Feeling old. :)

24

Comments

  • SylvanSylvan Posts: 2,719
    edited June 2019

    (Wasn't meant as a contest, just reminiscing)

    Post edited by Sylvan on
  • davesodaveso Posts: 7,841

    I remember drawing stick figures in the sand with a stick

  • SixDsSixDs Posts: 2,384
    edited June 2019

    Well, I'm so old I can remember back when we didn't have all this high tech stuff to do everything for us. Back then, we had to get by using magic instead.

    Post edited by SixDs on
  • Worlds_EdgeWorlds_Edge Posts: 2,153
    SixDs said:

    Well, I'm so old I can remember back when we didn't have all this high tech stuff to do everything for us. Back then, we had to get by using magic instead.

    LOL

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,222
    edited June 2019

    our village only had one brush ....

    Post edited by WendyLuvsCatz on
  • CybersoxCybersox Posts: 9,296

    I was playing woth CG back in the days of the C64 and my Koalapad, but I was never able to get anything close to what I wanted until I discovered the then new Poser 5 in 2005.  After spending a while playing with the included Don and Judy figures, and making a couple of content purchases at Content Paradise, I finally succumbed to the siren-call of DAZ in early 2006, but I didn't get serious about the hobby until DAZ Sutdio 3 and V4 came along. The introduction of Genesis, though, is what really pushed me to a new level... much to the sorrow of by bank account. But yeah, the difference between what was available when I started and now is pretty staggering. 

  • melaniemelanie Posts: 806

    A lot of you go back further than I do, but I started with Poser 2, sometime in the 1990s, which I found on a bargan table in a software store. It had been returned by another customer because it was "too detailed" for what they wanted. LOL Too detailed? I had to take my renders into a paint progarm and paint faces onto them. Then I discovered Bryce. I had Ray Dream Studio and I actually made a few simple things in it, but I've never gone past the simple stuff. When I started, DAZ didn't exist yet. I've also had Vue, which I haven't used in a while, but it did pretty realistic landscapes. I was a regular visitor in the Renderosity forum where I learned a lot from other people. I remember when it was Zygote and when Dan Farr leftZygote and started DAZ. The good old days!

  • LindaBLindaB Posts: 190
    Kerwin said:

    I've been around since DAZ was part of Zygote.

    Me too.

  • ArtAngelArtAngel Posts: 1,970
    JonnyRay said:

    If I really want to go back, I started graphics more seriously when I was in college in the early 80s. Wrote my own scan line rendering engine and created a simulation that could generate random trees based off a Siggraph paper I read.

    Back in the day all we had was a line printer ;)  And you could actually do some pretty good pictures on them.

    I think I still have some printouts of "art" I did on a TRS-80 printed on a dot matrix printer, but that's more advanced than some of the amazing stuff I saw done with ascii characters on line printers using the density of the ink for different characters for shading.

    My H.S. computer teacher made me move out of the class and do self-study when I was coding an animation of a truck driving back and forth across my screen on the first day as he was telling the rest of the students what a keyboard and monitor were. And 5 1/4" diskette drives that held an amazing 720 KB of data!

    Tandy 1000 and DOS. Black screen, green text. Who knew what a GUI was?

    JRay

  • kyoto kidkyoto kid Posts: 41,937

    ..anyone remember working with sprite graphics on the C64?

  • SempieSempie Posts: 659
    edited June 2019

    First animation I ever did on a computer (Graphics tablet using D-Paint on the Amiga; no self respecting artist would toch a PC in those days); the intro for an Amiga platform game. Drawing and animating on anything else than on paper was still very strange to me.

    Made no sense whatsoever; just the main character running around like a basket case, going into some crazy takes.

    1991, and DAZ and Poser were still like science fiction in those days....

     

    The intro; the fist few seconds in this YouTube video

    .

    Post edited by Sempie on
  • macleanmaclean Posts: 2,438

    "The best we could manage was to suck on a piece of damp cloth!" - Monty Python

    Having been a PA since June, 2001, I've seen a few changes. Back then, there was no DAZ Studio, and no forums either. In fact, there wasn't much content. I was one of only twelve PAs, so the store was pretty bare.

    Makes me smile now when I see people complaining about too much skimpwear, etc.

     

  • Sempie said:

    First Poser software I ever used was Poser 1. No facial features, no hair, no fingers and some sports clothing textures on one of the texture maps.

    But you could render on an Intel i486 and a few measly megabytes of RAM.

    First 3D software I ever bought was Imagine for the Commodore Amiga. That came without pre-modeled content, save for a cow, and left me very, very confused.

    And before that, I just had my pencil. And home computers were used for playing Space Invaders. If you had the patience to type the code in basic. Data storage was on audio cassettes.

    Now that's feeling old.......

    ha ha. me too.  I tend to think things like.."I wonder how these people would do with the earliest versions of these programs".  I have always stuck with these programs such as Poser and DS vs higher price programs because these developers provide affordable technology and great models.  


     

  • Oso3DOso3D Posts: 15,088
    maclean said:

    "The best we could manage was to suck on a piece of damp cloth!" - Monty Python

    Looxery!

    The Commodore 64 comment really brings me back; that was one of the first computers we had, happy memories.

    I think we had a Koalapad but I didn’t do much graphics work that early.

  • RAMWolffRAMWolff Posts: 10,352

    I came from the vector world using Xara looking for a "free model" in some search engine that was NOT Google!  My first order here was August 11th, 2004 but I think I downloaded DS well before that.  It was still very much in beta and the free models were M2 and V2 and some basic wear stuff and scene props I found.  Never did finish that vector painting I was working on and then later lost all those files in a system crash.  I think I cried for a week or so, I lost ALLOT of my digital art work all at once... all my Photoshop paintings and so much more.  Taught me a valuable lesson... BACK UP BACK UP BACK UP!  

    So yea, been around here for a good long time! 

  • SempieSempie Posts: 659

    My first order is from May 2002; a free V1 Reduced Resolution with sample texture maps.

    There was some free clothing around, and some free hairdos by Kozaburo.

    Did not have that much money to burn, so I kept using good old Posette for a long time.

    Yeah, I remember the first beta versions of DAZ Studio. Took them a long, long time to get out of beta. I think it was the birth of the expression 'How soon? - DAZ-soon'.

  • Back in the day all we had was a line printer ;)  And you could actually do some pretty good pictures on them.

    Back in the day we had this stuff called "brown paper" that smelled funny and I drew a stick man with a blue and green crayon, later they came out with this thing called a "dry erase marker", that is when I should have realised i was in over my head.

  • kyoto kidkyoto kid Posts: 41,937
    Oso3D said:
    maclean said:

    "The best we could manage was to suck on a piece of damp cloth!" - Monty Python

    Looxery!

    The Commodore 64 comment really brings me back; that was one of the first computers we had, happy memories.

    I think we had a Koalapad but I didn’t do much graphics work that early.

    ...I had one of those.

  • McGyverMcGyver Posts: 7,085

    Remember rendering bison on the cave wall?

    Or your render crashing when you ran out of red ocher?

    Those were rough times, but I wouldn’t trade them for anything.

    Okay, maybe for an institutional size can (8 lbs) of Costco (non non-fat) chocolate pudding.

     

  • mfourniermfournier Posts: 19

    I started As a Graphic Artist and Illustrator when it was done with pencils, Paint,Markers on paper.  First Mac Had Adobe  Illustrator and was 9" black and white screen and no hard drive just floppies. (Pretty much just used it for Text) have had just about every iteration of Graphics and 3D software from the late 80s to now. Just recently cleaned out my old software collection when i moved about 3 years ago still had boxes of programs that had about 10 Floppy disks you had to keep swapping out to install.  The thing I find amazing is today with Gigs of RAM more video ram on my graphics card then my fist 5 computers had in ram combined and terabytes of storage that was inconceivable on my first computers I STILL have to wait hours for renders dforce simulations still take so long on some scenes i give up. yes all this is cool but programmers today could use a bit of the resource managment used by programers today. Using todays development software most programers couldnt write a program that would even load on the old computers. Yet we actually did real work on a Mac with 1Meg of ram and a 20Meg harddive

  • Dim ReaperDim Reaper Posts: 687

    I first started out in computer graphics on a BBC Micro B - mostly using MOVE and DRAW commants to plot out images. I was amazed when I started using Imagine on an Amiga 1200.  I think I first used Vistapro on a DX2-66 pc.  Got a free copy of Poser on a magazine, then later Poser 3.  Came to Daz shortly after buying Poser 5, then went through Posers 6,7,2010,2012 and finally 11 Pro.  Also used Bryce from here at Daz and several versions of Vue.

    But...as I'm sure all of the "old timers" here more than aware, despite the huge increases in computing power that we all have, render times never seem to get much shorter.  When I first started using Daz content, I usually rendered in 800x600.  Then later in 1024x768.  Now I generally render in either 2000x1500 for resizing, or in HD.  The more powerful the hardware, the more we push it.  It makes me look forward to what we may be rendering in 10 years time.

  • PetraPetra Posts: 1,157

    I started in 2005 and I remember it well. 

    First Poser, then DS, back to Poser, back to DS and finally stayed with DS.

    Oh, the good old days with many spot renders to make sure there is no poke through and the characters or props not floating. lol

     

  • bytescapesbytescapes Posts: 1,905

    My own history with 3D began when I bought a copy of Bryce 1.

    All you young whippersnappers can get off my crudely-rendered, 640x480, mirror-sphere-covered lawn.

  • ChoholeChohole Posts: 33,604

    My own history with 3D began when I bought a copy of Bryce 1.

    All you young whippersnappers can get off my crudely-rendered, 640x480, mirror-sphere-covered lawn.

    Heh    I played with a copy of Bryce 1, but wasn't on my own computer unfortunately.  I had to wait another 2-3 years before a stable version Bryce 2.1 was released for the PC in 1997, 

  • Canary3dCanary3d Posts: 2,033
    edited June 2019

    I've been around since before hair transparency! I remember spending SO much time figuring out how to get Poser 4 figures into Vue 3.1 because of Vue's AMAZING render engine, LOL

    early petra.jpg
    244 x 600 - 82K
    run for it.jpg
    800 x 1200 - 376K
    Post edited by Canary3d on
  • Sven DullahSven Dullah Posts: 7,621

    Hmm I can't say I've been here or somewhere else for ever...I just feel old for no particular reason...other than being oldfrown

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,222
    edited June 2019

    My body keeps reminding me,

    I am a fit young vivacious person stuck in an old fat arthritic body

    I might have to just render myself younger instead doing stuffs in DAZiland

    Post edited by WendyLuvsCatz on
  • RainRain Posts: 351

    I started when Poser first came out, in the 90s.  I actually bought it as a drawing aid but quickly switched to 3D and have never looked back.  My first computer was an Apple II in the early 80s.

  • My first computer was a Timex Sinclair with a tape drive.  That was the last time I did animations until GIFs came along :-D

  • kyoto kidkyoto kid Posts: 41,937

    My body keeps reminding me,

    I am a fit young vivacious person stuck in an old fat arthritic body

    I might have to just render myself younger instead doing stuffs in DAZiland

    ..same here.

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