How can we convince Genesis 8 character creators to include a no pores skin texture?

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Comments

  • DripDrip Posts: 1,237

    Quite often, I find it harder to make the pores visible than to hide them. Am I Doing It Wrong?

  • Fear of denoising is overblown re: facial detail. 

    I don't need my dude to look like Manuel Noriega. I mean... if that's your thing, fine. However, I don't think hyper-realism is for everyone.

    This image went through the intel denoiser. It has enough facial (and other scruffy) detail, IMO.

  • TaozTaoz Posts: 10,258
    edited September 2019
    Sevrin said:

    The problem I have with included pores is sometimes they are just too big. Yes conceivabley people have extra big pores but if they are visible from a distance then the skin reference being used it a bit big for the body part which is worse to me than no pores

     How's about we let PAs go creating what they want to create, and we decide what to buy?  

    I think many PAs are losing sales by not including things that are easy to include and which customers want, because they do not know what customers want (just think about the debates about simple things as toilet seats that don't move, chairs that do not fit characters, doors that do not open, walls that can't be hidden or moved, including a clean texture no matter what other textures there are (usually simple as you normally start with a clean texture), pictures and texts on shirts as addons and not baked in (can't count how many otherwise nice textures I've skipped because they were plastered with slogans, cats, bears and whatever etc.) etc.).  Personally I don't mind paying more to get what I want - many people buy a lot more than they actually use anyway, it might be a better choice to buy fewer but more expensive products of a better quality instead.

    Post edited by Taoz on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited September 2019

    First we get years of people complaining about "realism" and now we want to turn back the clock and go back to that early Poser aesthetic.

    I guess in the age of photoshop and instagram it was inevitable we'd see a generation that no longer has a desire for realism, but rather the imaginary ideal -- one without blemishes or pores.

    Post edited by nelsonsmith on
  • Serene NightSerene Night Posts: 17,704
    edited September 2019
    Sevrin said:

    The problem I have with included pores is sometimes they are just too big. Yes conceivabley people have extra big pores but if they are visible from a distance then the skin reference being used it a bit big for the body part which is worse to me than no pores

    What's "from a distance"?  One millimetre is a distance, and so is one kilometre. 

    I don't think there's any making everyone happy, and Daz isn't going to mandate anything like what's been requested, because that would send their best character-creating PAs right over to Rendo.  How's about we let PAs go creating what they want to create, and we decide what to buy?   We can tell from promos how characters are textured.

    Lol. The distance for me is when you would not normally see facial pores on the average persons skin.

    And you can’t necceasarily tell from promos how something is textured, especially when characters wear a fair amount of clothing.

    i said nothing about what pas should or should not sell. I only stated the issue I have with super oversized  pores.

    Post edited by Serene Night on
  • SevrinSevrin Posts: 6,313
    Taoz said:
    Sevrin said:

    The problem I have with included pores is sometimes they are just too big. Yes conceivabley people have extra big pores but if they are visible from a distance then the skin reference being used it a bit big for the body part which is worse to me than no pores

     How's about we let PAs go creating what they want to create, and we decide what to buy?  

    I think many PAs are losing sales by not including things that are easy to include and which customers want, because they do not know what customers want (just think about the debates about simple things as toilet seats that don't move, chairs that do not fit characters, doors that do not open, walls that can't be hidden or moved, including a clean texture no matter what other textures there are (usually simple as you normally start with a clean texture), pictures and texts on shirts as addons and not baked in (can't count how many otherwise nice textures I've skipped because they were plastered with slogans, cats, bears and whatever etc.) etc.).  Personally I don't mind paying more to get what I want - many people buy a lot more than they actually use anyway, it might be a better choice to buy fewer but more expensive products of a better quality instead.

    PAs don't want to price themselves out of the market, either, or take the hit in additional time required to duplicate texturing.  I have no problem with PAs deciding on their own to add duplicate textures, or tattoos, or ears that wiggle, or whatever.   

    My problem is that mandating this, like mandating that dForce clothes conform, removes the freedom PAs have to make these decisions on their own.  For example, one of my favourite PAs makes a lot of clothes that require dForce.  That PA sells exclusively at Renderosity.

  • nonesuch00nonesuch00 Posts: 18,729

    I see their point. They want toon textures or maybe a skin material set that is more easily customized to be unique than current methods allow for (which are still 1990s based mostly).

    So just remove all textures and create the 'diffuse colors' using the color wheel in the surfaces tab. Using the different bump, normal, spectral/glossiness, displacement and "it does seem like a large assortment of surfaces types you can create in iRay" maps, to create custom layers of maps to create more realistic and unique rendering skin.

    You can figure that out and teach us that. I'm not teasing you, it can be done, note it would be you figuring it out and doing it a way that nobody else is doing currently (which is mostly the way those things have been done from the outset). It's a lot of work but intriguing if you want to dig in your heels for a year or two.

  • SevrinSevrin Posts: 6,313

    Fear of denoising is overblown re: facial detail. 

    I don't need my dude to look like Manuel Noriega. I mean... if that's your thing, fine. However, I don't think hyper-realism is for everyone.

    This image went through the intel denoiser. It has enough facial (and other scruffy) detail, IMO.

    Then people like the OP should just take the 5 seconds to denoise rather than burden PAs and other customers with the extra expense of catering to their wishes.

  • This thread has become unnecessarily rancorous and so is being locked.

This discussion has been closed.