Is it just me or... are Hairlines on hair props are WAY too high?

deleted userdeleted user Posts: 1,204
edited October 2019 in The Commons

I cant be alone in noticing this. Espeically if you use the Youth Morph. But the hair lines are insanley high on every single hair prop in existance. At least half of the characters have these MASSIVE forheads because the hairline is never realisticlly low. I mean most of the females at daz are between 16 and 24. Why do they have hairlines higher then most 35 year olds?

Post edited by deleted user on

Comments

  • deleted userdeleted user Posts: 1,204
    edited October 2019

    I mean, once you see it, you can never unsee it. I pulled some examples, mind you this is not the Artists Fault. Its just how daz hair is, but heres some examples of what I mean. Its like the hairlines are so high that its actually crawling backward.

     

    Post edited by deleted user on
  • eshaesha Posts: 3,261

    The position of the hairline varies from person to person, and it's not necessarily related to age.

    A lot of hair products come with morphs for the hairline, those can help you to get the look you want. smiley

  • deleted userdeleted user Posts: 1,204
    edited October 2019
    esha said:

    The position of the hairline varies from person to person, and it's not necessarily related to age.

    A lot of hair products come with morphs for the hairline, those can help you to get the look you want. smiley

    Yes but its still an issue... Proportionally speaking you should never have a forhead much longer then your nose, unless your aging.

     

    Look at a persons nose, and look at their forehead. Its almost always the same general length, no matter the race, gender or age.

     

    Post edited by Chohole on
  • ArtiniArtini Posts: 10,308

    Do not forget, that they are not a living people, just a 3D characters.

     

  • MimicMollyMimicMolly Posts: 2,322
    From my observations the distance between the hairline and between the eyebrows is roughly about the same length as the nose, assuming the person or character in question isn't balding.
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,070

    Some of us are less fortunate 

    and iOS won't let me upload a selfie to this forum angry

  • Serene NightSerene Night Posts: 17,704

    Hairlines for men are frequently higher than I would like but they aren't outside the range of norm for people just sometimes a bit more receding.  What bugs me are the unisex hairlines given to male hairs. I prefer more details

  • SevrinSevrin Posts: 6,313

    I agree about the hairlines, but it's not just the hairlines.   There are people IRL with high hairlines, but there are also people with low hairlines, and those are much harder to represent accurately in Daz.

    One reason the hairline appears to be so far away from the brow is that there is usually nothing happening between the eyebrows and the hairline to break up the blank space with even the most extreme non-HD expressions, unless of course you add some aging effects, which you'd then have to remove when your character is relaxed.  With HD expressions, things sometimes go the other way.

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    Not a problem for me
  • MistaraMistara Posts: 38,675

    hairlines are an ethnic thing?

    some ethnicities are hairier

  • RawArtRawArt Posts: 6,066

    on a character I just finished I had trouble finding one with a high enough hairline....admittedly it had to go past some geografted horns though :P

  • MistaraMistara Posts: 38,675

    what is the benefit to geografting horns?

    would imagine a head prop be just as good and easier to make

  • scorpioscorpio Posts: 8,533
    RawArt said:

    on a character I just finished I had trouble finding one with a high enough hairline....admittedly it had to go past some geografted horns though :P

    There was a hair released, I think, that had a morph so that it went past the horns on a character.

  • Age doesn't always dictate hair lines. I went to school with a kid that had a very high hairline. So much so it looked like you could show movies on his forehead. wink

  • Apparently I need a longer nose these days :P

  • CMacksCMacks Posts: 202

    I must reply to this, because actually I feel the problem is the exact opposite to the OP.  Many artists heavily morph and pull and pose those hair figures to get more natural (higher) hairlines.  Instead of those examples you pulled, take a look at the promo renders in the store for the hair figures and you'll see what I mean.  And, many of the hair figures for G3F and G8F do not have good hairline "height" morphs (which is weird because back in the V4 days, most did).

  • JonnyRayJonnyRay Posts: 1,744

    *looks wistfully at old yearbook photos* I used to have a hairline...

     

    On-topic, I've had a few issues, but usually some scaling and repositioning resolves them. Then again, my character shapes are rarely covered 100% by the supported body shapes listed in the hair products so I've just come to expect needing to tweak them a little.

  • IceScribeIceScribe Posts: 694

    Heh, back in the mid-century, a high brow was considered a sign of great intellect, thus an old fashioned adjective "high-brow", usually referring to classical music, literature, art, etc, and kind of hinting at elderly interests. That being said, I find the newer hair model hairlines are quite high, and if I can use shaping parameter on the head, I will try to reduce the cranium or the brow height, but not all 'heads' seem to allow this, nor do all hair models offer "top down" morphing.  I don't care for the straight hairline anyway, most people have some kind of curve along the brow to the temples, and not all temples end in a pointed sideburn in front of the ear with a blunt straight nape.  This is more often a style with the shorter male hair models.  So, I agree with the OP. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,070

    People likely base their models on their own or family members hair, perhaps like me they have high hairlines,

    I spent my life hiding mine under fringes and Mum always had to comb a lock over hers, the men get it even worse with receeded hairlines.

    I was always envious of the girls with widows peaked hair combed back in nice long one length styles I cannot pull off

  • CMacksCMacks Posts: 202

    An example:

    https://www.daz3d.com/everyday-updo-hair-and-oot-hairblending-2-0-for-genesis-3-female-s

    The hairline seems unnaturally low to me.  I guess my main point is that vendors should include hairline height morphs whenever possible so that users can do whatever they see fit.

  • No it's just you Lol!

  • AllenArtAllenArt Posts: 7,175
    edited October 2019
    CMacks said:

    An example:

    https://www.daz3d.com/everyday-updo-hair-and-oot-hairblending-2-0-for-genesis-3-female-s

    The hairline seems unnaturally low to me.  I guess my main point is that vendors should include hairline height morphs whenever possible so that users can do whatever they see fit.

    Definitely not the worst I've seen ;). I won't call out any vendor in particular, but I've seen some recent dforce hair with hairlines that I thought were super high. I guess it just depends on the experience of the person using it ;).

    Laurie

    Post edited by AllenArt on
  • mwokeemwokee Posts: 1,275
    Artini said:

    Do not forget, that they are not a living people, just a 3D characters.

     

    Some of us are paying for realism, not cartoons. As close to real as we can get.
  • fastbike1fastbike1 Posts: 4,078
    edited October 2019

    @Angel_Wings "But the hair lines are insanley high on every single hair prop in existance"

    Really? Hmmmmm. Do I need to go on.

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    Post edited by fastbike1 on
  • chevybabe25chevybabe25 Posts: 1,319

    I think this has less to do with the hair objects and more to do with character shapes.  Most of your examples have foreheads that are not doing them any favors.  A little trick to deal with it though, especially with the younger characters, is to use the scalp from LUA Updo hair by 3DDream at the other store.  It's an older hair but has enough morphs to fit pretty much all the figures.  Sloshwerks UHT2 also has a nice option just for changing out scalp materials, and it works beautifully on this, so you can match it to whatever hair you choose to use it with.

  • sapatsapat Posts: 1,735
    edited October 2019
    CMacks said:

    An example:

    https://www.daz3d.com/everyday-updo-hair-and-oot-hairblending-2-0-for-genesis-3-female-s

    The hairline seems unnaturally low to me.  I guess my main point is that vendors should include hairline height morphs whenever possible so that users can do whatever they see fit.

    I have this, and it's a tad bit low if I really look at it, but it didn't make me think twice about not buying it. I bought it for the loose adjustable bun style. I always turn off the bangs and that hair that creeps down the neck in the back of the hairline though. I don't think they're well done and I've seen better. 

    If your 3d hair has what I consider to be forehead covering traditional bangs, then the forehead height is a moot point for me. The forehead will be convered anyway. In the examples shown above, the bangs cover the forehead by design. You don't see the forehead anyway. And in most sidebang styles, it doesn't really bother me either. All these observations are just MHO.

    Post edited by sapat on
  • SevrinSevrin Posts: 6,313
    fastbike1 said:

    @Angel_Wings "But the hair lines are insanley high on every single hair prop in existance"

    Really? Hmmmmm. Do I need to go on.

    Bangs have nothing to do with hairlines.

  • deleted userdeleted user Posts: 1,204
    Sevrin said:
    fastbike1 said:

    @Angel_Wings "But the hair lines are insanley high on every single hair prop in existance"

    Really? Hmmmmm. Do I need to go on.

    Bangs have nothing to do with hairlines.

    I was about to say the same thing, lol

  • fastbike1fastbike1 Posts: 4,078

    You can still see that the hairlines are within the rule of thumb people here are quoting. Though I do get that spoome aren't happy with anything, yet keep coming back.

     

  • mclaughmclaugh Posts: 221
    fastbike1 said:

    You can still see that the hairlines are within the rule of thumb people here are quoting. Though I do get that spoome aren't happy with anything, yet keep coming back.

     

    Actually, they're not. Turn down the opacity of the bangs to 0 and see for yourself.

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