How can we convince Genesis 8 character creators to include a no pores skin texture?
in The Commons
A lot of the Genesis 8 models coming out have the skin pores mandatory. It would be nice to always have a no skin pores option. I hope DAZ can inform all their content creators to include a no pores option for a characters skin texture, thanks.
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You mean like instagram models that use face filters
Couldn't you just toss away the bump and normal map and blur the skin texture to make it more doll like?
We can't. It's not even remotely practical or reasonable to insist that all content creators provide pore free skins.
People have pores. If a creator wants to use photo resources with visible pores for making a texture (in order to realistically represent people that actually exist), then that texture will have pores. While it is possible to then remove them for a pore-free option, it's time consuming to do well, and the creators simply will not see enough financial return to justify the time and effort, crippling their income.
While those people who create their textures digitally might be able to adapt, you're asking a lot of the creators to either compromise on quality or bankrupt themselves. (Or basically forcing the entire store to not put out any characters with pores, saying that characters can only be sold if they conform to a specific standard of beauty).
If you don't like characters with pores, then you need to not buy them, use different skins on them or learn how to edit the skins yourself. Those are the only real options here, because if you try to strong arm the creators, a lot of them will move to less restrictive stores.
<facepalm>
It's easier to select the skin settings you do like and make a shader of them. Then on the textures you want to change, hold down the Ctrl key while applying the shader. Tell the popup to ignore the textures. If you like the results, make a new mat file.
Seriously, when the photo references have pores in them, exactly how would you remove them?
Just get a copy of gimp and floodfill a color.
There's easy postwork fixes or actually..pre-work fixes for a no pores look. I wouldn't want vendors to sell that way, but if it's just for yourself on a few skins, you could easily open a copy in PS and do a slight diffuse overlay or luminence blur on them while masking out where you don't want a blur (like on eyes and lips etc). Then resave them and re-hook them up and/or save yourself a pre-set. I don't guarantee the best outcome from that but it's a start.
ETA: You'd have to adjust the bump as was stated earlier, too.
If you want girls that look like plastic dolls maybe try the toon skin options such as offered by 3Duniverse or Star's or other anime textures
You can't be serious?
The amount of complaining lately over the most ridiculous things is just so off the wall - like yesterday someone upset that a PA dared call their outfit "racer" outfit, simply because there where cat ears on the helmet that would "reduce their time by tentrhs of a second" so they "really should remove 'Racer" from the product name".
And now you want Daz to "inform all their content creators to include a no pores option" and force them to create two sets of skin textures so you can have a "no pores" option? What? Humans have pores.
At this point, I have to wonder if PAs are just getting trolled.
Easy enough to open the template in something like Photoshop and do a flood fill of a skin color. Voila! No pores. Maybe give the knees, elbows and butt cheeks a little blush and you're off.
FWIW, if I saw a texture in the store with no pores I'd be giving it a hard pass. Why? Because people have those.
Laurie
Some artists do more stylized work, with no/less obvious pores. It is all a matter of preference, really.
Once you figure out which artists you like, just stick with them. Ignore the pretty faces from other artists, and do your best to collect the artists that best represent your interests.
*vote against* I don't want prices to skyrocket because PAs had to do an extra set of textures for every character. No thank you.
Well, most of the denoisers available destroy the pores.
Gotta love the forums

When I was on my toon kick I used the edge preserving smooth function in Paintshop Pro at a very low setting, this smoothed out the tiny details while keeping the eyebrows still looking good. My point and many others here is that sometimes you got to put in the work yourself to get the look you want.
open the skin diffuse map in a paint/photo program and use the clone tool to select an area of skin which is perfect, and just paint over the imperfection
Pores are God's way of saying "You've rendered long enough".
Just use a plastic shader
The trick is to moisturize, dear.
Is this a preview of new creature you're releasing?

Some people are actually genetically blessed with pores that aren't that visible. My father is one of those people. He's in his 80s and his skin is baby smooth looking. That being said, I prefer to use textures with visible pores because most people think that is how everyone's skin looks. Not always the case though.
memories of trying to smudge out 5 o clock shadow hairs in corel draw. tedious useless task
Akmerlow: Ha! It's from Doctor Who. ;)
https://neoencyclopedia.fandom.com/wiki/Cassandra_(Doctor_Who)
Hm,
I'm not sure what Flortale wanted to request.
But my idea is that most base skin texture already contains structures, which only should become visible using the additional components of the shader system (I. e. bump, glossy, glossy-bump, etc.).
Please don't get me wrong: I don't want a pore-less render result of human skin. But the pores are implemented in the wrong component.
For most of the characters you can use the base color texture to get the full pores impression in the final render. This is what I agree to Flortale. OK - the results do not look like --> https://www.daz3d.com/n-g-s-anagenessis-2-revolution , but almost more from the distance.
The base skin textures should be more "plain". The darker (red) color of pores, wrinkles, etc. is to be created by the sss-maps. The ups-down structure of these also creates shadows (by bump).
The next is the effect it has on the glossy. So it needs glossy structure and a glossy bump-map.
Sorry if I can't explane it completely understandable, because english is not my native language.
But yes, I support Flortale's request.
The problem I have with included pores is sometimes they are just too big. Yes conceivabley people have extra big pores but if they are visible from a distance then the skin reference being used it a bit big for the body part which is worse to me than no pores
What's "from a distance"? One millimetre is a distance, and so is one kilometre.
I don't think there's any making everyone happy, and Daz isn't going to mandate anything like what's been requested, because that would send their best character-creating PAs right over to Rendo. How's about we let PAs go creating what they want to create, and we decide what to buy? We can tell from promos how characters are textured.
I do agree however the pores shouldn't be on an albedo map just the bump or normal
bit hard to avoid photography wise but diffuse maps usually are photographed whereas albedo is just colour no included highlights and shadows and usually made using a painting application with the diffuse photographs as a guide.