DAZ women are too tall

245

Comments

  • GordigGordig Posts: 10,600

    No, I get the joke. There was just a larger point to make. 

  • Noah LGPNoah LGP Posts: 2,617
    edited September 2019

    Wikipedia about the average height

    Only 5 countries of 26 get an average height taller than 170 cm.

     

    Countries Men Women
    Germany 179.9 cm 165.9 cm
    182.3 cm 173.0 cm
    Australia 179.2 cm 165.9 cm
    Canada 178.1 cm 163.9 cm
    177 cm 168 cm
    Belgium 181.7 cm 165.5 cm
    Croatia 184.1 cm 171.5 cm
    Danemark 184.4 cm 171.6 cm
    Spain 180.6 cm 167.0 cm
    USA 176.5 cm 167.6 cm
    177.1 cm 163.5 cm
    France 177.8 cm 164.2 cm
    175.7 cm 164.9 cm
    Finland 179.6 cm 165.9 cm
    Greece 182.8 cm 169.1 cm
    Italy 180.6 cm 166.5 cm
    Japan 172.6 cm 162.0 cm
    Luxembourg 179.1 cm 169.6 cm
    Portugal 175.7 cm 165.0 cm
    Netherlands 182.5 cm 168.7 cm
    183.8 cm 172.6 cm
    184.0 cm 173.6 cm
    Montenegro 187.8 cm 175.1 cm
    New Zealand 177.0 cm 166.0 cm
    Norway 179.7 cm 165.6 cm
    Czech Republic 180.1 cm 168.5 cm
    Roumania 174.7 cm 162.7 cm
    Sweden 177.2 cm 166 cm
    179.7 cm 165.7 cm
    Switzerland 178.4 cm 163.5 cm
    Tonga 169.4 cm 156.2 cm
    Turkey 180.4 cm 167.4 cm
    Ukraine 178.5 cm 166.3 cm

     

    Post edited by Noah LGP on
  • Montenegro has some tall timbers

    must be all that looking up at those tapestries in the Sponza Atrium

  • Noah LGPNoah LGP Posts: 2,617
    edited September 2019

    The current average height of Geneis 8 Female is 171.63 cm and male is 180.99 cm

    Post edited by Noah LGP on
  • I piced up the Xia character over the weekend (on sale).  Now Mousso makes some fine characters and I have purchased a few of them.  Xia is no exception. Her face has a distinct Asian appearance.  Xia is described on the product page as an East Asian HD character.  There's a number of sources of average female height by country, but as Wikipedia was quoted earlier I'll use it.  Hong Kong female university students are listed as being of 5' 3".  China is listed as 5' 2" as is Japan and South Korea.  Xia measures in (IRC) at a little over 5' 10".  What's my point?  While I use Xia as an example, it isn't to slam Mousso, it's restating my original point that DAZ women are too tall.  And honestly, if Mousso had created Xia (an example) at the heights I mentioned a sentance or two ago they would probably look like a 12 year old next to the "typical" DAZ female character.  Sure there are exceptions. 

    This is the 3D world we live in.  

  • outrider42outrider42 Posts: 3,679

    I honestly don't see the need to make figures exact heights when we have the tools to do things ourselves. I have no use for measure metrics even though it is in my product library and even though I do plenty of scenes with figures of various heights, it just sems to pedantic to me whe playing with digital figures in DS.

    But one of the biggest points of using Daz Studio in the first place are the one click and easy solutions that it can offer. People use Daz explicitly so they don't have to do all of that other stuff, yes, even too much posing. You can call it lazy, and maybe it sometimes it is. But pre made poses are meant to be time savers, just like many of Daz's products are. After all, you could also create and build your own custom 3D models from scratch instead of buying premade models from Daz. This place caters to the hobbyist as much as the pro, perhaps even more so. I'm not saying that people should expect everything handed to them like a magical "Make Art" Button, but I don't see why height is a complaint to brush off, either.

    Some pose sets do cater to shorter characters as well as standard Genesis. Like Rarestone's Anime Poses, that have versions for both Sakura 8 and Genesis 8. But most of these are for singles. There are few pose sets that are specific to couples that fit the average heights where a man is taller than the woman. I think that might be an interesting concept to explore, where like RS made poses for both S8 and G8, there could be couples poses for standard G8 males and females along with a set adjusted for a shorter female or male.

    Maybe PA could try testing that out and see if it makes any difference in sales to be worth the time. I admit that it may not be, but perhaps somebody could try who up for a little experimentation. I remember when i13 cranked out those totally insane pose packs with all the different options to use poses just on one body part. That was cool stuff, and maybe somebody has done it, but it would be cool if separates like those were done for couples. Like you could change arm positions while keeping the body in the same place.

  • This has been complained about in the forums since at least as far back as the V3/V4 days. I feel like it's not going to change.

  • Te male figure also has a hieght slider, problem solved.

    Funny, since I have been working with daz figures in Unity in VR, I get my measurments by standing up from my office chair to see how tall they are in relation to me (I and 6'1) LOL

    True, the male can be shortened using the height slider.  At that point the male and female character are close to the same height again.  What I am wanting is the (stereotypical?) normal difference in height between men and women.  Sure, there are short men and tall women.  No argument. 

    There is no "average".  It's different everywhere in the world.  And it's different in every era.

    It seems a bit counterproductive to complain about this when we have sliders.

    I honestly don't see the need to make figures exact heights when we have the tools to do things ourselves. I have no use for measure metrics even though it is in my product library and even though I do plenty of scenes with figures of various heights, it just sems to pedantic to me whe playing with digital figures in DS.

    Measure Metrics should come in handy when one is making modern buildings.  There are architectural standards in most parts of the world for things like bus seats, doors, and stairs.

    Except for plane seats.  They keep getting smaller every time I fly.  And don't make jokes.  My butt isn't growing THAT quickly.  devil

    Drip said:

    While most women are indeed shorter than I am, so are most men. It happens maybe once a month that I meet someone who's taller than I am, so I really don't look much into how tall people are: practically everybody is a shorty to me. If the police were to ever ask me about the height of some suspect, then all I could say would be "shorter than I am".

    Was it Lincoln who would answer the question, "How tall are you?" with, "Tall enough for my feet to touch the ground." 

    Chohole said:
    Sylvan said:
    Mystarra said:

    David 3 had a leg length dial i often used.  and was measured in poser native units.

    i have no mental reference for a centimeter.  centimeters a mystery of life.

    i miss when ice cream came in even quarts, pints, and half gallons.


    1 Kilometer = 1000,00 in decimals, so 10.000 centimeters (kilo means thousand)
    1 Centimeter =     0,01 in decimals, so  0,00001 kilometer (centi means hundred, so 1/100)

    The system goes in steps of ten, so you only have to remember to either times it by 10 (one step bigger), or devide it by 10 (one step smaller) :) The comma jumps one step to either the right (bigger) or to the left (smaller). When a figure is 1,83 he/she is either 183 centimeters or 1,83 meter. (Or 18,3 decimeters, but that unit isn't used as often) 

    Yes but the annoying thing is 1 inch is 2.54cm    and a foot is 30.58cm  and a yard is 91.44cm           and I am 5ft tall, so 152.4cm    and I sound a lot bigger round in cm as well.  
    36-24-38    sounds much better than   91.44-60.96-96.52  

    Imperial for the win!

    This has been complained about in the forums since at least as far back as the V3/V4 days. I feel like it's not going to change.

    Yes, I remember that.  Just keep giving us dials and the ability to measure what we have.  Oh, and resizable UI elements. 

  • SevrinSevrin Posts: 6,313
    Noah LGP said:

    The current average height of Geneis 8 Female is 171.63 cm and male is 180.99 cm

    This calculation raises questions rather than provide useable information.  Is that "Adults" or "Teens"?  We go through not-adult-size phase when young, but we tend to spend a larger proportion of our lifetimes as adults, so teens should be ignored for this calculation.  WRT Daz, is that base characters on offer, or purchased and installed characters?   I doubt that there are as many short Gabriellas wandering the runtimes as there are tall Victorias.  Should they both count the same?  What about G8F and G8M who started this whole thing?  Does Daz cancel free doughnuts the day they release a new male character?

  • kyoto kidkyoto kid Posts: 41,857

    ..guess Leela is short for her nation (Croatia) at only 5'2.25"

  • Noah LGPNoah LGP Posts: 2,617
    edited September 2019
    Sevrin said:
    Noah LGP said:

    The current average height of Geneis 8 Female is 171.63 cm and male is 180.99 cm

    This calculation raises questions rather than provide useable information.  Is that "Adults" or "Teens"?  We go through not-adult-size phase when young, but we tend to spend a larger proportion of our lifetimes as adults, so teens should be ignored for this calculation.  WRT Daz, is that base characters on offer, or purchased and installed characters?   I doubt that there are as many short Gabriellas wandering the runtimes as there are tall Victorias.  Should they both count the same?  What about G8F and G8M who started this whole thing?  Does Daz cancel free doughnuts the day they release a new male character?

     

    Without the 3 teens the value is 172.31 cm, but the average height of the countries is from 16/18 years old.

    There is not a big difference between teen and adult heights.

    Post edited by Noah LGP on
  • WinterMoonWinterMoon Posts: 2,015
    kyoto kid said:

    ..guess Leela is short for her nation (Croatia) at only 5'2.25"

    I thought she was Scottish? Did her backstory change, or is she a Croatian girl living in Edinburgh?

     

  • DripDrip Posts: 1,237

    Serious, you people live in the wrong country to have issue with this. 180 centimeters is a perfectly normal length for a female around here 174.2 centimeters may be the avarage for females aged 20 years and older, but 180 is definitely not extreme. Especially the young ones tend to be taller, like the age group for 20-30 years old avarages at 176 centimeters. Kids grow taller nowadays from being raised much healthier with more nutritious diets, while elderly people actually do shrink. Not much, but loosing 2-5 centimeters between the age of 50 and 80 isn't exceptional. Which means "avarage adult female height" will give a skewed number.

  • Hey Drip. Where are you living? I'm a high school teacher and I can say that as my class has become more Chinese and Taiwanese, the overall height has lowered. But you are right there is a wide variation. Perhaps Daz embraces Randy Newman's philosophy - "Short People ain't got no reason to live". 

  • fastbike1fastbike1 Posts: 4,078

    I still don't see why this is a huge issue for people. Within Studio, everything is made to the same scale so proportions in scenes are reasonable.

  • RafmerRafmer Posts: 564
    Chohole said:
    Sylvan said:
    Mystarra said:

    David 3 had a leg length dial i often used.  and was measured in poser native units.

    i have no mental reference for a centimeter.  centimeters a mystery of life.

    i miss when ice cream came in even quarts, pints, and half gallons.


    1 Kilometer = 1000,00 in decimals, so 10.000 centimeters (kilo means thousand)
    1 Centimeter =     0,01 in decimals, so  0,00001 kilometer (centi means hundred, so 1/100)

    The system goes in steps of ten, so you only have to remember to either times it by 10 (one step bigger), or devide it by 10 (one step smaller) :) The comma jumps one step to either the right (bigger) or to the left (smaller). When a figure is 1,83 he/she is either 183 centimeters or 1,83 meter. (Or 18,3 decimeters, but that unit isn't used as often) 

    Yes but the annoying thing is 1 inch is 2.54cm    and a foot is 30.58cm  and a yard is 91.44cm           and I am 5ft tall, so 152.4cm    and I sound a lot bigger round in cm as well.  
    36-24-38    sounds much better than   91.44-60.96-96.52  

    Obviously, and 90-60-90 sounds much better than 35.43-23.62-35.43.

  • SevrinSevrin Posts: 6,313
    fastbike1 said:

    I still don't see why this is a huge issue for people. Within Studio, everything is made to the same scale so proportions in scenes are reasonable.

    Yes, but IRL some people need to get on a chair to reach the top shelf, and others need to duck when they go down into the basement, and those little things can make scenes a little more immersive.

  • Serene NightSerene Night Posts: 17,704
    edited September 2019

    My issue is with scaling. I really think daz store needs to determine a baseline height for human figures and make sure environments conform. certain models such as cars, toilets beds and chairs are dependent on figures being a standard size.

    ive seen toilets big enough for Goliath and stairs and beds designed for kids.

    yes I can scale environments but I shouldn’t have to. Plus it doesn’t always work to make stuff bigger. The dimensions need to be right as well.

    Post edited by Serene Night on
  • JonnyRayJonnyRay Posts: 1,744

    I guess I assumed most of the figures are intended to be models. Models rarely conform to society averages for height (and other measurements); so it never really bothered me. I can use the height sliders in the Genesis 8 Male Body Morphs or Genesis 8 Female Body Morphs (which I prefer) to make adjustments and have the Scale parameter if those sliders aren't enough. And I have no expectation that any pose creator is going to be able to account for all the possible variations in body sizes; so pose packages (for me) have always been a base to start from rather than the end result.

  • My issue is with scaling. I really think daz store needs to determine a baseline height for human figures and make sure environments conform. certain models such as cars, toilets beds and chairs are dependent on figures being a standard size.

    ive seen toilets big enough for Goliath and stairs and beds designed for kids.

    yes I can scale environments but I shouldn’t have to. Plus it doesn’t always work to make stuff bigger. The dimensions need to be right as well.

    I honestly don't understand how other PA's keep defending the design choices of those who do not scale stuff consistently, if doing it for ArchVis they'd be a laughing stock.

  • My issue is with scaling. I really think daz store needs to determine a baseline height for human figures and make sure environments conform. certain models such as cars, toilets beds and chairs are dependent on figures being a standard size.

    ive seen toilets big enough for Goliath and stairs and beds designed for kids.

    yes I can scale environments but I shouldn’t have to. Plus it doesn’t always work to make stuff bigger. The dimensions need to be right as well.I

    I agree 150%!!

  • JonnyRay said:

    I guess I assumed most of the figures are intended to be models. Models rarely conform to society averages for height (and other measurements); so it never really bothered me. I can use the height sliders in the Genesis 8 Male Body Morphs or Genesis 8 Female Body Morphs (which I prefer) to make adjustments and have the Scale parameter if those sliders aren't enough. And I have no expectation that any pose creator is going to be able to account for all the possible variations in body sizes; so pose packages (for me) have always been a base to start from rather than the end result.

    Back in the days of Victoria 3 & Michael 3 (possibly V4 & M4 as well) the supermodel idea was true.  In saying that I am speaking of adults, not children.  As time has gone on we have seen a wider range of people in the characters.  For eample, we now have more mature as well as senior citizens. 

  • Hmm.

    I'm 6ft1in. My wife is 5ft11.5in. Eldest daughter 6ft 0.5in. Youngest daughter is 5ft 5in. Maine Coon cat is 3ft 7in nose to tip of tail. All of our family, except youngest daughter, conform to the sort of sizes both DAZ and I think of as 'normal'.

    Regards,

    Richard.

  • kyoto kidkyoto kid Posts: 41,857
    edited September 2019
    TigerAnne said:
    kyoto kid said:

    ..guess Leela is short for her nation (Croatia) at only 5'2.25"

    I thought she was Scottish? Did her backstory change, or is she a Croatian girl living in Edinburgh?

     

    ...a Croatian girl living in England (a fictitious estate in the countryside near Swindon), though her natural mother was born in Scotland and married a fellow from Croatia who was studying at Edinburgh University.  After the Euro war ended in 2037 he couple moved to Zagreb where Leela was born 5 years later.

    Post edited by kyoto kid on
  • I honestly don't see the need to make figures exact heights when we have the tools to do things ourselves. I have no use for measure metrics even though it is in my product library and even though I do plenty of scenes with figures of various heights, it just sems to pedantic to me whe playing with digital figures in DS.

    As a cartoonist trying to create his own comic book, I do see a need for exact heights for different characters, particularly since they'll have to interact with each other and their environment consistently through multiple panels and multiple books. Having exact stats on height, weight, build, etc is very important. 

  • fastbike1 said:

    I still don't see why this is a huge issue for people. Within Studio, everything is made to the same scale so proportions in scenes are reasonable.

    We should all be reasonable.

    Oh, wait..you weren't saying that, were you?  cheeky

    Sevrin said:
    fastbike1 said:

    I still don't see why this is a huge issue for people. Within Studio, everything is made to the same scale so proportions in scenes are reasonable.

    Yes, but IRL some people need to get on a chair to reach the top shelf, and others need to duck when they go down into the basement, and those little things can make scenes a little more immersive.

    Sometimes, too much "immersiveness" can actually detract from a story.

    H.G.Wells spent way too much time and ink (in my opinion) describing the ROOM where some minor thing happened.  So much that it actually would take me OUT of the story.  More realism isn't always the way to go if it doesn't directly serve the story.

    I say that, however...

    My issue is with scaling. I really think daz store needs to determine a baseline height for human figures and make sure environments conform. certain models such as cars, toilets beds and chairs are dependent on figures being a standard size.

    Some standards, even if "within a range", are good.  They actually EXPAND the possibilities, believe it or not.

     

    I honestly don't see the need to make figures exact heights when we have the tools to do things ourselves. I have no use for measure metrics even though it is in my product library and even though I do plenty of scenes with figures of various heights, it just sems to pedantic to me whe playing with digital figures in DS.

    As a cartoonist trying to create his own comic book, I do see a need for exact heights for different characters, particularly since they'll have to interact with each other and their environment consistently through multiple panels and multiple books. Having exact stats on height, weight, build, etc is very important. 

    Yes.  Spenser was always represented consistently in Robert B. Parker's books, although less so in the various TV series and movies.  Standards also can help an author to actually forego much of the word salad with each new story.

  • SevrinSevrin Posts: 6,313
    Sevrin said:
    fastbike1 said:

    I still don't see why this is a huge issue for people. Within Studio, everything is made to the same scale so proportions in scenes are reasonable.

    Yes, but IRL some people need to get on a chair to reach the top shelf, and others need to duck when they go down into the basement, and those little things can make scenes a little more immersive.

    Sometimes, too much "immersiveness" can actually detract from a story.

    H.G.Wells spent way too much time and ink (in my opinion) describing the ROOM where some minor thing happened.  So much that it actually would take me OUT of the story.  More realism isn't always the way to go if it doesn't directly serve the story.

    I say that, however...

    Oh, I was refering to making images, not writing novels.  Weren't we discussing Daz?  Novels are typically a linear sort of thing, where you slog your way through until you get to the sex scenes.   With images you can look at whatever you like, typically bosoms, without having had to notice the cupboard door being ajar.  Perhaps you have a point though, and that cupboard door might distract some from the bosoms.

  • fastbike1 said:

    I still don't see why this is a huge issue for people. Within Studio, everything is made to the same scale so proportions in scenes are reasonable.

    We should all be reasonable.

    Oh, wait..you weren't saying that, were you?  cheeky

    Sevrin said:
    fastbike1 said:

    I still don't see why this is a huge issue for people. Within Studio, everything is made to the same scale so proportions in scenes are reasonable.

    Yes, but IRL some people need to get on a chair to reach the top shelf, and others need to duck when they go down into the basement, and those little things can make scenes a little more immersive.

    Sometimes, too much "immersiveness" can actually detract from a story.

    H.G.Wells spent way too much time and ink (in my opinion) describing the ROOM where some minor thing happened.  So much that it actually would take me OUT of the story.  More realism isn't always the way to go if it doesn't directly serve the story.

    I say that, however...

    My issue is with scaling. I really think daz store needs to determine a baseline height for human figures and make sure environments conform. certain models such as cars, toilets beds and chairs are dependent on figures being a standard size.

    Some standards, even if "within a range", are good.  They actually EXPAND the possibilities, believe it or not.

     

    I honestly don't see the need to make figures exact heights when we have the tools to do things ourselves. I have no use for measure metrics even though it is in my product library and even though I do plenty of scenes with figures of various heights, it just sems to pedantic to me whe playing with digital figures in DS.

    As a cartoonist trying to create his own comic book, I do see a need for exact heights for different characters, particularly since they'll have to interact with each other and their environment consistently through multiple panels and multiple books. Having exact stats on height, weight, build, etc is very important. 

    Yes.  Spenser was always represented consistently in Robert B. Parker's books, although less so in the various TV series and movies.  Standards also can help an author to actually forego much of the word salad with each new story.

     

    Sevrin said:
    Sevrin said:
    fastbike1 said:

    I still don't see why this is a huge issue for people. Within Studio, everything is made to the same scale so proportions in scenes are reasonable.

    Yes, but IRL some people need to get on a chair to reach the top shelf, and others need to duck when they go down into the basement, and those little things can make scenes a little more immersive.

    Sometimes, too much "immersiveness" can actually detract from a story.

    H.G.Wells spent way too much time and ink (in my opinion) describing the ROOM where some minor thing happened.  So much that it actually would take me OUT of the story.  More realism isn't always the way to go if it doesn't directly serve the story.

    I say that, however...

    Oh, I was refering to making images, not writing novels.  Weren't we discussing Daz?  Novels are typically a linear sort of thing, where you slog your way through until you get to the sex scenes.   With images you can look at whatever you like, typically bosoms, without having had to notice the cupboard door being ajar.  Perhaps you have a point though, and that cupboard door might distract some from the bosoms.

    Exactly, We're talking visual mediums, like comic books, cartoons, movies, and TV series. This is where having consistent and proper measurements are vital

  • MistaraMistara Posts: 38,675

    the males are too short?

     

  • FSMCDesignsFSMCDesigns Posts: 12,843
     

    Exactly, We're talking visual mediums, like comic books, cartoons, movies, and TV series. This is where having consistent and proper measurements are vital

    so you actually base what character you plan to use by what DAZ puts out, height and all? So what if you need a 5'1 character and DAZ hasn't released one that height, you go without?

    You could always create the character you plan to use including the height you would need and save them as a preset or a whole figure for later use that way you have a catalog of the characters and sizes you need for when you are making your comics

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