How do I save the post denoiser version of a render and no denoiser version at the same time?

How do I save the post denoiser version of a render and no denoiser version at the same time? Or is there a porgram with the same exact denoiser that I can use to denoise an image. 

The denoiser works well but in some cases it takes away detail in some areas like hair. So what I want to do is take the denoised image and the original and take the best parts of both images in photoshop.

Comments

  • markusmaternmarkusmatern Posts: 519
    edited February 2020

    I usually use an external batch process to denoise after rendering using the Intel based denoiser.

    There are several options mentioned in these threads:

    https://www.daz3d.com/forums/discussion/334881/use-this-a-i-based-open-source-de-noiser-from-the-comfort-of-daz-studio

    https://www.daz3d.com/forums/discussion/316206/denoise-renders-and-save-a-lot-of-time-nvidia-not-reqd/

    I open the original and denoiser version as layers in post processing and combine them.

    Post edited by markusmatern on
  • RodrijRodrij Posts: 154

    I found this link in one of the threads. I tested it and it is what I was looking for.  I like the nvidia denoiser since it retains sharpness throughout most of the image unlike other denoisers I've tried which tend to blur the whole image.

    https://taosoft.dk/software/freeware/dnden/

  • The Intel Denoiser from these threads is also specifically coded to denoise rendered images. I find the result usually quite comparable but sometimes the Intel version does a slightly better job.

  • One option, with the Iray denoiser, is to stop the render and use File>Save Last Render, then change the setting, resume, and when it's gone a few more steps (so that it updates to show the current denoiser state) stop again and either save from the Render window (clsing it) or use File>Save Last Render again.

  • RodrijRodrij Posts: 154

    One option, with the Iray denoiser, is to stop the render and use File>Save Last Render, then change the setting, resume, and when it's gone a few more steps (so that it updates to show the current denoiser state) stop again and either save from the Render window (clsing it) or use File>Save Last Render again.

     

    This solves the other option I was looking for.

     

    The Intel Denoiser from these threads is also specifically coded to denoise rendered images. I find the result usually quite comparable but sometimes the Intel version does a slightly better job.

    I tried both, I find that the Nvidia results are sharper. The good thing about that drag and drop program is that you can do both denoise methods at tthe same time and I can pick and choose the parts I like best.

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