Modern Bungalow - [commercial]

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Comments

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    It looks nice, and it's in my wishlist for post-Christmas shopping, but...I'm loathe to bring this up, but I've noticed a pattern in all the houses, by almost all the vendors...there are no hallways. Folks build rooms all butting up to each other, but real houses usually have hallways connecting zones of intimacy. (A phrase from Christopher Alexander's patterns of architecture book, which is a great book for this sort of thing.)

    I'm not saying there aren't houses without hallways, but I've never lived in one, and I've lived in some pretty...low-end houses.

    -- Morgan

  • CyberDogCyberDog Posts: 232
    edited December 1969

    I have been waiting for this. It went right into the basket as soon as I saw it.

  • FirstBastionFirstBastion Posts: 8,072
    edited December 2013

    Having been a renovator for over twenty years, I've step foot into more houses than I care to remember, and depending on neighborhood and level of affluence, the variations can be surprising, halls or the lack of halls tend to be a function of square footage and stairwell layout. This bungalow is a standard middle class, working family suburban type single story home and the square footage is at a premium, so the hall space is limited. Halls function and work best in long narrow homes that tie the rooms together, especially on the second and third floors and run adjacent to the stairs which tie the floors together. That's the practical reason for them. I'm sure the zone of intimacy is a legitimate consideration if cost is not an issue.

    One thing I can say with certainty, I can definitely make a house model with halls in it. Expect it some time in 2014.

    Post edited by FirstBastion on
  • Richard HaseltineRichard Haseltine Posts: 110,824
    edited December 1969

    I'd assumed the lack of halls and corridors was down to the difficulty of getting good camera angles in them, if they are realistically proportioned.

  • FirstBastionFirstBastion Posts: 8,072
    edited December 1969

    Figured I'd add a couple more images to the thread.

    closinggarargedoor.jpg
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  • DoctorJellybeanDoctorJellybean Posts: 10,006
    edited December 1969

    Somehow I think the car in the garage is too modern for the bungalow :)

  • FirstBastionFirstBastion Posts: 8,072
    edited December 1969

    You might have a point. I was just happy it fits and the door closes.

  • DoctorJellybeanDoctorJellybean Posts: 10,006
    edited December 1969

    Don't get me wrong, it looks very nice indeed :)

  • FirstBastionFirstBastion Posts: 8,072
    edited December 2013

    I had a PM request on how to hide the roof and ceiling, and explained that using opacity in the surfaces tab would
    be the quickest way to hide the involved polies. I had used that method to get the floorplan promo images. The
    fact that I didn't include it in the package was an oversight on my part, but I'll get that remedied.

    Meanwhile there's a Material file on Sharecg that will give a one click solution to hide the roof and ceilings of the Modern Bungalow rooms.

    http://www.sharecg.com/v/73745/browse/21/DAZ-Studio/Hide-Roof-and-ceiling-Mat-file-for-Modern-Bunglow

    hideceilingandroof.png
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    Post edited by FirstBastion on
  • JOdelJOdel Posts: 6,322
    edited December 2013

    Somehow I think the car in the garage is too modern for the bungalow :)

    The house looks rather like a mid-century (i.e., postwar) structure. I vaguely recall that some 10 years later people were having trouble fitting their tailfins in the garages.

    The prewar cars got pretty big, but they weren't as long as the populux spectaculars, and I don't think they were as high as the SUVs now. But the garages would hold a prewar pickup truck, so it ought to be doable now.

    And it went straight into the cart and into my runtime. I tend to collect houses, and this is a really good one.

    Post edited by JOdel on
  • FirstBastionFirstBastion Posts: 8,072
    edited December 2013

    Just noticed a typo on the product page regarding the size of textures. The larger textures are 4096x4096 which is standard power of 2 number. Don't know where the 2660 pixel number came from. Hopefully the page can get it corrected during office hours next week.

    4096x4096.jpg
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    Post edited by FirstBastion on
  • FirstBastionFirstBastion Posts: 8,072
    edited December 2013

    Just a quick headsup; intros usually last for 14 days, and the release date was Dec 15, and today's the 29th. Do with the information what you will.

    http://docs.daz3d.com/doku.php/public/read_me/index/17740/start

    And I'll just take a moment and say thanks for a great year. I do appreciate all the support shown throughout the past year and here's looking forward to the next. Happy New Year to one and all. All the best.

    Post edited by FirstBastion on
  • ariocharioch Posts: 186
    edited December 1969

    Thanks for a great looking, reasonable looking house, FirstBastion! While the mansions and huge castles, et al, are wonderful, it's nice to have a home that can be affordable for a regular citizen. I'm also relieved to find out that the roof can be turned invisible, otherwise it would be very difficult to work with. The freebie is a nice bonus to automate the hiding of the roof, too.

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