help with storyboards

Just reaching out to the community and don't know if anyone would be looking to help me out with this.

I'm producing a film, yes low budget, and I could really use some help with storyboards. I'm working on them but it's taking me a heck of a long time to make them and render.

Was seeing if anyone might be willing to help me out on this.

Let me know,

Rich

Comments

  • Doc AcmeDoc Acme Posts: 1,153

    I can't help you render if that's what you're asking.

    Guess my question is: are you rendering to full color & at what rez?

    I've a couple friends who do storyboarding professionally, and generally there's only 3-4 panels per vertical page.  They work in pencil then refine later, but they're pretty much just sketches. Wish DS had a nice Sketch mode, but it doesn't that I can find.

  • nonesuch00nonesuch00 Posts: 18,780

    Just reaching out to the community and don't know if anyone would be looking to help me out with this.

    I'm producing a film, yes low budget, and I could really use some help with storyboards. I'm working on them but it's taking me a heck of a long time to make them and render.

    Was seeing if anyone might be willing to help me out on this.

    Let me know,

    Rich

    Well do the storyboards on pen & paper with stick figures or buy the PWToon (or PW Shader Bundle) and use PWToon shaders with 3DL renderer instead of the default iRay renderer to make your storyboards.

  • GordigGordig Posts: 10,633
    edited February 2020

    You could also try OpenGL rendering, which would probably be faster than either Iray or 3DL.

    edit: Hell, since they're just storyboards, you could probably just screenshot your viewport.

    Post edited by Gordig on
  • Just reaching out to the community and don't know if anyone would be looking to help me out with this.

    I'm producing a film, yes low budget, and I could really use some help with storyboards. I'm working on them but it's taking me a heck of a long time to make them and render.

    Was seeing if anyone might be willing to help me out on this.

    Let me know,

    Rich

    Well do the storyboards on pen & paper with stick figures or buy the PWToon (or PW Shader Bundle) and use PWToon shaders with 3DL renderer instead of the default iRay renderer to make your storyboards.

    I've done storyboards using Daz and it is an amazing tool on set when you render exactly what you see in your head with the lighting and all so that the DP knows the kind of lighting you want. The last feature I did, there was zero questions on set, everyone had the boards and knew how the look was supposed to be, you can't get that with a pencil or even the toon filter. Wish I could help though, I'm trying to finish post on said feature in the next couple of weeks. The way I got it done quicker though was rendering the images at like 720x486 and using manfridays render queue because then I was able to move the camera around quickly in-between every still and not have to worry about weird movements from frame by frame. Good luck!
  • Doc AcmeDoc Acme Posts: 1,153

    I'll have to mention that to my friends. Hmm, gotz a poker game coming up with them so might be have to bring the laptop with me this time & give a demo.

    Frankly, their mindset coming from traditional art & thinking in 3D is sort of akin to the Neanderthals first seeing fire, i.e although they have high end Macs, they're technological savy is, well..., challenged. But, they keep busy & are in demand, so what da hey!

    Also, I'll need to research PWToon (or PW Shader Bundle) I guess.

     

  • nonesuch00nonesuch00 Posts: 18,780
    Doc Acme said:

    I'll have to mention that to my friends. Hmm, gotz a poker game coming up with them so might be have to bring the laptop with me this time & give a demo.

    Frankly, their mindset coming from traditional art & thinking in 3D is sort of akin to the Neanderthals first seeing fire, i.e although they have high end Macs, they're technological savy is, well..., challenged. But, they keep busy & are in demand, so what da hey!

    Also, I'll need to research PWToon (or PW Shader Bundle) I guess.

     

    If you want to do cheap & fast without changing shaders then as Gordig said, openGL Basic is what you want (don't do openGL Intermediate though as it locks up my PC). 

  • FirstBastionFirstBastion Posts: 8,050
    edited February 2020

    Even with CPU rendering, you can have a rough grainy approximation for a storyboard in a couple minutes. If the scene fits on a video card,  half that.  Setting up the shots is the time consuming part of the process. and time costs money.

    lessthanaminuteapprox.jpg
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    Post edited by FirstBastion on
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