That's the key to Creator Ready drivers, I believe. They seem to contain optimizations for a select group of highend graphics applications. If you aren't using one or more of those, you probably won't see any benefit (Autodesk Arnold, Unreal Engine 4.22, REDCINE-X PRO, Adobe Lightroom, and Substance Designer by Adobe).
That's the key to Creator Ready drivers, I believe. They seem to contain optimizations for a select group of highend graphics applications. If you aren't using one or more of those, you probably won't see any benefit (Autodesk Arnold, Unreal Engine 4.22, REDCINE-X PRO, Adobe Lightroom, and Substance Designer by Adobe).
I use the creator ready since I'm not playing too much with the pc. I guess the game ready will have more optimizations for games, while the creator ready could be more optimized and stable for rendering that's what I need.
For example it seems I have no issues with Optix when using the creator ready. While with game drivers I had issues.
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I tried the creator driver when it came out and it made no difference in render times. I stuck with the game driver since I do game as well.
Further optimization might make a difference but I've not heard of such.
"the top creative applications"
That's the key to Creator Ready drivers, I believe. They seem to contain optimizations for a select group of highend graphics applications. If you aren't using one or more of those, you probably won't see any benefit (Autodesk Arnold, Unreal Engine 4.22, REDCINE-X PRO, Adobe Lightroom, and Substance Designer by Adobe).
@RayDAnt 's tests showed that there were no advantages for Daz so far!
Shouldn't Iray be in the list? lol
- Greg
I use the creator ready since I'm not playing too much with the pc. I guess the game ready will have more optimizations for games, while the creator ready could be more optimized and stable for rendering that's what I need.
For example it seems I have no issues with Optix when using the creator ready. While with game drivers I had issues.