I like my doors to open

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Comments

  • IvyIvy Posts: 7,165
    maclean said:

    I've just been checking all my products and I can't find a single room or house which doesn't have openable doors and windows. For me, making doors or windows non-posable isn't even an option. It's just the reality of the way things work.

    Room Creator 2

    Home One Apartment

    Fashion Studio

    The Hotel Room

    The Office
    The Cellar
    The Jail
    The Empty Room
    The Classroom
    The Playschool
    The Diner
    The Town Hall
    The Bedsit
    The Center
    The Model Agency

     

    I always have like to use your content because of the reasons your sets had door that opened and walls that can move. :) and I love the fact you make them module so they can be used in Kit bashing easily with other sets.

    like in this animation

     

  • IvyIvy Posts: 7,165
    edited October 2019

    Generally the doors on my sets open and close on their hinges as well. Mostly.

    Some slide sideways, or lift up.  Entry and exit doors are story telling and helpful in any kind of narrative.

     

    I have to be honest because I am pretty partial to your content, mostly every time I have used one of your products, I have had to do little to no prep work to use them in animations, Plus how easy they have been on resources is a plus.

    I know that most of the people using daz don't create animation. But for those of us who do. The door and windows, walls moving and even breaking the set down to their individual props is a huge advantage to a animators needs, when building a animated scene and need something to move.  . Plus I want others to know this because I don't think a lot of people know how helpful you have been in my projects sir,  When ever I had a need for something or a question about one of your products you have always gone out of your way to make sure to help me achieve my goals and i jus want to make sure you get credit for your efforts.

     I love your sets, I use them in almost all my animations these were just a few.

    Post edited by Ivy on
  • MistaraMistara Posts: 38,675

    suggestion, rig a pair of hinges.  then you could parent any door you want to it

  • CybersoxCybersox Posts: 9,524
    Mystarra said:

    suggestion, rig a pair of hinges.  then you could parent any door you want to it

    That assumes that it's a seperate piece.  Otherwise you have to start cutting up the geometry, duplicating walls and hiding complimentary pieces, or stealing a working door from another set.  In the end, though, I can handle sets not having working doors/etc. as long as the price reflects the lesser amount of work that went into the product, but there's at least one vendor in the store whose doors are just pictures of doors with a displacement map..        

  • IvyIvy Posts: 7,165

    @Cybersox

    The biggest issue i have with door or windows that don't open, is when you click on it to see if it functions or not & you learn its nothing more than a texture map painted on a wall .obj,  built like a box, where you can not remove or hide the wall to put something else in its place. & yes i have had a few sets like that.  It's is like a bad running joke of opening a door to find another door and so on.  It really helpful If the pa's are going to make a door that don't open to keep it separate from the wall to at least give the user the ability to make changes, so we can add another door prop. other wise if the door is painted into the texture on the wall, Then I am better off to l find something else that will work for what I need instead of fiddling with what don't work.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,528
    edited October 2019

    The only other option is some sort of decal type cavity creator using LIE

    a hole creator

    where you can shift a rectangular transmap over a mesh to the spot you want

    Collective 3D and several others make addable doors but it's the space behind one needs

    DAZ studio not being a modeller your options are limited in situ

    one can use the geometry editor to isolate then subdivide that one wall and convert to subdivision then cut out a hole with the geometry editor but thats not exactly an  ideal way to do it. Deleting and replacing the wall with one of Collective 3Ds walls  is  better.

    https://www.daz3d.com/collective3d-create-a-room-xpack-3

    I don't own this BTW

    cheeky I use Carrara 

    Post edited by WendyLuvsCatz on
  • Sven DullahSven Dullah Posts: 7,621
    maclean said:

    I've just been checking all my products and I can't find a single room or house which doesn't have openable doors and windows. For me, making doors or windows non-posable isn't even an option. It's just the reality of the way things work.

    Room Creator 2

    Home One Apartment

    Fashion Studio

    The Hotel Room

    The Office
    The Cellar
    The Jail
    The Empty Room
    The Classroom
    The Playschool
    The Diner
    The Town Hall
    The Bedsit
    The Center
    The Model Agency

     

     

    Generally the doors on my sets open and close on their hinges as well. Mostly.

    Some slide sideways, or lift up.  Entry and exit doors are story telling and helpful in any kind of narrative.

     

    That's why I have most of your productsyesbroken heart

  • CybersoxCybersox Posts: 9,524
    Ivy said:

    @Cybersox

    The biggest issue i have with door or windows that don't open, is when you click on it to see if it functions or not & you learn its nothing more than a texture map painted on a wall .obj,  built like a box, where you can not remove or hide the wall to put something else in its place. & yes i have had a few sets like that.  It's is like a bad running joke of opening a door to find another door and so on.  It really helpful If the pa's are going to make a door that don't open to keep it separate from the wall to at least give the user the ability to make changes, so we can add another door prop. other wise if the door is painted into the texture on the wall, Then I am better off to l find something else that will work for what I need instead of fiddling with what don't work.

    I don't disagree with any of that.  In an ideal world the doors, cabinets, windows, refrigerator, oven, toilets, etc. should all open, and anything that has a flexible hose in the real world should be on a flexible hose in a set... though, to the best of my knowledge, to date there's only one shower set out there in DAZ-dom that has a poseable shower hose and I've yet to see ANY gas station model where the gas hoses can be bent.  The problem is that it's not an ideal world, so In the meantime, I think its also reasonable to hold sets that have a full price in the $10.00US range to a different standard than those that sell for twice that and so on.  Which is why I've bought amost everything from TruForm over at Renderosity, where even the individual drawers in cabinets move, and hardly anything from PerspectX here at DAZ, where even the furniture can be fused to the floor in a fixed position.        

  • Sven DullahSven Dullah Posts: 7,621

     I've yet to see ANY gas station model where the gas hoses can be bent. 

    Here you go https://www.daz3d.com/fuel-station

    Nightshift, one of my favorites also!

  • MistaraMistara Posts: 38,675

    i wanted onep doorways in port tortuga set.

    luckily polys lined up with the doors on texture map, was able to hide those polys

  • CybersoxCybersox Posts: 9,524

     I've yet to see ANY gas station model where the gas hoses can be bent. 

    Here you go https://www.daz3d.com/fuel-station

    Nightshift, one of my favorites also!

    I actually have that, but that's an aviation-style nozzle, not the fuel dispenser design you'd find on any gas station pump.  https://en.wikipedia.org/wiki/Fuel_dispenser

  • Sven DullahSven Dullah Posts: 7,621
    Cybersox said:

     I've yet to see ANY gas station model where the gas hoses can be bent. 

    Here you go https://www.daz3d.com/fuel-station

    Nightshift, one of my favorites also!

    I actually have that, but that's an aviation-style nozzle, not the fuel dispenser design you'd find on any gas station pump.  https://en.wikipedia.org/wiki/Fuel_dispenser

    True...nevertheless, if you look at Nightshift3D products, if there is a door, it opens, lots of moving parts, rigged hoses etc. Those are the products I want and buy;)

  • MistaraMistara Posts: 38,675

    mushroom house has a door that opens.  if not a floor smiley

     

    ca shroom house.png
    1024 x 1098 - 1M
  • RKane_1RKane_1 Posts: 3,039

    I know, right! I just got Amercian living and dining and there are so many flaws. no water out of either sink, the TV doesn't pick up HBO, the hood over the oven doesn't come on, the outlets are 220 volts, which is European and don't even get me started on the useless icemaker in the fridge. what are these PAs thinking, OMG! wink

    Odd. These all work for me and i even get Showtime. Did you buy the Extended License bundle like I did? :)

    xyer0 said:
    maclean said:

    I've just been checking all my products and I can't find a single room or house which doesn't have openable doors and windows. For me, making doors or windows non-posable isn't even an option. It's just the reality of the way things work.

    Room Creator 2

    Home One Apartment

    Fashion Studio

    The Hotel Room

    The Office
    The Cellar
    The Jail
    The Empty Room
    The Classroom
    The Playschool
    The Diner
    The Town Hall
    The Bedsit
    The Center
    The Model Agency

     

    Yup. You even give us drinks and bottles with tilt morphs for the liquids. (Bar Italia has different height levels for beverages as well). I don't remember anyone else that does that. That's why even though my characters don't always drink, when they do, they drink maclean.

    DRINK MACLEAN! (We need a beer bottle with the name on it. :))

  • MisselthwaiteMisselthwaite Posts: 961
    edited October 2019
    Mystarra said:

    mushroom house has a door that opens.  if not a floor smiley

     

    I was wondering about that, and passed on the product because it didn't say.  Now I can think about it, at least :-)

    Post edited by Misselthwaite on
  • Pity the other mushroom houses don't seem to have doors that open, though.  Or at least those don't SHOW their respective doors being openable.

  • IvyIvy Posts: 7,165

     I've yet to see ANY gas station model where the gas hoses can be bent. 

    Here you go https://www.daz3d.com/fuel-station

    Nightshift, one of my favorites also!

    EdArt3D has a vintage gas station that has a working hose and fuel nozzel i just checked it.  but i can't find where he sold the set at , maybe it was a freebie at rendo a while back but its no longer in his store when i looked.. I also have a lot of NightShifts content. its pretty useful stuff  I used his mechanic theme content a lot in the past.

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  • IvyIvy Posts: 7,165
    edited October 2019

    well i found it in my rendo invoices , It turns out i bought in a prime sale back last december .lol 

    https://www.renderosity.com/mod/bcs/vintage-fuel-station/111836

    its looks pretty good everything works great including the fuel hoses. 

    i used it in this animation once

    Post edited by Ivy on
  • And it shows up as Unavailable.  0o

  • xyer0xyer0 Posts: 6,399
    maclean said:
    xyer0 said:

    Yup. You even give us drinks and bottles with tilt morphs for the liquids. (Bar Italia has different height levels for beverages as well). I don't remember anyone else that does that. That's why even though my characters don't always drink, when they do, they drink maclean.

    LOL. Thank you!! That made me laugh out loud!

    @maclean Mate, thank YOU! You've solved so many set dressing problems for me, you deserve royalties.

  • PetercatPetercat Posts: 2,321
    edited October 2019
    xyer0 said:
    maclean said:

    I've just been checking all my products and I can't find a single room or house which doesn't have openable doors and windows. For me, making doors or windows non-posable isn't even an option. It's just the reality of the way things work.

    Room Creator 2

    Home One Apartment

    Fashion Studio

    The Hotel Room

    The Office
    The Cellar
    The Jail
    The Empty Room
    The Classroom
    The Playschool
    The Diner
    The Town Hall
    The Bedsit
    The Center
    The Model Agency

     

    Yup. You even give us drinks and bottles with tilt morphs for the liquids. (Bar Italia has different height levels for beverages as well). I don't remember anyone else that does that. That's why even though my characters don't always drink, when they do, they drink maclean.

    Oh, yeah. Everyday Drinks is one of my most-used prop sets. People notice details lika a customer holding a glass not level. Hard to drink without tilting the glass!

    Post edited by Petercat on
  • p0rtp0rt Posts: 217
    edited October 2019

    make your own rooms and buildings using p.Con planner, and use sketchup models from 3d warehouse for props

     

    https://www.daz3d.com/forums/discussion/351866/p-con-planner

     

    you can open doors and windows using transform/rotate

    Post edited by p0rt on
  • IvyIvy Posts: 7,165

    And it shows up as Unavailable.  0o

    you'll properly need to contact him for details, he actually has a bunch of these vintage sets no longer listed in his store.

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