Daz 3D Turns RTX On in Beta Release of Daz Studio (4.12)

Did I miss the discussion on this? I thought RTX talk was the big thing a month or two ago....

This looks like a relevant update...

https://blogs.nvidia.com/blog/2019/08/05/daz-studio-nvidia-rtx/?fbclid=IwAR1uhk60GUbzbjuDPiJMBq5aV0ifg1CYRTgLZPk8wxiKmX6WwhcCqmrX6w0

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,851

    Now I just need VR support

  • kyoto kidkyoto kid Posts: 42,137

    ...so what if you have and older GPU (like a Titan-X), does it still need the 430.86 or later driver?

  • SBibbSBibb Posts: 600
    kyoto kid said:

    ...so what if you have and older GPU (like a Titan-X), does it still need the 430.86 or later driver?

    I was able to run 4.12 without the latest driver, but it didn't run as fast in Preview as it did once I updated to the latest driver. (I haven't had a chance to benchmark test any renders, though).

    I have an RTX 2060 card on a laptop, so I don't know how 4.12 Beta will run on a GTX card, since ithe RTX updates are meant specifically for RTX cards.

  • outrider42outrider42 Posts: 3,679
    SBibb said:
    kyoto kid said:

    ...so what if you have and older GPU (like a Titan-X), does it still need the 430.86 or later driver?

    I was able to run 4.12 without the latest driver, but it didn't run as fast in Preview as it did once I updated to the latest driver. (I haven't had a chance to benchmark test any renders, though).

    I have an RTX 2060 card on a laptop, so I don't know how 4.12 Beta will run on a GTX card, since ithe RTX updates are meant specifically for RTX cards.

    The update also effects GTX. Iray has been overhauled quite a bit with a new OptiX, and CPU rendering now uses Embree. Compared to the general release, several people are reporting the new Iray is faster on GTX as well. It has been for me on my my 1080tis.

    Though it is not as fast as what 4.10 used to be. For me, 4.11 was slower than 4.10. 4.12 brought most of that speed back, but its still not as quick as 4.10. However, the preview is much faster in 4.12 beta, and Daz over all feels snappier than before, whether using OpenGL or Iray preview. This is most noticeable in larger scenes. Scenes that used to slow Daz's interface down no longer do so. Having the interface run more smoothly is worth the upgrade by itself because I can work more efficiently.

  • kyoto kidkyoto kid Posts: 42,137

    ...so I would need the new driver then. 

    Unable to download the Beta anyway because my DIM is broken and that is the only way to get it.  I also am unable to get content updates as well.  I basically have to manually download content zips to the DIM save folder on my system and install them offline.  

  • BeeMKayBeeMKay Posts: 7,019
    edited August 2019
    kyoto kid said:

    ...so I would need the new driver then. 

    Unable to download the Beta anyway because my DIM is broken and that is the only way to get it.  I also am unable to get content updates as well.  I basically have to manually download content zips to the DIM save folder on my system and install them offline.  

    There's a couple of file you can remove under APPDATA and then try a clean install, did that work out? (given that it's not some connection error)

    Post edited by BeeMKay on
  • Ghosty12Ghosty12 Posts: 2,081
    SBibb said:
    kyoto kid said:

    ...so what if you have and older GPU (like a Titan-X), does it still need the 430.86 or later driver?

    I was able to run 4.12 without the latest driver, but it didn't run as fast in Preview as it did once I updated to the latest driver. (I haven't had a chance to benchmark test any renders, though).

    I have an RTX 2060 card on a laptop, so I don't know how 4.12 Beta will run on a GTX card, since ithe RTX updates are meant specifically for RTX cards.

    The update also effects GTX. Iray has been overhauled quite a bit with a new OptiX, and CPU rendering now uses Embree. Compared to the general release, several people are reporting the new Iray is faster on GTX as well. It has been for me on my my 1080tis.

    Though it is not as fast as what 4.10 used to be. For me, 4.11 was slower than 4.10. 4.12 brought most of that speed back, but its still not as quick as 4.10. However, the preview is much faster in 4.12 beta, and Daz over all feels snappier than before, whether using OpenGL or Iray preview. This is most noticeable in larger scenes. Scenes that used to slow Daz's interface down no longer do so. Having the interface run more smoothly is worth the upgrade by itself because I can work more efficiently.

    Ever since I started using iRay again, have noticed that this new version is quicker.. Also on a different note nvidia have released driver version 431.60 that addresses a security vulnerability found in previous driver versions..

  • SBibbSBibb Posts: 600
    SBibb said:
    kyoto kid said:
    The update also effects GTX. Iray has been overhauled quite a bit with a new OptiX, and CPU rendering now uses Embree. Compared to the general release, several people are reporting the new Iray is faster on GTX as well. It has been for me on my my 1080tis.

    Ah, cool. I didn't know it also affected GTX cards. 

  • kyoto kidkyoto kid Posts: 42,137
    BeeMKay said:
    kyoto kid said:

    ...so I would need the new driver then. 

    Unable to download the Beta anyway because my DIM is broken and that is the only way to get it.  I also am unable to get content updates as well.  I basically have to manually download content zips to the DIM save folder on my system and install them offline.  

    There's a couple of file you can remove under APPDATA and then try a clean install, did that work out? (given that it's not some connection error)

    ...which are those? 

    Also if I do a complete "clean" install it will be like installing for the first time and everything I already downloaded and installed would be back in the "ready to install" tab again having to sort through a lot of items for the ones I didn't install after the crash last winter (like most of the Poser and Legacy items).  Been installing those as I need them.

  • nicsttnicstt Posts: 11,715

    I'm using a 980ti on 4.12 beta; very stable, and faster than 4.11.

  • I noticed iray rendering in the viewport seems stupid fast in 4.12 (almost like real time ray tracing isn't total BS) I had to check if the beta had set render mode to interactive.

  • RobinsonRobinson Posts: 751

    Holy crapero.  I've been waiting for this for almost half a century.  Good job. 

  • NorthOf45NorthOf45 Posts: 5,760
    kyoto kid said:
    BeeMKay said:
    kyoto kid said:

    ...so I would need the new driver then. 

    Unable to download the Beta anyway because my DIM is broken and that is the only way to get it.  I also am unable to get content updates as well.  I basically have to manually download content zips to the DIM save folder on my system and install them offline.  

    There's a couple of file you can remove under APPDATA and then try a clean install, did that work out? (given that it's not some connection error)

    ...which are those? 

    Also if I do a complete "clean" install it will be like installing for the first time and everything I already downloaded and installed would be back in the "ready to install" tab again having to sort through a lot of items for the ones I didn't install after the crash last winter (like most of the Poser and Legacy items).  Been installing those as I need them.

    The download status of the product is stored in the .dsx file that accompanies it when you actually download it (with DIM). The installation status is in the Manifest archive in another .dsx file that is created when you install a product. Those shouldn't be affected by re-initializing DIM (copy them somewhere else just in case), but you might have to point it to the correct folders if you are not using the default locations. As long as the DAZ account is the same, you should be able to pick up where you left off with DIM, even if you downloaded manually. DIM will scan those two folders and update the status.

  • RobinsonRobinson Posts: 751
    edited August 2019

    With Sickle's test scene my previous times were:

    GPU Only 1 x Geforce RTX 2070  = 2 minutes 21.14 seconds (Optix Prime off)
    GPU Only 1 x Geforce RTX 2070  = 1 minutes 49.11 seconds (Optix Prime on)
    GPU Only 1 x Geforce RTX 2070 + 1 x Geforce GTX 970 = 1 minutes 45.78 seconds (Optix Prime off)
    GPU Only 1 x Geforce RTX 2070 + 1 x Geforce GTX 970 = 1 minutes 19.47 seconds (Optix Prime on)

    , with 4.12 (2070 only) they were:

    GPU Only 1 x Geforce RTX 2070  = 1 minutes 29.28 seconds (Optix Prime off)
    GPU Only 1 x Geforce RTX 2070  = 1 minutes 34.58 seconds (Optix Prime on)

    So it's almost 1 minute quicker.  I guess there's shenanighans going on with Optix Prime turned on if you've got an RTX GPU, i.e. turn it off.  I thought the improvement would be better but this is a beta!

    Post edited by Robinson on
  • GoggerGogger Posts: 2,509
    edited August 2019

    Sorry if I missed it, but what version of the Nvidia drivers is everyone running - Studio or Gaming?  I'm about to update to the very latest, but can't seem to find if it actually matters which one. (My brain says, 'Studio for rendering, of course, knucklehead!" but I already had Gaming (I don't game on this system though) and it is balking at just installing Studio over the top. NOT ready for a major tear down and rebuild right now.) 

    EDIT: Nevermind - I somehow snagged the Notebook Studio driver for my desktop - derrrr...

     - I'd still like to know which version people are using.  I saw from a thread linked above, that it *APPEARS* to indicate STUDIO driver without actually SAYING "Studio".

    Edit: Successfully installed the Studio drivers.

    Post edited by Gogger on
  • TaozTaoz Posts: 10,299
    edited August 2019

    Note that using a Backdrop image may slow down Iray preview considerably in 4.11 and 4.12, depending on the size of the image.  I used a 4320x3240 image and that increased update time from 1-2 seconds to 15-20 seconds, after reducing the image size to 1707x1280 update time went down but it's still markedly slower than without an image.  DS 4.10 seems totally unaffected by Backdrop image size so something has definitely changed here.

    That's on a GTX 1070, 430.86 drivers but someone with an RTX 2070 and same driver has reported slow down also.

    Post edited by Taoz on
  • JOdelJOdel Posts: 6,322

    What, if anything, does this mean for Mac users?

  • RayDAntRayDAnt Posts: 1,161
    edited August 2019
    Gogger said:

    Sorry if I missed it, but what version of the Nvidia drivers is everyone running - Studio or Gaming?  I'm about to update to the very latest, but can't seem to find if it actually matters which one. (My brain says, 'Studio for rendering, of course, knucklehead!" but I already had Gaming (I don't game on this system though) and it is balking at just installing Studio over the top. NOT ready for a major tear down and rebuild right now.) 

    EDIT: Nevermind - I somehow snagged the Notebook Studio driver for my desktop - derrrr...

     - I'd still like to know which version people are using.  I saw from a thread linked above, that it *APPEARS* to indicate STUDIO driver without actually SAYING "Studio".

    Edit: Successfully installed the Studio drivers.

    Looked into this specifically here a little while ago. My chief finding was:

    General Observations

    • For those wondering about Creator Ready Studio drivers (419.67) and how they play with Iray, they're pretty much within margin of error with the non-Creator Ready drivers released at about the same time[...]

    Nvidia's "Studio" drivers are just a guaranteed-not-to-fail-for-specified-apps repackaging of their standard Game Ready drivers. They serve no other purpose than to aid creative professional types in avoiding having to download constant potentially buggy driver updates stemming from game compatibility tweaks (since those users theoretically don't care about gaming in the first place.) In practice whichever release channel (Studio or Game) you choose makes no discernable difference in DS/Iray performance.

    Post edited by RayDAnt on
  • GoggerGogger Posts: 2,509
    RayDAnt said:
    Gogger said:

    Sorry if I missed it, but what version of the Nvidia drivers is everyone running - Studio or Gaming?  I'm about to update to the very latest, but can't seem to find if it actually matters which one. (My brain says, 'Studio for rendering, of course, knucklehead!" but I already had Gaming (I don't game on this system though) and it is balking at just installing Studio over the top. NOT ready for a major tear down and rebuild right now.) 

    EDIT: Nevermind - I somehow snagged the Notebook Studio driver for my desktop - derrrr...

     - I'd still like to know which version people are using.  I saw from a thread linked above, that it *APPEARS* to indicate STUDIO driver without actually SAYING "Studio".

    Edit: Successfully installed the Studio drivers.

    Looked into this specifically here a little while ago. My chief finding was:

    General Observations

    • For those wondering about Creator Ready Studio drivers (419.67) and how they play with Iray, they're pretty much within margin of error with the non-Creator Ready drivers released at about the same time[...]

    Nvidia's "Studio" drivers are just a guaranteed-not-to-fail-for-specified-apps repackaging of their standard Game Ready drivers. They serve no other purpose than to aid creative professional types in avoiding having to download constant potentially buggy driver updates stemming from game compatibility tweaks (since those users theoretically don't care about gaming in the first place.) In practice whichever release channel (Studio or Game) you choose makes no discernable difference in DS/Iray performance.

    AWESOME - thank you - good to know!  I got excited when Nvidia's driver page ACTUALLY mentioned DAZ Studio!  WOOT!

  • kyoto kidkyoto kid Posts: 42,137
    edited August 2019
    NorthOf45 said:
    kyoto kid said:
    BeeMKay said:
    kyoto kid said:

    ...so I would need the new driver then. 

    Unable to download the Beta anyway because my DIM is broken and that is the only way to get it.  I also am unable to get content updates as well.  I basically have to manually download content zips to the DIM save folder on my system and install them offline.  

    There's a couple of file you can remove under APPDATA and then try a clean install, did that work out? (given that it's not some connection error)

    ...which are those? 

    Also if I do a complete "clean" install it will be like installing for the first time and everything I already downloaded and installed would be back in the "ready to install" tab again having to sort through a lot of items for the ones I didn't install after the crash last winter (like most of the Poser and Legacy items).  Been installing those as I need them.

    The download status of the product is stored in the .dsx file that accompanies it when you actually download it (with DIM). The installation status is in the Manifest archive in another .dsx file that is created when you install a product. Those shouldn't be affected by re-initializing DIM (copy them somewhere else just in case), but you might have to point it to the correct folders if you are not using the default locations. As long as the DAZ account is the same, you should be able to pick up where you left off with DIM, even if you downloaded manually. DIM will scan those two folders and update the status.

    ...what was odd, when this happened an the following appeared on my desktop (see attachment).  When I checked the file's properties it was a zero size file.  I also never received the notice about an update (1.2.0.27) being available that supposedly should have popped up (I still have the previous version (1.2.0.6) on my system. which keeps giving me the sign in error.

    install manager file.png
    180 x 87 - 4K
    Post edited by kyoto kid on
  • NorthOf45NorthOf45 Posts: 5,760
    kyoto kid said:
    NorthOf45 said:
    kyoto kid said:
    BeeMKay said:
    kyoto kid said:

    ...so I would need the new driver then. 

    Unable to download the Beta anyway because my DIM is broken and that is the only way to get it.  I also am unable to get content updates as well.  I basically have to manually download content zips to the DIM save folder on my system and install them offline.  

    There's a couple of file you can remove under APPDATA and then try a clean install, did that work out? (given that it's not some connection error)

    ...which are those? 

    Also if I do a complete "clean" install it will be like installing for the first time and everything I already downloaded and installed would be back in the "ready to install" tab again having to sort through a lot of items for the ones I didn't install after the crash last winter (like most of the Poser and Legacy items).  Been installing those as I need them.

    The download status of the product is stored in the .dsx file that accompanies it when you actually download it (with DIM). The installation status is in the Manifest archive in another .dsx file that is created when you install a product. Those shouldn't be affected by re-initializing DIM (copy them somewhere else just in case), but you might have to point it to the correct folders if you are not using the default locations. As long as the DAZ account is the same, you should be able to pick up where you left off with DIM, even if you downloaded manually. DIM will scan those two folders and update the status.

    ...what was odd, when this happened an the following appeared on my desktop (see attachment).  When I checked the file's properties it was a zero size file.  I also never received the notice about an update (1.2.0.27) being available that supposedly should have popped up (I still have the previous version (1.2.0.6) on my system. which keeps giving me the sign in error.

    That file should be in the top level library folder, or each, if you use more than one. Mine has an entry for each product, seemingly a random entry from the installed files, I think. Sounds like DIM got confused and tried to install something to the desktop. I have a few test folders that I use to install homemade zips before dropping them in the main library, and each one has one of those InstallManagerFileRegister.json files with a little snippet of code with two fields: size and FileCounts.

    Maybe this part of the conversation should be in another thread. It is a little at odds with the subject of the thread.

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    JOdel said:

    What, if anything, does this mean for Mac users?

    If you're rendering on CPU you may get a boost (I've read 2x somewhere but that may just be marketting). Anyway it's worth trying

     

     

    kyoto kid said:
    NorthOf45 said:
    kyoto kid said:
    BeeMKay said:
    kyoto kid said:

    ...so I would need the new driver then. 

    Unable to download the Beta anyway because my DIM is broken and that is the only way to get it.  I also am unable to get content updates as well.  I basically have to manually download content zips to the DIM save folder on my system and install them offline.  

    There's a couple of file you can remove under APPDATA and then try a clean install, did that work out? (given that it's not some connection error)

    ...which are those? 

    Also if I do a complete "clean" install it will be like installing for the first time and everything I already downloaded and installed would be back in the "ready to install" tab again having to sort through a lot of items for the ones I didn't install after the crash last winter (like most of the Poser and Legacy items).  Been installing those as I need them.

    The download status of the product is stored in the .dsx file that accompanies it when you actually download it (with DIM). The installation status is in the Manifest archive in another .dsx file that is created when you install a product. Those shouldn't be affected by re-initializing DIM (copy them somewhere else just in case), but you might have to point it to the correct folders if you are not using the default locations. As long as the DAZ account is the same, you should be able to pick up where you left off with DIM, even if you downloaded manually. DIM will scan those two folders and update the status.

    ...what was odd, when this happened an the following appeared on my desktop (see attachment).  When I checked the file's properties it was a zero size file.  I also never received the notice about an update (1.2.0.27) being available that supposedly should have popped up (I still have the previous version (1.2.0.6) on my system. which keeps giving me the sign in error.

    The json is just an inventory for a DS library . I don't think it has any link to your problem

  • Gogger said:

    Sorry if I missed it, but what version of the Nvidia drivers is everyone running - Studio or Gaming?  I'm about to update to the very latest, but can't seem to find if it actually matters which one. (My brain says, 'Studio for rendering, of course, knucklehead!" but I already had Gaming (I don't game on this system though) and it is balking at just installing Studio over the top. NOT ready for a major tear down and rebuild right now.) 

    EDIT: Nevermind - I somehow snagged the Notebook Studio driver for my desktop - derrrr...

     - I'd still like to know which version people are using.  I saw from a thread linked above, that it *APPEARS* to indicate STUDIO driver without actually SAYING "Studio".

    Edit: Successfully installed the Studio drivers.

    The Studio Drivers should be listing Daz studio as a supported application, I blieve (my GPU doesn't seem to have Studio drivers, at least through the UK site).

  • While normally I'd recommend the Game Drivers, because they are they most up-to-date drivers you can get and generally safe, for this month I'd advise people to go for the Studio build. The last Game Driver seems to be one of those exceptions that's riddled with bugs.

  • GoggerGogger Posts: 2,509

    While normally I'd recommend the Game Drivers, because they are they most up-to-date drivers you can get and generally safe, for this month I'd advise people to go for the Studio build. The last Game Driver seems to be one of those exceptions that's riddled with bugs.

    I almost always recommend game machines and game drivers as the cuttingest of the cutting edge - but this once, just this once, is an exception to the "Game Machines Rule" rule.  I went with the Studio drivers to honor their actually saying "DAZ Studio".  :)

  • ScoopeyScoopey Posts: 191

    4.12 is bad for me! Far slower than 4.11 as NVidia bailed at version 425 on the drivers.
    Guess they like people keep buying hardware but a little tricky on a laptop!

  • Richard HaseltineRichard Haseltine Posts: 109,515
    edited September 2019
    Scoopey said:

    4.12 is bad for me! Far slower than 4.11 as NVidia bailed at version 425 on the drivers.
    Guess they like people keep buying hardware but a little tricky on a laptop!

    Drivers need to be 430.x or later, as far as I can gather.

    Post edited by Richard Haseltine on
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