Black eyes on G3F

I get these black eyes on some figures - See image - first i thought it might
be the hair causing it but even changing hairs didednt solve it.
Does anybody know what causes this, The eyes are black where they should be white!

Comments

  • Does it happen with Default Render Settings?

  • My 3D SpinMy 3D Spin Posts: 600

    Does it happen with Default Render Settings?

                     Yes! I dosent matter what i change - its the same problem

  • Are they characters for the figure you are using?

  • My 3D SpinMy 3D Spin Posts: 600

    Are they characters for the figure you are using?



     

      ??

  • LeanaLeana Posts: 11,025

    Are they characters for the figure you are using?

      ??

    Is that a character made for G3F or one for another figure that you converted / used on G3F.

  • One other thing I should hae asked - is the figure moved away from the centre of the workspace?

  • My 3D SpinMy 3D Spin Posts: 600

    It is a G3 character with G3 skin - How do you mean moved away?

  • I mean is it translated from the position at which it loads, by default?

  • My 3D SpinMy 3D Spin Posts: 600

    I mean is it translated from the position at which it loads, by default?



     Yes i moved it around on the Scene

  • I mean is it translated from the position at which it loads, by default?



     Yes i moved it around on the Scene

    Try moving it back to the centre and see if that helps - you can always parent the other stuff in the sceen to it first, so it is still in the correct place relative to your scene.

  • My 3D SpinMy 3D Spin Posts: 600

    I mean is it translated from the position at which it loads, by default?



     Yes i moved it around on the Scene

    Try moving it back to the centre and see if that helps - you can always parent the other stuff in the sceen to it first, so it is still in the correct place relative to your scene.

                     Do you mean Restore Figure Pose?

  • No, just select the figure (or the hip if you used that to move) and set its x and z translations to 0.

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