dForce Ponytail hair--anyone tried it?

Just wondering if anybody's tried out https://www.daz3d.com/dforce-hair-elyssa-ponytail-for-genesis-8-female-s, and if removing the scrunchie lets the hair down?

Comments

  • thd777thd777 Posts: 945

    No, it does not. If you look at the hair, it is actually not built as one continuous hair piece. The part that covers the head ends in the scrunchie and the tail starts there. So, no, you cannot use this hair as open hair.

    It is a very ice and very useful ponytail, though. Probably one of my favorites and it drapes very fast.

    Ciao

    TD

  • RobotHeadArtRobotHeadArt Posts: 917
    thd777 said:

    No, it does not. If you look at the hair, it is actually not built as one continuous hair piece. The part that covers the head ends in the scrunchie and the tail starts there. So, no, you cannot use this hair as open hair.

    It is a very ice and very useful ponytail, though. Probably one of my favorites and it drapes very fast.

    Ciao

    TD

    Is there a base skullcap that would allow you to autofit it to a different figure generation like Genesis 3?

  • thd777thd777 Posts: 945
    edited June 2019

    There is no visible skullcap, but you can load the hair into the scene without attaching it to a figure. After that you can scale and move it into place on whatever figure you like and simulate the dynamics and it works.

    Ciao

    TD

    Edit to add: I tried it with G3F and it bascally requires no changes. Just load (don't fit to), parent and you are rerady to go.

    Post edited by thd777 on
  • kyoto kidkyoto kid Posts: 42,137

    ...so you don't need to convert G8 hair for G3 then? 

  • chris-2599934chris-2599934 Posts: 1,917
    edited June 2019

    All you need to do to convert hair between G8 and G3 (in either direction) is to use Scene Identification to tell daz that the hair is intended for the figure in question, even if it was really built for the other one. There just isn't enough difference between these generations to make it an issue. See this tutorial from Sickleyield:

    https://www.deviantart.com/sickleyield/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065

    There's a "Hair" section halfway down.

    I don't see why this wouldn't work for dforce hair too.

    Post edited by chris-2599934 on
  • music2u4umusic2u4u Posts: 2,822
    edited June 2019

    I just purchased the hair from here. I installed it and opened it in Daz 10 and this is what I got. It acts like there is no .obj file. What now?

    Hair.jpg
    826 x 729 - 37K
    Post edited by music2u4u on
  • thd777thd777 Posts: 945
    music2u4u said:

     

     

     

    I just purchased the hair from here. I installed it and opened it in Daz 10 and this is what I got. It acts like there is no .obj file. What now?

     

    It is dForce/strand based hair and thus requires DAZ studio 4.11

    TD

  • music2u4umusic2u4u Posts: 2,822
    edited June 2019

    I always read the compatability before I purchase an item. I never thought to look at the software requirements. Everything I buy is compatable with Daz 10. This is a first for me. Upgrade time! Thanks for the info on my oversight.

    EDIT: Well that nixes that. I tried to download Daz 4.11 and the first warning was from the downloader saying it was an unsafe download. The second was from my antivirus which deleted it immediately, then I clicked for it to allow the download...no good, still deleted it again. The third, after a third 30 minute download with my antivirus turned off, was from my windows 10. It said "This software is not compatible with this version of windows, we suggest you install another version of the software."

    OK.....three strikes and your out. I will just have to take this purchase as a loss. Thanks Zedd for making this soooo clear to the buyer...NOT! You got me again.

    Post edited by music2u4u on
  • PsyckosamaPsyckosama Posts: 510

     

    music2u4u said:

    I always read the compatability before I purchase an item. I never thought to look at the software requirements. Everything I buy is compatable with Daz 10. This is a first for me. Upgrade time! Thanks for the info on my oversight.

    EDIT: Well that nixes that. I tried to download Daz 4.11 and the first warning was from the downloader saying it was an unsafe download. The second was from my antivirus which deleted it immediately, then I clicked for it to allow the download...no good, still deleted it again. The third, after a third 30 minute download with my antivirus turned off, was from my windows 10. It said "This software is not compatible with this version of windows, we suggest you install another version of the software."

    OK.....three strikes and your out. I will just have to take this purchase as a loss. Thanks Zedd for making this soooo clear to the buyer...NOT! You got me again.

    Daz has a return policy.

  • fastbike1fastbike1 Posts: 4,081

     Those aren't Daz Studio issues. Those are issues with the idiot OS. If you used DIM you wouldn't have any issues.

    music2u4u said:

    I always read the compatability before I purchase an item. I never thought to look at the software requirements. Everything I buy is compatable with Daz 10. This is a first for me. Upgrade time! Thanks for the info on my oversight.

    EDIT: Well that nixes that. I tried to download Daz 4.11 and the first warning was from the downloader saying it was an unsafe download. The second was from my antivirus which deleted it immediately, then I clicked for it to allow the download...no good, still deleted it again. The third, after a third 30 minute download with my antivirus turned off, was from my windows 10. It said "This software is not compatible with this version of windows, we suggest you install another version of the software."

    OK.....three strikes and your out. I will just have to take this purchase as a loss. Thanks Zedd for making this soooo clear to the buyer...NOT! You got me again.

     

  • OdaaOdaa Posts: 1,548
    fastbike1 said:

     Those aren't Daz Studio issues. Those are issues with the idiot OS. If you used DIM you wouldn't have any issues.

    music2u4u said:

    I always read the compatability before I purchase an item. I never thought to look at the software requirements. Everything I buy is compatable with Daz 10. This is a first for me. Upgrade time! Thanks for the info on my oversight.

    EDIT: Well that nixes that. I tried to download Daz 4.11 and the first warning was from the downloader saying it was an unsafe download. The second was from my antivirus which deleted it immediately, then I clicked for it to allow the download...no good, still deleted it again. The third, after a third 30 minute download with my antivirus turned off, was from my windows 10. It said "This software is not compatible with this version of windows, we suggest you install another version of the software."

    OK.....three strikes and your out. I will just have to take this purchase as a loss. Thanks Zedd for making this soooo clear to the buyer...NOT! You got me again.

     

    I found it impossible to get DIM to bring up the DS 4.11 installer, so I had to download and run the exe manually. Admittedly, I may not be using the same version of Windows 10 as Music is (I'm on 64-bit, and I *think* I let it install updates in the last couple weeks), but I didn't have any trouble overriding the OS's complaints and getting the installer running. (It hung up on CMS installation, like every previous version of DS I've dealt with that had CMS, but killing the installer at that point left me with an apparently functional DS 4.11, just as killing the installer had the last 3-4 times I went through this.)

  • nicsttnicstt Posts: 11,715
    kyoto kid said:

    ...so you don't need to convert G8 hair for G3 then? 

    Just change the scene identification; here it is on G3F. I loaded, changed scene Id and then posed and rendered.

    G3F.JPG
    1334 x 1019 - 128K
  • music2u4umusic2u4u Posts: 2,822
    edited June 2019

    Well, I finally got 4.11 to download. Installed it, works great! But the Ponytail hair still won't work. Now I get this. A pure white hair with no textures. Says it can't find them. Now what do I do?any suggestions?

    hair.jpg
    375 x 439 - 15K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822

    another on a character.

    hair2.jpg
    552 x 650 - 43K
  • thd777thd777 Posts: 945

    You need to render the hair. The preview just shows the guide hairs by default.

    TD

  • nicsttnicstt Posts: 11,715

    You can make them visible if you wish, like I did in my image above, but it isn't a requirement as they will render; if they don't, ensure you have a suitable version of Nvidia's drivers installed.

  • music2u4umusic2u4u Posts: 2,822
    edited June 2019
    thd777 said:

    You need to render the hair. The preview just shows the guide hairs by default.

    TD

    OK....Here is a render with IRay in Daz 4.11. I used a gray background so you could see the white hair.

    Hair1.jpg
    665 x 665 - 92K
    Post edited by music2u4u on
  • thd777thd777 Posts: 945
    edited June 2019

    Here is what I get if I simply load the hair (Just double click Elyssa Pony tail) and hit render.

    The included materials are hierarchical materials. They require you to select the figure rather than the hair. Put the hair on a figure and then apply one of the included materials. You can recognize a hierarchical material by the H.Material on the thumbnail.

    Ciao

    TD

     

    hair.png
    1656 x 1241 - 651K
    Post edited by thd777 on
  • Richard HaseltineRichard Haseltine Posts: 109,502

    Did you install the updated dForce Starter Essentials?

  • thd777thd777 Posts: 945

    Did you install the updated dForce Starter Essentials?

    Ah, right. I bet that's what his problem is. I forgot that the hair shader is in the starter essentials.

    TD

  • dawnbladedawnblade Posts: 1,723

    So far I like this hair. I wish it had style presets like other hair, but then again I'm not sure if that would defeat the purpose of it being dforce.

    Here it is using a hip-hop pose, simulated with the default settings. I didn't play with any other simulation settings other than gravity, as shown in the other images:

     

    Gravity at 1.25:

     

    Gravity at .75:

     

    Gravity at -1:

     

    Gravity 2:

     

    ElyssaPonyTailHairTest.jpg
    800 x 800 - 608K
    ElyssaPonyTailHairTestGravity125.jpg
    800 x 800 - 594K
    ElyssaPonyTailHairTestGravity75.jpg
    800 x 800 - 591K
    ElyssaPonyTailHairTestGravityMinus1.jpg
    800 x 800 - 595K
    ElyssaPonyTailHairTestGravity2.jpg
    800 x 800 - 593K
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