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I got Poser 3 on the front of a magazine, and on the strength of that bought Poser 4. When DS 0.7(?) came out, I jumped and upgraded regularly. I had to give up as it got to the unspeakable complexity of 1.3 because my PC couldn't cope. Then this March, I got a more capable PC and.... Ooooh Shineeee new DS 4.10 and I'm utterly gobsmacked with what can be done.
Regards,
Richard.
... thread already dead?
My first Computer was a C64, and my first staps in 3d was a software called "GIGA-CAD" which i had to type in by hand from a computer-magazine - those where the days before you got any kind of computer-media with a paper magazine.
I was fascinated by it, but i never did anything real with it.
Later on PC i got used to the free Persistance of Vision-Raytracer PoV. It's still alive, and unique in the way you have to create your content: You have to describe the scene in a kind of computer-language, there is no built in interactive modeling aplication.
Then i got a chance to do some work in some architevtural visualization with Lightwave, but after that i never had anything profesional in 3d computer graphics.
Got my first and only copy of Poser 3 from a computer magazine, but started to concentrate on Blender as my favourite 3d application (which i never regretted).
Tried DAZ for the first time around 2012 becaus i liked the idea of having access to different figures, but abandoned it due to the then poor exchange-possibilities with Blender (basicly you could export obj files and reimport them, but it was too unfelxible, you lost the rigs, getting the textures to work was a hell, etc.)
Found my way back to DAZ because of a new great DAZ to blender exporter (see http://diffeomorphic.blogspot.com/p/daz-importer-version-13.html ) which brings me all the glory of a configured, morphed and rigged DAZ-Figure into blender, altogether with a fully functional blender rig,
I like to do animation, and the posing- and especially IK-posing capabilities of blender are by far superior to anything i get from DAZ.
Although it's a different kind of "artwork", my first semiconductor designs were literally done with colored pencils and Mylar on a drafting table with a drafting machine arm. I still have the electric eraser...
In or around 1998/1999 I downloaded a free version of Poser 3 (beta or demo or from a magazine, I don't remember but I didn't pay for it, I know that) and played with it for about a week. I couldnt figure out the UI and I said 'not for me'. No more 3D until 2006 when I stumbled on DAZ Studio. Tried it, liked it, stuck with it. Sometime a couple of years later, as the bug was leaving me, Hexagon went on sale for $2 and I bought it. That shifted me away from Daz and more towards modeling for several years with Daz mostly just to test render my models. As I was starting to get a bit bored with 3D again, along came Iray and sucked me back into Studio. My bespoke models never looked better. But eventually I got a little bored with Iray and then along came dForce so it was time to learn to make dynamic clothing. After a while that got boring and then strand based hair appeared. So that's what pulled me back in this time.
Maybe someday I'll stop bouncing between skills and learning them just enough to get by and actually decide to get good at one of them!
Still remember Painter with the Poser 1 addon .. And I got Painter 5 working on my win 8 laptop together with Truespace 4 that I paid about $500, at the time big money for a child .. What to say, I'm sentimental
Speaking of feeling old, here is a review of Poser 1.0. The system requirements are definitely from another era.
https://www.wap.org/journal/poser/poser.html
Did you have anything to do with Tobias? Is he yours?
I seem to remember dabbling with the Amiga, very briefly, with - could it have been Brice? I am pretty sure I neither liked the results, or what anyone else was managing either.
Wow..
I remember i got a brand new Gateway-PC with then still brandnew Windows 95, and i put value on having this matrox-graphicscard with 2 MB. (needed some negotiation with my wife on this topic why this was necessary)
So i would have been well suited for posers hardware requirements... the best resolution in full color i could get on my CRT was this strange 1152x864 thing.
No, didn't have Poser then, but played around with PoV renderer. Even did animation with this, encoded as 352x364 mpg videos.
been around since about 98-99 as well, still got a few models and props from zygote days. Bought poser 4, first render i posted was in 2001 over at rendo. Used poser mainly for use with my trad art, but over the many years have enjoyed 3D more and more have had the odd break from it as it was getting a bit stale from time to time , then when poser stopped being able to use the new daz figures i jumped ship and now use daz Although I find daz fab I now would like daz to introduce features to come up to date with the capabilities of other cgi software.
Just the other day I found my old copy of Poser Debut again and decided to install it for nostalgia's sake. Now I remember what I so disliked about its interface and damn, some of the content that comes with it is rather rubbish. But on the other hand, it runs rather smoothly on a current PC.
...we've sure come a long way since then.
Even though it seems things always get better and better with computers, to me, for what I've wanted and loved, they have actually become worse. I found myself being more creative using oldies like the C64 (music) and Amiga (animation and presentations) than today. I can put Bryce (for art and pictures) in that category as well.
I left my Commodores behind (too long to explain the magic of those things) and moved to the PC in 1994, got Bryce 2 the day it came out for Windows (late '95?), got Poser 2 within a couple of months of it. Basically used Poser to get content into Bryce. Even though I didn't find music making even close to satisfying and gave it up totally I enjoyed the new world of rendering. There had been excellent graphics programs on the Amiga but I used them mainly for animations, not stills, and found I was enjoying what I could get from Bryce.
The skill sets needed to make your own clothing, props, texturing, has grown exponentially and I haven't grown with it. So for me everything is ready-made and all I have to do is put it together, though that entails many artistic decisions of course and certainly does not demean the value of the end product. It just feels different and I don't get the same joy out of it.
...yeah I agree, it was much easier to design clothing, characters, props, sets, etc when I still could draw and paint. I still have a two drawer file cabinet that is mostly filled with drawings and sketches I did for stories and RPG scenarios I worked on.
The really nice part with clothing is I never had to worry about a poor fit, distortion, mesh tearing, or "poke through". If I wanted to dress a wrestler in lingerie, it was easy.
Now I feel like I'm back in early primary school trying to learn the ropes of 3D modelling.
I've been with DAZ since they were called "Zygote!" I started with Poser in 1999, and went with DAZ Studio almost as soon as it began. I remain a "Bumbling Amateur!"
Pretty sure that was sculpt 3d and it took hours to raytrace a couple of primitives on the amiga 500 motorola 68000 in ham mode with 4096 colors .. The amazing very first "true color" graphics in the pc history. What we have today as a home workstation is superior to SGI mainframes back in 1990 ..
https://www.youtube.com/watch?v=5KcwMZUnIAg
It could have been. :) I don't recall.
Looking at Bryce, as it first appeared for the Macintosh, suggests I went looking for an alternative.
My Amiga 500 and 4000 (loved that PC) are dead; I still have a working 1500 though. I would definitely NOT be crazy enough to try 3D graphics on it.
Bryce was actually available, in an alpha form, for the Amiga. Both Dana TA and Kendall Sears say they played with it then, some time before Bryce 1 came out Officially in 1994 (Mac only)
...Photoshop used to be another "Mac only" programme when it was first introduced. It wasn't ported to Windows until Ver. 2.5 in 1992. I had the Windows version of 3.0 which was released two years later..
I started out pre-digitally, animating using pencil, paper, cells and rostrum cameras, mid 1980s, when (3D) computer graphics hardly existed at all. My first computer was an Amiga, with an animation line testing program called Take2. Kept on animating by hand until the craft mostly died out some ten years ago.
Windows in the 1980s and early 1990s was lame. All the good graphics programs were made for the Mac and the Amiga. (Adobe stuff, Lightwave, Cinema 4D, TV Paint, etc) and only later ported to the PC.
...I studied "classic" animation my second time around in college. The school I was at was one of the few which had a 16 MM multi plane stand. Yeah it was hard work but very satisfying when I saw the end result. I remember spending days even weeks to produce about a minute of of actual film.
Yeah he Mac was once the creative artist's system as the PC was all about "business" back then. The rise of PC gaming is where that began to change.
I was fortunate enough to animate on films like this before work dried out...
Like a couple other posters, I too started my exposure to the world of 3D art using the DOS command line based POV (Persistance Of Vision), a real pain but incredible results for the time. Since then I have played around with so many 3D and graphics programs that it makes my head spin thinking about it. Would love to see DAZ Studio get more animation friendly!
I discovered DAZ Studio in 2004. At the time I was hooked on playing The Sims (yes, that game does go back that far). I recall that there was quite a community based around modifiying characters and clothing which was quite unofficial yet very creative. I wondered what software was available to make the kind of 3D figures appearing in the new version: The Sims 2. Somehow my search brought me to DAZ Studio and The Sims faded into the background as I adopted a new hobby.
I must say, however, that rendering in those days - although severely lacking in realism compared to today - was not much slower (if any) as we were confined to 3Delight. I never keep any of my renders for more than a couple of months at the outside (my fun comes from creating new scenes and stories and the old ones become so much refuse) so I don't have any of those old 3Delight renders but I'm sure they must have been awful by comparison. I had no idea about lighting, specularity and other material properties so my efforts were probably like some of the worst examples you can still find on Deviant Art to this day.
started out in the distant past using the original version of POV-RAY..
I only aspire to be a 'bumbling amateur'.
Real men created it all with MSPaint :P
As I've said before, I did homebrewed wireframe 3D stuff back in the '70s on NASA computers but my first attempt at 2D computer image drawing & editing was with MSPaint on Win95.
Grew a set of 'nads.
...used Pixel Paint and later this new programme called "Photoshop" on the Mac.