Kink in Marigold Hair by outoftouch!?
Haddixx
Posts: 90
in The Commons
I'm having a problem with the "Marigold Hair for Genesis 3 and Genesis 8 Female(s)" by "outoftouch". There is a kink at the end of each ponytail that I can't figure out how to correct. As the hair loads the ponytails are hanging correctly but once it loads completely (and follows the figure it is loaded onto?!?), the kink forms. Is there a way to force the hair to not follow the figure and use the custom bones for posing? Once the kink is present it is there always, even if I using the posing dials to move the hair behind the shoulders. Any help would be greatly appreciated. I love the hair but this is driving me nuts.

Comments
I don't have that particular hair so I can't test it my self, but I do have several of OOT's hair and haven't seen the ones I have do that. Though I have seen it with other hair products. I'm not sure what causes it, but it does happen fairly frequently with various different hair products - usually when transferring to a figure via auto-follow though. A "workaround" would be to have nothing in the scene selected when you load the hair, don't autofit it - instead just parent the hair to the figure's head. This should keep the hair smooth and then you can just use the hair's bones and/or hair morphs to get it to hang the way you prefer. :)
I don't have that one, but if you accidentally loaded the Gen 3 version to Gen 8 and it autofit, that could be why. You'll want to select the Gen 8 version.
Alternatively, Sickleyield has a really handy tutorial for converting clothing and hair between those two generations: https://www.deviantart.com/sickleyield/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065
...a way to get around this is to manually fit and parent the hair. That way the individual bones/morphs for the braids are not affected or omitted. Unlike clothing, manual hair fitting is not all that difficult. I've done it for years even fiting hair content intended for Poser 4 & 5 figures as well as Gen3 & 4 to G3.
I'm wondering if you have somehow deleted the bones, such as fitting the hair to another generation?
The only way to get kinks for me, was to pose the hair in that way.
Use the 'Active Pose Tool', click on one of the tails, it will show the hair in the scene tab with a Tail section (indicating the bone) selected.
Space bar (in 4.12) pins bones, when the Active Pose Tool is selected, and is a quick way to indicate something might be wrong with the bones in the hair
Thank you Divamakeup and kyoto kid. I didn't even know this was an option and it works - for the most part. I'm having to play with the "Adjusting" parameters to get the hair to fit correctly to the head otherwise it looks a little "puffed up". I'm still playing with it and hopefully can something that looks correct. It definitely does correct the kink I see in the hair went on my figure. The kink is most obvious on the "well-endowed" figures and is almost not visibile on the more petit characters. I wonder if its a problem with how the hair handles morphs.
Thanks for the tip nicstt. I did go in and using the Active Pose tool I can see I have 10 bones per tail. Your image cut off at bone 7 but it looks like there could be 10. The kink occurs within bone 9. See the attachment. The red hair is parented to the figure and hangs correctly. The brown is autofitted (loaded normally and fitted to the figure). The kink exists within Bone #09. Seems to be a problem with how the hair morphs to handle well endowed figures.
...one thing to do is set the collision target (if the hair as smoothing) to the character. That way if you adjust it to be just a tiny bit tighter, it won't submerge beneath the skin (particularly important for close cropped hair or hair with sideburns).
I do not get that kink in the Marigold hair for either G8 or G3, and I even tried parenting the hair to things like clothes and G8's eyelashes, also applied the 'behind the shoulder' presets for both hairs, without being able to duplicate your problem. This is with the basic G3/8 characters.
Could you have some misbehaving morph applied to your character?
I put the marigold hair on a few characters and the determining factor is, ahem, breast size. For the base Victoria 8 figure the hair hangs correctly. For the base Babina 8 character the kink is slightly visibile. If the Breast Size attribute is pushed to 100 then the kink becomes very visible. Parenting the hair versus autofitting seems to solve the problem. Unless there is a way to turn off a specific morph that is built into the product, I think this is the only solution. It is interesting that as the hair loads it hangs correctly and then when it completely loads it must apply morphs for the specific character it is autofitted to and the kink appears.
Thanks everyone for the help.
Oh, one more question. I noticed that when parenting the hair to the figure you don't get the same "fit". It may be hard to tell but the see the attached image. The parented hair is a little more puffed up, especially around the temples and back of the head. Are there any tips or tricks to get a tighter fit that more closely matches the autofit version?
..again if it has smoothing already built in, you could set the collision target to the figure and decrease the size a bit. If the hair has other morphs/adjustments (such as volume) you could try those.
I don't think the Marigold hair has smoothing built in. I couldn't find anything in the parameters for the Marigold hair that lets me select a collision target. I checked another hair (Dolly Changeable Hair by goldtassel) and it has "Enable Smoothing" ON and a "Collision Item" that is to the figure.
Select hair, Edit->Object->Geometry->Add Smoothing Modifier
I'm also having this problem and this workaround isn't working. Even if I load the hair with nothing in the scene selected, it still attaches itself to the figure and wraps the braids around the character's chest. I tried loading a second character into the scene and selecting "none" when it asks me which one I want to attach the hair to, but it just attached to the second figure, and was left floating when I deleted that character, even after parenting it to the main figure.