Having trouble with "underboob" clothing fit on buxom models.

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Comments

  • algovincianalgovincian Posts: 2,664
    Causam said:
    Ruphuss said:

    you all think its normal that the customer has to repair ?

    why not saying

    PA do your job

    and i know there are some PAs who do it right

    Old thread, I know, but I agree and as a budding PA (not on DAZ yet, I am cutting my teeth over at CGBytes before I join the big leagues) it is an obsession of mine to figure out the right way to adjust for the things that DS doesn't handle well, this large breast issue being one of them.  Stay tuned.

    Here's a way using native tools:

    https://www.daz3d.com/forums/discussion/205426/yoda-says-use-dforce-to-fight-static-cling

    Hope this helps.

    - Greg

  • Causam3DCausam3D Posts: 216
    Causam said:
    Ruphuss said:
     

    Old thread, I know, but I agree and as a budding PA (not on DAZ yet, I am cutting my teeth over at CGBytes before I join the big leagues) it is an obsession of mine to figure out the right way to adjust for the things that DS doesn't handle well, this large breast issue being one of them.  Stay tuned.

    Here's a way using native tools:

    https://www.daz3d.com/forums/discussion/205426/yoda-says-use-dforce-to-fight-static-cling

    Hope this helps.

    - Greg

    Thanks for the tip Greg.  Generally I handle custom fit morphs using Blender's cloth physics - if I'm just doing a single render and have no intention of distributing the garment, that is my go to method.  I have discovered something though that actually works to get rid of the undertuck and cleavage:

    1: Change edge interpolation from Sharp Edges to Soft Corners And Edges.

    2: Run smoothing iterations up until the undertuck and valleys disappear.

    The drawback with this method is that if you have nice wrinkles in other parts of the garment, they tend to disappear.  It isn't perfect, but for conforming clothing like swimsuits, etc, it is an easy and quick fix.

  • algovincianalgovincian Posts: 2,664
    Causam said:
    Causam said:
    Ruphuss said:
     

    Old thread, I know, but I agree and as a budding PA (not on DAZ yet, I am cutting my teeth over at CGBytes before I join the big leagues) it is an obsession of mine to figure out the right way to adjust for the things that DS doesn't handle well, this large breast issue being one of them.  Stay tuned.

    Here's a way using native tools:

    https://www.daz3d.com/forums/discussion/205426/yoda-says-use-dforce-to-fight-static-cling

    Hope this helps.

    - Greg

    Thanks for the tip Greg.  Generally I handle custom fit morphs using Blender's cloth physics - if I'm just doing a single render and have no intention of distributing the garment, that is my go to method.  I have discovered something though that actually works to get rid of the undertuck and cleavage:

    1: Change edge interpolation from Sharp Edges to Soft Corners And Edges.

    2: Run smoothing iterations up until the undertuck and valleys disappear.

    The drawback with this method is that if you have nice wrinkles in other parts of the garment, they tend to disappear.  It isn't perfect, but for conforming clothing like swimsuits, etc, it is an easy and quick fix.

    You're welcome, @Causam. More methods/options is always good - thanks for taking the time to post.

    The method I outlined seems a bit complicated, but that's only because it was documented in detail. I did so in an effort to help walk people through dForce (which had just come out at the time), but also because I was documenting it for my own purposes, too.

    The scene was designed so that the fit morphs for a bunch of different figure shapes could be created for a given article of clothing. Since it was done inside DS itself, everything could be scripted/automated, including tying the clothing fit morphs to the figure morphs. All of this happens automagically while I'm making a cup of coffee downstairs ;)

    - Greg

  • Rev2019Rev2019 Posts: 180
    edited May 2019

    4 years later and the damn clothes still looks like an vacuum machine have sucked them in place under the boobs.

    why isnt there a solution for this unrealistic cloth fit?

    not all girls have breasts like two flat planks ;)

    there must be an easy way to fix it

     

    Post edited by Rev2019 on
  • Rev2019Rev2019 Posts: 180
    Causam said:
    Ruphuss said:

    you all think its normal that the customer has to repair ?

    why not saying

    PA do your job

    and i know there are some PAs who do it right

    Old thread, I know, but I agree and as a budding PA (not on DAZ yet, I am cutting my teeth over at CGBytes before I join the big leagues) it is an obsession of mine to figure out the right way to adjust for the things that DS doesn't handle well, this large breast issue being one of them.  Stay tuned.

    Here's a way using native tools:

    https://www.daz3d.com/forums/discussion/205426/yoda-says-use-dforce-to-fight-static-cling

    Hope this helps.

    - Greg

    thats WAY too much work

    so you should spend 1 hour for every single pose just to get a decent looking underboob clothfit for the big breasted girls ?

    forget it man.

    Easy fix for this comon!

  • felisfelis Posts: 5,770

    Have you considered some of the breast morphs helpers, such as

    https://www.daz3d.com/sy-clothing-breast-helper-genesis-8-female

  • LeanaLeana Posts: 12,758

    Zev0 fit control can help too. Here's the G8F version: https://www.daz3d.com/fit-control-for-genesis-8-female-s

  • Rev2019Rev2019 Posts: 180

    both of those does nothing with the underboob problem

    still vacuum stucked.

     

    this is an dead end LOL

    clearly the Daz software developers wants plank figured models

  • Rev2019Rev2019 Posts: 180
    edited May 2019
    Causam said:
    Ruphuss said:

    you all think its normal that the customer has to repair ?

    why not saying

    PA do your job

    and i know there are some PAs who do it right

    Old thread, I know, but I agree and as a budding PA (not on DAZ yet, I am cutting my teeth over at CGBytes before I join the big leagues) it is an obsession of mine to figure out the right way to adjust for the things that DS doesn't handle well, this large breast issue being one of them.  Stay tuned.

    Here's a way using native tools:

    https://www.daz3d.com/forums/discussion/205426/yoda-says-use-dforce-to-fight-static-cling

    Hope this helps.

    - Greg

    messed up guide

    you missed to explain half of it.

    as an example how do you change this and where?

    7. Set the Friction for the shirt mats to .001 ?

    and this one

    where do you Add this?

    11. Add a new Influence Weights map

    paint the map?

    really? so we need to do handjob manually?

    where do you paint the map? in photoshop or?

    if yes why dont you explain how you do it and why you need to modifie items outside Daz?

    there is NO OPTION TO PAINT ANYTHING INSIDE DAZ.

    paint the map LOL he must be joking.

    Post edited by Chohole on
  • LeanaLeana Posts: 12,758
    edited May 2019

    Fit control does include morphs to adjust under-breast region.

    And you can definitely paint weight maps in DS, be it dForce weight maps, dFormers maps or maps used to rig a weightmapped figure.

    Post edited by Leana on
  • Causam3DCausam3D Posts: 216

    There's really no EASY and fool proof way of doing this.  dForce does help a lot, but it's important to get yourself familiar with things like friction, and etc.  The "underboob" problem really is a matter of how everything is rigged and skinned within Genesis.  So I've had to teach myself to use dForce, weight maps, and etc.  dForce I'm finding is the best solution for this.  The bottom line is that there is no perfect world.  Every product I've ever made, there have been customers attempt to do something which doesn't work out so well, and it's a matter of working through the issue with them.  Often, an update comes out of that effort.  So rather than be angry over it, try contacting the content artist and seeing if you can get some ideas.  Collaboration goes a long way.  :)

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