Is there a way I can make a L.I.E that I can change the color ?
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Is there a way I can make a L.I.E that I can change the color ?
Cheerio
lululee
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Is there a way I can make a L.I.E that I can change the color ?
Cheerio
lululee
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This may be an answer... I'm quoting forum member "agent unawares" from a different thread and slightly different question...
"Super easy. It's very intuitive. However, it won't work for this if you're using tiled shaders. You'd have to make a separate material zone or work in Shader Mixer for that, or take the texture into an image editor and 'pretile' it there, saving it as a new image.
There are plenty of interesting options in the LIE, but I'll go with the basic workflow to accomplish this for now.
1: Be sure you have a base texture that looks good without tiling before you start. All images should ideally be made at the same size as the base texture. Make the gold edge texture that you want [if you want it to have a pattern, otherwise skip this step]. Then make a grayscale alpha for the gold edge. Paint the parts you want to be gold white, the parts that you want to look like the original texture black, and if you want you can blend between the two using shades of grey.
2: Go into the surfaces pane and select the surface [or surfaces] you want to change. Click the dropdown arrow next to Diffuse Color, then click Layered Image Editor.
3: The LIE will open. If you had the texture applied already, it'll be there as the first layer. If you didn't, click the + sign at the bottom of the empty Layers list, and click Add Layer. Select the new layer, choose Resource from the options, and load your base texture.
4: Click the + sign at the bottom of the Layers list, and choose Add Layer. Select that layer and load your gold texture from the Resource button [or, if you opted to just use a color, change the color to gold]. It'll cover the base layer, but we'll deal with that next.
5: Click the + sign at the bottom of the Layers list and choose Add Mask. This will add a sublayer to the gold layer for the mask. Making sure the mask layer is selected, load your alpha from the Resource button.
6: Click Accept. This should give you a nice gold edge around the trim. If tiling's on, that'll have to be removed. The LIE works with textures themselves, so modifications like this will be tiled along with the rest of the textures.
You could also do something like this just using an image editor to alter the texture, but something like this will be usable later if you want to make little adjustments within DS, change the trim color or base texture, etcetera, and a big advantage is you'll only need one alpha map and the assortment of textures you'd want to blend, rather than a new image for every combination of colors and textures."
I was actually just looking into how L.I.E. works and came across your post... sorry if it's not what you need.
Hi McGyver,
Thanks so much for the excellent info.
This is exactly what I was looking for.
Cheerio
lululee