dForce Valerya Outfit for Genesis 8 Female(s)

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Comments

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited January 2020

    thankyou so much Gordig.

    "The boots, sadly, are a single material zone." ouch, so this is not going to work with 3DL cloth shader sets (tiled shaders, not meped ones), hmmm.  that dress part does look good, if it's also a single mat zone that will make things, difficult.

    Post edited by ZarconDeeGrissom on
  • EllessarrEllessarr Posts: 1,395

    wow really thanks for the info, 69 to 70k poly count is very reasonable numbers, and about the "pants" i have some "pants options which could fill that part but ofcourse would be good if that armor was more "complete but overal my only complain would be a little weird look sholder it's feel like it was made to "hurt herself" lol, with that sort of "sharps close to her head. lol, but now for sure in my list to buy in a future a little far(currently my credit card already full).

  • Carola OCarola O Posts: 3,857

    Many thanks Griffin and Gordig! I'll be buying it when I get the possibility, it seems it will work well with kitbashing and could fit several scenes for me :)

  • GordigGordig Posts: 10,600

    And what say you, @gogger?

  • GordigGordig Posts: 10,600
    edited March 2020

    I'm designing a bunch of fantasy characters, so I came back to this outfit, and tried dialing out the ridiculous pauldrons. It becomes a very reasonable bit of chest armor, even if the rest of the outfit is still a little skimpier than I generally like.

    Valerya no shoulders.png
    750 x 1000 - 481K
    Post edited by Gordig on
  • AsariAsari Posts: 703
    Gordig said:

    I'm designing a bunch of fantasy characters, so I came back to this outfit, and tried dialing out the ridiculous pauldrons. It becomes a very reasonable bit of chest armor, even if the rest of the outfit is still a little skimpier than I generally like.

    Thx for showing it. Looks good. I agree it's too skimpy for my taste, and although I can imagine layering pants under the dress I'm not sure if it's worth the hassle.
  • MelissaGTMelissaGT Posts: 2,611

    It might be worth the hassle for kit-bashing if that sword belt is decent. Rigged sword-betls are near impossible to find. Good ones, I mean...for G8. 

  • Gusf1Gusf1 Posts: 258

        Thinking about the sword belt, it shows in the promos on both sides, left or right hand draw.  Is this true?  Can you use two?  I like two swords!

                               Gus

  • GordigGordig Posts: 10,600
    edited March 2020

    Here she is again with pants and boots. This outfit has basically no morphs, so my only real option was to scale the dress, belts and armor up, but that worked well enough.

    Gusf1 said:

        Thinking about the sword belt, it shows in the promos on both sides, left or right hand draw.  Is this true?  Can you use two?  I like two swords!

                               Gus

    Not really, unless you want to mirror the belt and add a second scabbard.

    Valerya no shoulders 2.png
    750 x 1000 - 495K
    Post edited by Gordig on
  • AsariAsari Posts: 703

    It might be worth the hassle for kit-bashing if that sword belt is decent. Rigged sword-betls are near impossible to find. Good ones, I mean...for G8. 

    Yes. I have bought several outfits I don't find useful for me but I bought them to use some parts of them. However for me personally I only buy kitbash only items that need manual fiddling (e.g. pokethrough management) at steep discounts only ... Gordig's example looks truly good though.
  • Richard HaseltineRichard Haseltine Posts: 108,054
    Gordig said:

    Here she is again with pants and boots. This outfit has basically no morphs, so my only real option was to scale the dress, belts and armor up, but that worked well enough.

    A Push Modifier (Edit>Figure>Geometry>Add Push Modifier) might work better than scaling, especially if you use a weight map (Create>New Push Modifier Weight Access node) to adjust its effect.

  • GordigGordig Posts: 10,600
    Gordig said:

    Here she is again with pants and boots. This outfit has basically no morphs, so my only real option was to scale the dress, belts and armor up, but that worked well enough.

    A Push Modifier (Edit>Figure>Geometry>Add Push Modifier) might work better than scaling, especially if you use a weight map (Create>New Push Modifier Weight Access node) to adjust its effect.

    Thanks for the suggestion. I haven’t really messed around with push modifiers yet, nor have I made more than a couple token attempts at weight map painting. 

  • nicsttnicstt Posts: 11,715
    edited March 2020

    Mesh Grabber would work too. (There's an update just been released for mesh grabber too. Fixing a couple of bugs, see the thread.)

    Also adding dforce to something, then let it adjust the shape to the pose but stop it before the drape starts can also help with fitting.

    Post edited by nicstt on
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