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2nd that
3rd that!
The horsey part looks smaller as well. Is that what happens when you remove the Brute or did you make the horse parts smaller yourself?
Wow, had to have Maxx and the Maxxtaur. Will have to grab a few of the other centaur items later, but I am very happy with the centaur8 collection so far.
Yes, I just made the horse part smaller to look 'somewhat more proportional', but it was a complete rush job. With the Brute part taken out the G8 male portion looks odd in proportion...but everything is tweakable/re-sizable.
Did you load a skin shader material preset from the Maxx HD Mega Pack? After opening the product I selected Centaur Maxx HD in the scene tab, then went over to MAXX HD Mega Pack and chose quite a light coloured shader for his skin. I didn't select any of the surfaces, just the main Centaur Maxx HD. After that, I went back to the Maxx Centaur product and chose the Skin Blender script with Centaur Maxx HD still selected. I'm still using Daz 4.10, so I'm not sure that would have any adverse effect. I'm going to try your method and if all else fails try to uninstall and re-install.
Grabbed the Centaur Wardens. Just need a suitable prison now for the Centaur Wardens...
Actually, I'll probably use the Wardens outfit more like a space suit. May need to give the hooves a bit of thought though!
Yes, I was using one of the lighter skin shades from the Maxx HD pack. Unfortunately, I don't have 4.10 installed anymore so I can't test that for you.
Wow, the more I render, the more I like Solar Wardens - https://www.daz3d.com/solar-wardens-for-genesis-8-male-centaur
Dark Rider
Centaur Maxx was an instant buy for me yesterday. Love it! Tried playing around with using different textures on the human part.
That looks great! :D
Yeah, with a bit of work arounfd it, you can use other characters and the soft transition :)
Awesome character! Here is my first render test.
Ciao
TD
I agree this product rocks (especially hair options) so thank you Soto! I am also having the same problem with the script for skin blend, though clearly I am in the minority as few others have mentioned this.
Yeah, I'm still struggling with this. I've uninstalled and reinstalled and tried every variation I can think of to correct it. I'm still using Daz 4.10 (4.11 was just too unstable and an unnecessary headache) but it's the only thing I can think of that might be the cause of the aberration.
Btw, which skin and/or character are you using in your screenshot. I like the skin tone and the shape of his mouth.
That white sheen looks like a visible surface in the geoshell; may I have you go to the scene, select the centaur body shell, go to Parameters tab and look at the bottom for Shell>visibility>sufaces. The centaur body has one unusal suface and it may have to be turned invisible.
Yeah, I'm still struggling with this. I've uninstalled and reinstalled and tried every variation I can think of to correct it. I'm still using Daz 4.10 (4.11 was just too unstable and an unnecessary headache) but it's the only thing I can think of that might be the cause of the aberration.
Btw, which skin and/or character are you using in your screenshot. I like the skin tone and the shape of his mouth.
Hey Nemesis10 - thanks for taking the time out to assist. Here is a screen shot of what happens and the menu you requested.
Further to the above - and I'm not sure it is relevant (but it does look a bit disturbing) here is the model with the 'coat' off. which looks like what is causing the sheen to come through
Thanks , the skin is is kimo 7 - with NGS Anagenessis 2 shader added. The character is non specific, a v quick render test, so not sure shape of mouth as I failed to save.
Nemesis10, thanks for your help with this but I get the same render results as 'empty' when I turn the Shell visibilty surface invisable. Like 'empty' and for the same reasons I am also still using Daz 4.10. Perhaps this conflicts with the blending script?
Hi GlennWebb - it only happens after you change the body skin tone on Maxx and run the blend script for the gradation between horse and body. Without changing the charcter skin and running the script the the charachter renders just fine. I have 4.11 on a separate drive. I might try the script on 4.11 and see if it works and whether I can re-import him back in 4.10.
Update - yep, it works fine in 4.11 :-(
So what's happened there is that the Torso mat zone on the horse body has been copied to the 1Coat mat zone on the horse body. You can fix it by putting the horse body images into the images on 1Coat. Not sure why the preset did that because I can't duplicate it.