Why can you not select more than one item to edit or move in Daz3D?
When I try to select more than one item, if I select a bed -- I've tried control, shift, and alt clicks. Nothing works. Holding down those keys and trying to click on more than one object does not select more than one object.
How would I select more than one object to group together in the first place? I'm running DAZ3d 4.12X 64 Bit Windows.
I've also wanted to select and move two avatars together but that is also not possible for the same reasons. Neither shift-click, control-click, or alt-click results in a multi-item selection that I can then move or edit together.
If I rez a bed in the scene with sheets, pillows and whatever, and I try to move it, only the part I click on moves. I have to piecemeal move each piece and attempt to line them up as they rezzed. There seems to be no way to click them all as a single piece. If there's a way to do it, I'm totally lost at this point. And I'm pretty new to this.
I've done several google searches, nothing comes up for what you do.
Please help. Thanks.

Comments
You can highlight all the objects you want to move in the scene tab and then select "new group" under the "create" menu. The group you create can now be moved and all the objects will move together.
Thank you for the reply.
But the question is, what works? Shift-click? Control-click? Alt-click?
In all the threads I've seen, nobody explains what key combos do the multi-selecting.
I tried it on the object in the window and just can't seem to get anywhere.
Thanks again. :-)
Unfortunately, this is highly impractical if you don't always want to move the same objects, but want to select and move ad hoc selections as you're scenebuilding/etc... and it only works on entire models, not bones, despite the fact there are many times it would be very useful to be able to constrain a specific bone.
As it is, every time I go back and do a project in Source Filmmaker, I'm reminded how poor DS's interface and manipulations are. SFM lets me select and manipulate several objects at once, apply arbitrary constraints to individual bones left right and centre and, while its IK system is rudimentary by the definitions of almost any other program, it beats the pants off DS's.
What I would give to be able to manipulate a scene anything like as fluidly in DS. (And a particle system wouldn't go amiss either...)
Holding control and clicking items in the viewport should select them all, but you'll need to then group them to move them like one.
Cntrl click is what you need to select an second and subsequent object
Note that in Tool Settings you can check the Secondary Nodes option to have the transforms with their buttons pushed in (Translate, Rotate, Scale) apply to all seected nodes when you se the Viewport gizmo (it doesn't affect the property sliders - for those you do need to group or parent).