Is It possible To Change Y is up Within Daz When Importing An FBX Animation Where Z is Up
in The Commons
Need to import an FBX animation of a car that was created with software that has Z as the up direct? Tried changing this using the software that created the FBX by setting Y is up for the export, but when I import it into Daz, Z remains as the up direction. Hoping that is can be done in Daz.

Comments
What program are you importing into? That might have a setting to change which axis is up.
iClone. It does, but it's done by selecting which software you're exporting it to. If you want Y is up, you need to choose Maya as the destination since it also has Y is up. But reverts back to Z as the up direction when I import it to Daz.