I've been making 3D art since 1999, I make mostly sexy (not pornographic) fantasy art that people seem to like, and I have not made a single penny from any of it. I earned a little bit from pose sets I sold, but none from the actual art. It really just depends on your situation, who you know, and what opportunities come your way. :)
Just make a comic for the love of it. It never paid out for me. I had an idea, than I spent a huge amount of money to get my sets for it. After a year of work, I'm done and the income of it, is just minimal.
I could have gone with the crowd and done the same stuff everybody use to do, but it wouldn't have been the story, that I wanted to tell.
Simple advise:
Don't go for the money, just have a smile and be greatful for every single $ you're making and be proud of what you've achieved, for it has been hard work.
If you should actually made money with it, it would of course be the iceing on the cake, but don't count on it.
So, this is your baby, if anybody else likes it, be happy, if not, don't give a "bit".
One benefit of doing mostly erotica... you need fewer clothing items in your library :-D
Also, the audience is tolerant of less "artistic" matters. You don't have to be super proficient in post-render techniques, story/writing, or whatever as long as you have hot figures doing things.
I think this also applies to fetish/fanboi topics, like doing a Star **** (insert 4-letter word here, i.e. WARS and/or TREK) fanfic comic.
One theme I'm seeing is how much people are spending on assets versus how much money their work makes. If you're in this for the money, then you have to look at it like a business. You have to ask yourself if you really need that model/figure/pose pack to produce your story. Poses might be time consuming, but they're something you can do yourself and all they will cost you is time. Sometimes you can work around not having a model...I did a sequence once with a character sweeping a floor, but I didn't have a broom model. I gave them a cylinder the approximate length and width of a broom, and kept the "broom head" hidden so you'd never see it wasn't an actual broom.
If you're creating a product (in this casea comic), you have to create as much value as you can with as little money as possible. That usually means doing a lot of the grunt work yourself. If you haven't already, pick up Hexagon (it's free!). Learn how to use it and construct a lot of the props and sets you'd otherwise buy. Also take advantage of free assets. Read the licensing agreements first to make sure you can use them for commercial purposes, but otherwise, there are a ton of free props out there that will save you money. Sometimes they might require a little work, but a little effort to make them usable is better than dropping $5-$10 dollars on every asset you need.
And don't forget to kitbash! If you do buy props, entire scenes can be goldmines. Usually the artist includes a selection of individual props along with the pre-loaded scene, but sometimes the most interesting prop isn't included as a seperate item. I've picked up a few of ironman13's sets on the cheap recently, and one of the first things I kitbashed were the emergency lights. As long as you're not re-selling the model, it should be ok to use in your images.
One other point, look for other revenue streams. Don't just create the comic and rely on that as the only source of income. Branch out. Diversify. Merchandise. Many professional comic artists take commissions for outside work, so don't be afraid to offer commissions on Patreon. If you make some of your own models like I suggested above, put in the little extra effort to make them saleable. Maybe someone else will want that model, maybe not. If you put them up for sale somewhere, there's the possibility of monetizing something that would otherwise sit in your content folder. Create single images based on your comic and sell prints. Merchandise your characters on shirts or hats or coffee mugs. Remember, you're not just creating a comic, you're creating a "property." You're creating a "brand." You're creating an entire stable of products. Remember, Marvel and DC aren't just creating comics, they're creating toys and posters and clothing. If you're doing this to make money, then so should you.
One benefit of doing mostly erotica... you need fewer clothing items in your library :-D
Also, the audience is tolerant of less "artistic" matters. You don't have to be super proficient in post-render techniques, story/writing, or whatever as long as you have hot figures doing things.
I think this also applies to fetish/fanboi topics, like doing a Star **** (insert 4-letter word here, i.e. WARS and/or TREK) fanfic comic.
Haha, this is exactly, why I don't buy erotica. not because of its spicey content, but because of the mostley lower standarts in story writing and render/postwork quality.
If you're in it for money you write text only books, which are a more popular medium than graphic novels & comic books anyway, and cost only time sitting and writing to create them.
If you're in it for money you write text only books, which are a more popular medium than graphic novels & comic books anyway, and cost only time sitting and writing to create them.
I am in it for the comics. Money would be great though. :)
One benefit of doing mostly erotica... you need fewer clothing items in your library :-D
Also, the audience is tolerant of less "artistic" matters. You don't have to be super proficient in post-render techniques, story/writing, or whatever as long as you have hot figures doing things.
I think this also applies to fetish/fanboi topics, like doing a Star **** (insert 4-letter word here, i.e. WARS and/or TREK) fanfic comic.
Haha, this is exactly, why I don't buy erotica. not because of its spicey content, but because of the mostley lower standarts in story writing and render/postwork quality.
In their defense, it is hard to do all that one handed, I suppose. :)
Just make a comic for the love of it. It never paid out for me. I had an idea, than I spent a huge amount of money to get my sets for it. After a year of work, I'm done and the income of it, is just minimal.
I could have gone with the crowd and done the same stuff everybody use to do, but it wouldn't have been the story, that I wanted to tell.
Simple advise:
Don't go for the money, just have a smile and be greatful for every single $ you're making and be proud of what you've achieved, for it has been hard work.
If you should actually made money with it, it would of course be the iceing on the cake, but don't count on it.
So, this is your baby, if anybody else likes it, be happy, if not, don't give a "bit".
This is great info, I am more looking to retire and do something. My7 real job is draining on my sanity from the sheer monotony of it. :|
One benefit of doing mostly erotica... you need fewer clothing items in your library :-D
Also, the audience is tolerant of less "artistic" matters. You don't have to be super proficient in post-render techniques, story/writing, or whatever as long as you have hot figures doing things.
I think this also applies to fetish/fanboi topics, like doing a Star **** (insert 4-letter word here, i.e. WARS and/or TREK) fanfic comic.
Haha, this is exactly, why I don't buy erotica. not because of its spicey content, but because of the mostley lower standarts in story writing and render/postwork quality.
There's amazing erotica out there to aim for, but 3D comics are often not there in quality. There are exceptions, of course. One can always try to be the exception, if one chooses to go commercial.
The same lack of quality can be said for 2D comics, movies/video, written stories/fiction. There are exceptions in all cases, like Stjepan Šejić's "Sunstone" comics. ("Sunstone" is excellent. Like "50 Shades of Meh", but actually good, and involving two women rather than a man and a woman.) Šejić is working with DC stuff lately, and he has a Harley Quinn series coming out.
I can think of a few written works of fiction that could never be made into a Hollywood movie or even an HBO series because the content is way too spicy, even if I think the quality of the stories exceeds GRR Martin (I mean... c'mon! Tyrion's endless "where do ****** go?" nonsense, and the even more pointless meandering of Daenerys Targaryen in Essos).
It's definitely possible to do high quality 3D erotica comics, but the genre is not necessarily overflowing with quality. It's usually not the aim of the genre to go for high quality writing or even the art direction. If you start from the perspective of high quality erotica work, like "Sunstone" or Jacqueline Carey's novel "Kushiel's Dart", it might be more interesting. It's not necessarily the aim of the genre, though.
I personally think it should be possible to create a 3D comic that is financially viable without just making porn. So why isn't anyone?
The answer, in my opinion, is actually writing, not artwork.
The 3d comics that I saw were not very well written, and the characters were interchangeable. Comics like Dinosaur Comics, XKCD, and Wondermark, all financially viable projects from what I've been able to find out, prove that it's not the artwork that sells a comic to begin with; it's the writing. Creators that have great writing ideas but can't draw don't go to 3d first, they go to simple line art and copy pasting because it's much faster.
So someone absolutey COULD make a financially viable 3d comic - but the writing has to be the thing. The writing has to come first.
I really like your theory . After several failed attempts I`ve finally realized my story telling skills was nowhere to be excell .
Bigger money seem coming to people who can create" imaginary sequences" in her head than people who can help him/her to visualize those sequences .
My creative director always give me nd colleague a small challenge which we called as "One Sequence storytelling" with many POV variations before doing storyboad thumbnail .
And yeah in the end , one with better story version mostly come out with better image sequences . Doesnt matter thats just several line art or heavy postworked arts
there so much free on the internet, instant gratification how do you compete with free?
Basically by offerring something different from the free offerrings or something that's better than the free offerrings.
But, there's another way to look at it that a lot of creators understand. This younger generation's fascination with the "sharing" culture goes beyond consuming free material. A lot of them will actually give money to strangers online with a compelling presence. This is why crowdfunding sites are so popular. In many cases, you don't even need to be a victim of tragedy or disaster. Patreon is an example where they "crowdsource" for artists and content creators. Deviantart is another place where people will "support artists.
By charging for your work, you create the same story. Convince the consumers that they're not "buying" a product, but rather "supporting" the artist or writer. Sell it as the product is free in exchange for the support. It's really the same thing, but you change what you call it, and you get around the argument over the free stuff that's available.
there so much free on the internet, instant gratification how do you compete with free?
Basically by offerring something different from the free offerrings or something that's better than the free offerrings.
But, there's another way to look at it that a lot of creators understand. This younger generation's fascination with the "sharing" culture goes beyond consuming free material. A lot of them will actually give money to strangers online with a compelling presence. This is why crowdfunding sites are so popular. In many cases, you don't even need to be a victim of tragedy or disaster. Patreon is an example where they "crowdsource" for artists and content creators. Deviantart is another place where people will "support artists.
By charging for your work, you create the same story. Convince the consumers that they're not "buying" a product, but rather "supporting" the artist or writer. Sell it as the product is free in exchange for the support. It's really the same thing, but you change what you call it, and you get around the argument over the free stuff that's available.
Yep, Patreon with periodic Kikstarters seems to be the model. :)
Comments
I've been making 3D art since 1999, I make mostly sexy (not pornographic) fantasy art that people seem to like, and I have not made a single penny from any of it. I earned a little bit from pose sets I sold, but none from the actual art. It really just depends on your situation, who you know, and what opportunities come your way. :)
dont do it for the money. do it if its your passion.
people can tell when you just trying to make a quick buk
Just make a comic for the love of it. It never paid out for me. I had an idea, than I spent a huge amount of money to get my sets for it. After a year of work, I'm done and the income of it, is just minimal.
I could have gone with the crowd and done the same stuff everybody use to do, but it wouldn't have been the story, that I wanted to tell.
Simple advise:
Don't go for the money, just have a smile and be greatful for every single $ you're making and be proud of what you've achieved, for it has been hard work.
If you should actually made money with it, it would of course be the iceing on the cake, but don't count on it.
So, this is your baby, if anybody else likes it, be happy, if not, don't give a "bit".
One benefit of doing mostly erotica... you need fewer clothing items in your library :-D
Also, the audience is tolerant of less "artistic" matters. You don't have to be super proficient in post-render techniques, story/writing, or whatever as long as you have hot figures doing things.
I think this also applies to fetish/fanboi topics, like doing a Star **** (insert 4-letter word here, i.e. WARS and/or TREK) fanfic comic.
One theme I'm seeing is how much people are spending on assets versus how much money their work makes. If you're in this for the money, then you have to look at it like a business. You have to ask yourself if you really need that model/figure/pose pack to produce your story. Poses might be time consuming, but they're something you can do yourself and all they will cost you is time. Sometimes you can work around not having a model...I did a sequence once with a character sweeping a floor, but I didn't have a broom model. I gave them a cylinder the approximate length and width of a broom, and kept the "broom head" hidden so you'd never see it wasn't an actual broom.
If you're creating a product (in this casea comic), you have to create as much value as you can with as little money as possible. That usually means doing a lot of the grunt work yourself. If you haven't already, pick up Hexagon (it's free!). Learn how to use it and construct a lot of the props and sets you'd otherwise buy. Also take advantage of free assets. Read the licensing agreements first to make sure you can use them for commercial purposes, but otherwise, there are a ton of free props out there that will save you money. Sometimes they might require a little work, but a little effort to make them usable is better than dropping $5-$10 dollars on every asset you need.
And don't forget to kitbash! If you do buy props, entire scenes can be goldmines. Usually the artist includes a selection of individual props along with the pre-loaded scene, but sometimes the most interesting prop isn't included as a seperate item. I've picked up a few of ironman13's sets on the cheap recently, and one of the first things I kitbashed were the emergency lights. As long as you're not re-selling the model, it should be ok to use in your images.
One other point, look for other revenue streams. Don't just create the comic and rely on that as the only source of income. Branch out. Diversify. Merchandise. Many professional comic artists take commissions for outside work, so don't be afraid to offer commissions on Patreon. If you make some of your own models like I suggested above, put in the little extra effort to make them saleable. Maybe someone else will want that model, maybe not. If you put them up for sale somewhere, there's the possibility of monetizing something that would otherwise sit in your content folder. Create single images based on your comic and sell prints. Merchandise your characters on shirts or hats or coffee mugs. Remember, you're not just creating a comic, you're creating a "property." You're creating a "brand." You're creating an entire stable of products. Remember, Marvel and DC aren't just creating comics, they're creating toys and posters and clothing. If you're doing this to make money, then so should you.
Haha, this is exactly, why I don't buy erotica. not because of its spicey content, but because of the mostley lower standarts in story writing and render/postwork quality.
If you're in it for money you write text only books, which are a more popular medium than graphic novels & comic books anyway, and cost only time sitting and writing to create them.
I am in it for the comics. Money would be great though. :)
In their defense, it is hard to do all that one handed, I suppose. :)
This is great info, I am more looking to retire and do something. My7 real job is draining on my sanity from the sheer monotony of it. :|
There's amazing erotica out there to aim for, but 3D comics are often not there in quality. There are exceptions, of course. One can always try to be the exception, if one chooses to go commercial.
The same lack of quality can be said for 2D comics, movies/video, written stories/fiction. There are exceptions in all cases, like Stjepan Šejić's "Sunstone" comics. ("Sunstone" is excellent. Like "50 Shades of Meh", but actually good, and involving two women rather than a man and a woman.) Šejić is working with DC stuff lately, and he has a Harley Quinn series coming out.
I can think of a few written works of fiction that could never be made into a Hollywood movie or even an HBO series because the content is way too spicy, even if I think the quality of the stories exceeds GRR Martin (I mean... c'mon! Tyrion's endless "where do ****** go?" nonsense, and the even more pointless meandering of Daenerys Targaryen in Essos).
It's definitely possible to do high quality 3D erotica comics, but the genre is not necessarily overflowing with quality. It's usually not the aim of the genre to go for high quality writing or even the art direction. If you start from the perspective of high quality erotica work, like "Sunstone" or Jacqueline Carey's novel "Kushiel's Dart", it might be more interesting. It's not necessarily the aim of the genre, though.
I really like your theory . After several failed attempts I`ve finally realized my story telling skills was nowhere to be excell .
Bigger money seem coming to people who can create" imaginary sequences" in her head than people who can help him/her to visualize those sequences .
My creative director always give me nd colleague a small challenge which we called as "One Sequence storytelling" with many POV variations before doing storyboad thumbnail .
And yeah in the end , one with better story version mostly come out with better image sequences . Doesnt matter thats just several line art or heavy postworked arts
there so much free on the internet, instant gratification how do you compete with free?
Basically by offerring something different from the free offerrings or something that's better than the free offerrings.
But, there's another way to look at it that a lot of creators understand. This younger generation's fascination with the "sharing" culture goes beyond consuming free material. A lot of them will actually give money to strangers online with a compelling presence. This is why crowdfunding sites are so popular. In many cases, you don't even need to be a victim of tragedy or disaster. Patreon is an example where they "crowdsource" for artists and content creators. Deviantart is another place where people will "support artists.
By charging for your work, you create the same story. Convince the consumers that they're not "buying" a product, but rather "supporting" the artist or writer. Sell it as the product is free in exchange for the support. It's really the same thing, but you change what you call it, and you get around the argument over the free stuff that's available.
Yep, Patreon with periodic Kikstarters seems to be the model. :)