About Horse and Rider Poses and Dress for Genesis 8

Bonjour

I have bought today this product : Horse and Rider Poses and Dress for Genesis 8

A dforce dress is included but i have tried with differents poses the dforce dress simulation always  don't work : error preparing objet to simulate or error during simulation

Someone have success with this ? which parametres if yes 

Thanks

 

Comments

  • BeeMKayBeeMKay Posts: 7,019

    Do other dForce items work, or is this the first dForce item you are trying?

  • MartialMartial Posts: 431

    the others works generally (around 25-30% fails)

    But  the poses coming with the product (parameters -actor-desordercode) are working good not dforce for some manual pose for gen8femalre

  • Richard HaseltineRichard Haseltine Posts: 109,462

    Is this with the figure in the zero pose to start with, and not overlapping with the horse figure? Are you restarting DS between attempts (once dForce hits an error it seems to be unstable without a restart, or has been in the past).

  • jardinejardine Posts: 1,220
    edited April 2019

    Is this with the figure in the zero pose to start with, and not overlapping with the horse figure? Are you restarting DS between attempts (once dForce hits an error it seems to be unstable without a restart, or has been in the past).

    +1

    if dforce finds an error and says so before it starts processing springs, save and quit and reopen.  it's a memory issue somewhere along the line, i reckon.  if that fails again, it's probably because you have your dforceable figures in a memory-intensive environment, and either your machine or studio itself can't handle your dforceables and maintain geometry awareness of your environment at the same time.

    i could be totally wrong about this.  but from my experience, there is probably a processing overload capability that's intrinsic in the current version of dforce.  on the active level, it doesn't recognize objects unless they've had a dforce modifier applied to them.  but all objects loaded into a scene are *visible* to the dforce engine, when it's looking for objects that do have dforce modifiers applied to them, unless you've turned that visibility off in the parameters tab or the surfaces tab, or both.  so even if dforce is going to wind up ignoring them when it's processing, it has to look at them first, and that seems to put a dent in its ability to process a scene if it's got a lot of geometry going on.   

    if you have a complex memory-intensive environment in the scene, you might try either hiding the environment in the scene panel and running your dforce sim then, or saving your horse and character as a scene subset, loading them into a new scene without your environment, running your sim sans the environment, saving the result as yet another scene subset, and then loading it back into your environment and rendering.  i've had to do this with several environments.  and it's a bit of a pain, but it worked.

    if you've tried to run the sim once and it's immediately failed, though, count on it doing nothing but failing again if you click run again.  it's not going to work after a fail until you quit and restart studio, in a best case scenario.  after that, odds are about 80 percent that it'll fail again until you subtract the geometry/memory demands of your environment. 

    good luck!

    j

     

    Post edited by jardine on
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