Anyone knows how this one works?

HeraHera Posts: 1,960
edited July 2019 in The Commons

Hello!
I found a product I've bought about a year ago, which I cannot figure out how to work. As I understand it's a second skin thing for V4, but it doesn't load when I'm clicking the icons in runtime/poses. Anyone knows what I'm doing wrong? And how it's supposed to work?

Post edited by Hera on

Comments

  • Sven DullahSven Dullah Posts: 7,621

    Seems to be shaders, did you select both the figure and the surface when trying to apply?

  • Richard HaseltineRichard Haseltine Posts: 108,216

    Is this in Poser? I think it is reliant on the Poser shader tree despite the stuff about Connect.

  • JOdelJOdel Posts: 6,322

    That series of body jewels were built with Poser procedural shaders, so I don't think they work in Studio. I think they came over with the RDNA aquisition.

  • NorthOf45NorthOf45 Posts: 5,696

    Yeah, Poser shader tree, and Python scripts, too, so no go. You can make something useful if you set them up manually, and maybe use a Geoshell or a layered shader to arrange the different pieces. All the bitmaps are available (diffuse, bump, displacement, opacity, specularity) to drop into the empty channels. I tried a few and got good results, but , um-m, nothing appropriate for the forum...

  • NorthOf45NorthOf45 Posts: 5,696
    edited July 2019

    Okay, so if anyone is still interested (too bad they are no longer available here) I redid a few renders that should pass ToS.

    Two with V4 in 3DL,

    and two with G2F (V4 UV) in Iray

     

    Pas061_V4_3DL.png
    800 x 800 - 548K
    PasFil046_G2F_Iray.png
    800 x 800 - 604K
    PasFil106_G2F_Iray.png
    800 x 800 - 582K
    Fil031_V4_3DL.png
    800 x 800 - 604K
    Post edited by NorthOf45 on
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