How many Vue users here?
I'm curious if there are enough Vue users here to influence Daz to work towards compatible exports to Vue?
Vue users will be familiar with the issues with clothing and other items when exported as .obj's or .dae's and opened in Vue.
I like Studio better than Poser now that I'm getting used to it, but I'm forced to use Poser. As I'm working on a graphic today I'm reminded of the futility of using Studio exports due to poke through. I have no idea why baking the morphs does not solve this, but it does not seem to work.
I don't care about the 100% reflection or missing bump maps as long as I don't have skin poking through clothing.
I gave it another try with the new release, but no joy. I'm having to redo everything in Poser. I'm kind of bummed I cannot use Studio, but I can't.
How many of you use Vue? I use Vue Infinite for most scenes since I do mainly outdoor environments.

Comments
I'm also an old Vue owner since version 4 but I have to aknowledge that I not so often use Vue with Studio. I will give it a try in the next weeks.
But I agree with you: if there is any problem between Studio and Vue, it has to be fixed as soon as possible.
Thanks in advance to the DAZ team
I am a vue user since version 7 but always use poser to import from , mainly because for some reason I am unable to ever get anywhere in DAZ!
Vue user since 8
Ed
Thanks for the replies. Vue user since 4. Currently 11.5 Infinite.
Where I'm having issues is mainly .dae exports. Often an .obj will be fine, but to be able to pose in Vue the export must be .dae which is where I see the problems. Being able to make slight adjustments in poses is important in particular with the feet where they meet the ground.
It would be great to see E-On work with Daz on this. I know Bryce may be seen as competition, but still;-)
Also a Vue user (Vue11.5Infinite), though still very much in a learning curve..... so I'm using Poser and DS more for character rendering
I've given up on directly exporting from DS to Vue, as none of the options really work well for me....
Despite 'DSON' I still prefer to export genesis from DS to Poser, apply the materials in Poser and then export to Vue...
Other characters I do setup completely in Poser.
(And, well, even using the poser shader tree in Vue gives less crashes then before.... :) )
Another Vue user here. I have Vue Esprit 11 with ecosystem, ecopainter, botanica, advanced graph, light tune, Skinvue and exporter. I do not export from Poser as I like to be able to re-pose my characters in Vue, and keeping Poser open at the same time is a pain, even with 16 gigs of memory. I also really dislike the Poser interface, even though they have some other very nice features in Poser. I feel rendering in Vue with Skinvue makes for a much better finished scene.
I always import from Vue with Collada files, which let's me import animations, and repose my character.
Other than having to turn reflections down, I have no problems with Collada exports as long as you export from Daz using the generic export setting.
I wish E-on would add FBX import to Vue., as that is becoming a standard import.
It's really too bad for everyone that all these 3D software companies can't just use the same files. If the files were interchangable between programs, every software maker would double their business over night. Like, how many people would bother buying Photoshop if Photoshop only opened .psd files and not .jpg or.tiff files? It has become a logistical nightmare trying to use 3D content. Why doesn't some company develop software that will convert all these different files into the same format? Everyone would buy it.
I use Vue every time. I almost never render a finished image in DAZ or Poser. All I do in DAZ or Poser is imported in Vue for final render. Collada export doesn't work but obj import works very well with DAZ. The DAZ shader won't import in Vue. It's a pity because DAZ has really great shaders (leather shaders) that I wish could be exported in Vue.
Well, I have had one wish granted. Vue 12 has added the FBX import option.
I will definitely be upgrading. As Daz Studio has FBX export, this could work out well for us.
me too - vue 12
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I got Vue 4 pro :P
cost to much for me .
Another long time Vue user here. I started with Vue 4 and I am currently using Vue 2014 Infinite (= Vue 12). Most of the images in my Gallery (see signature) are rendered in Vue DS and Poser are primarily used for posing. Everything else I do in Vue.
As for .obj export settings. Here are mine. They work well for me. Note: the scale setting depends on your version of Vue and the value you use for Vue units (Options -> Unit tab). The 1% percent value should work well for Vue 9.5 plus and with 1 Vue unit set to 1 m.
Ciao
TD
I guess that is for the xStream version?? As infinite doesnt have it....
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Would be interested to know as well. Just checked the import settings in Vue 2014 infinite (or vue 12 in the old naming terminology) and there is no .fbx import setting to see in the pull down menu.
According to the intro email and website the "Workflow and Production improvements" including FBX import are xStream only.
TD
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Here is what E-on said on their newsletter announcing the release of Vue 2014.
I sure hope this is correct.
Release 2014 focuses on strengthening the core features of Vue - light, atmospheres and EcoSystems. Thanks to dedicated exchange filters, it also pushes integration into existing pipelines.
With physically accurate sunlight and photometric lighting, FBX import, Multi-layer 32-bit OpenEXR 2.0 support, World Point Position passes, .FBX and .CHAN camera exchange as well as many workflow and interface improvements, Vue is more than ever the go-to solution for digital nature environments!
Yes, that statement is correct. It covers both versions of the professional series and there is a footnote which indicates which features are only in xStream, those that are labeled with a star in the list that follows the statement. Here is the list for easy reference:
Here is a shortlist of some of the important new features included in Vue 2014:
Workflow and Production improvements*: Vue xStream 2014 will import FBX scenes with textured geometries and cameras in both ASCII or binary FBX formats. Camera motion can be imported and exported as .FBX as well as Nuke .CHAN files. Vue xStream 2014 outputs all render layers in a single Multi-layer 32Bit OpenEXR 2.0 file; all passes are available in either 32-bit (floating point or unsigned integer) or 16 bit (half format).
World Point Position (or XYZ) Pass: Vue 2014 adds a WPP pass to the extensive list of rendering components, masks and information passes that can be generated for added compositing flexibility.
Physically Accurate Sunlight Model and Photometric Lights: The new scientifically accurate photometric sunlight model uses a real-world, physical simulation of sun and atmospheric light intensities. Users can assign physically accurate values to all light properties, such as color temperature, light intensity (Lumens or Candelas) and IES Profiles.
Tone Mapping: Vue 2014 lets users select different tone mapping filters to control how raw HDR colors are transformed into the final picture. These filters typically simulate the response of the human eye or chemical photographic film.
Natural Grain: This new mode produces natural color variations particularly well suited for terrains, ground, or any natural element. Ideal for quick results, the Natural Grain option provides high level access to settings such as contrast, balance and roughness, directly in the Material Editor.
EcoSystem improvements: EcoSystem Clumping replicates the natural phenomenon whereby plants tend to grow in close patches rather than evenly distributed. Vue 2014 features highly optimized algorithms to accelerate the rendering of EcoSystems containing many small items, such as gravel or grass blades.
Improved Plant Factory compatibility: Health, Seasonality or any other published plant parameter can be animated directly inside the Vue timeline. When using Plant Factory plants in EcoSystems, a new Quality setting is available in the Population list to define the amount of detail of the plant instances, thus saving memory and reducing render times.
Interface improvements: The Vue 2014 Function Editor was redesigned for improved performance on modern computer displays. A new option is available that protects the render camera from any unwanted modifications and automatically switches to perspective view whenever the viewport is modified. Vue 2014 can position the sun exactly as it would be in real-life, based on time of day, date and location on Earth.
Many other improvements such as Foldable EcoPainter, highly optimized flat Area Lights, naming in Render Stack, improved material manipulation, integration into the latest releases of Autodesk 2014 products, Cinema4D R15** and LightWave 11.6, and more...
* These features are available in Vue xStream 2014 only.
Ciao
TD
Thanks for the clarification, that could change my idea of upgrading from Vue 11.
I am on maintenance , so I get the newest version automatically. I find that the new photometric lighting, the ecosystem improvements, and the new function editor are well worth the upgrade for my Infinite version. The photometric lighting basically gives you the option to have the light calculated like it is done in a non-biased render engine like Lux. It is slower, but produces very nice results and you can still fine tune yourself and deviate from absolute physical realism for artistic purposes. It is quite nice.
Ciao
TD
on maintenance also (infinite)
still got to try out most of the functions, but sofar it seems that using the poser shader tree (character with sss skin settings) and photometric spectral atmosphere is not a good combo...had to revert to 'standard spectral'
On the other hand, importing a character from DS as .obj, and applying skinvue worked quite well in a 1st test with photometric atmosphere..
Also a big Vue user here, love it to bits! I've had success lately in importing the .obj from Daz into Vue and then lowering the bump map down 0.00002 and then amending the reflectivity of all materials down to approx 18 -25%. Sadly you do lose some of the great textures that you get when rendering in Daz (especially if you want to use a model with the Supersuit in Vue as I find it strips out the colours), but having Vue render the model with Global Radiosity is a real bonus for me.
I also like the idea lately though of rendering the Daz scene and compositing it together with the Vue b/ground in another programming and adjust contrasts and colour balance etc
Cheers
Another Vue user here. I seem to alternate between Carrara and Vue for my projects.
I was using Infinite a lot until I became frustrated with their upgrade policies and when it became apparent I couldn't upgrade more then one generation back at the time. I was really kind of turned off by the way they marketed the software in general and how they put together the different versions. I still like the software, even though I'm using other solutions more and more now.
i have Vue Pioneer. I'd love to stay and chat but it is 1:15 in the morning. :D
Another user here :cheese:
Love using Vue despite any issues I may have with it. I'm finding that the Daz and Vue approach works best for me as importing an .obj or .dae file from Poser isn't as simple as it is with Daz.
I'm presently using Vue 11 Studio, and waiting for E-on to release info regarding features and costs for the artist line of Vue 2014. I'd like to upgrade to 2014 Complete, but I'm expecting that to be at least another $100 more than upgrading to Vue 11 Complete. And as I'd also like to grab a copy of World Machine I doubt my finances are going to be enough for both.
I need to learn how to use the function editor as it seems to be the core when it comes to Vue.
If I'm not mistaken (and according to the info on the e-on site), Vue 11 studio does have the 3DImport module. As such, Vue studio should be able to load poser scenes (.pzz, .pz3) directly, once you have configured the import settings in Vue.....
You're not mistaken. But I've found that when using a Poser scene I don't always have the materials listed properly. For example, one of the scenes I'm working on uses an outfit for V4 from Xurge 3D. The skirt part of the costume has four parts to it, but when I import it as part of a .pz3 it only sees it as one item and the individual parts can't be selected. Quite a problem as one part is a standard cloth material, another is leather, and two parts are supposed to be metal.
I loaded the same thing up as a .dae and a .obj after exporting from Daz and the materials were all present and selectable. It's not the only hiccup I've had when using a .pz3 either. The process for saving a .obj isn't the same in Poser, and I've never had one that I exported from Poser load up properly in Vue. Same goes for Collada.
Ok, I'm using the infinite version of Vue, so maybe there is a difference in the material editor, or maybe I am not understanding the problem right (English not being my native lanquage), but I included 3 screenshots showing how to edit multiple materials on an object imported from poser using a .pzzz scene file. I used the aussie girl shorts; that has 3 different materials: loop, button and shorts.
In the upper right corner of the vue -interface there is a material preview window. When you select to edit material on the shorts, the (advanced) material editor shows up , showing the currently selected material. With the small triangles in the material preview window you can navigate through the available materials and edit each one separately... I hope this helps..