Nvidia Creator Ready VS Gamer Ready driver

Is there really a point? I render and I also play on that same rig, so where does that take me? O_o

Comments

  • kenshaw011267kenshaw011267 Posts: 3,805

    I tried the creator driver when it came out and it made no difference in render times. I stuck with the game driver since I do game as well.

    Further optimization might make a difference but I've not heard of such.

  • SixDsSixDs Posts: 2,384
    edited May 2019

    "the top creative applications"

    That's the key to Creator Ready drivers, I believe. They seem to contain optimizations for a select group of highend graphics applications. If you aren't using one or more of those, you probably won't see any benefit (Autodesk Arnold, Unreal Engine 4.22, REDCINE-X PRO, Adobe Lightroom, and Substance Designer by Adobe).

    Post edited by SixDs on
  • LenioTGLenioTG Posts: 2,116

    @RayDAnt 's tests showed that there were no advantages for Daz so far!

  • algovincianalgovincian Posts: 2,562
    SixDs said:

    "the top creative applications"

    That's the key to Creator Ready drivers, I believe. They seem to contain optimizations for a select group of highend graphics applications. If you aren't using one or more of those, you probably won't see any benefit (Autodesk Arnold, Unreal Engine 4.22, REDCINE-X PRO, Adobe Lightroom, and Substance Designer by Adobe).

    Shouldn't Iray be in the list? lol

    - Greg

  • PadonePadone Posts: 3,437
    edited May 2019

    I use the creator ready since I'm not playing too much with the pc. I guess the game ready will have more optimizations for games, while the creator ready could be more optimized and stable for rendering that's what I need.

    For example it seems I have no issues with Optix when using the creator ready. While with game drivers I had issues.

    Post edited by Padone on
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