Problem starting a scene
Mescalino
Posts: 436
Ok this is what i did:
I saved my file. Closed daz studio. Played a game of anthem started Daz with the file i just saved. (so i did not delete or install something)
This is a part from my log:
2019-04-05 22:56:36.209 Saved image: C:\Users\Patrick\AppData\Roaming\DAZ 3D\Studio4\temp\d15.png
2019-04-05 22:56:36.396 Loaded image Amira_diffuse_1004.jpg
2019-04-05 22:56:36.701 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2019-04-05 22:56:36.939 Loaded image Mask Arms.png
2019-04-05 22:56:36.939 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2019-04-05 22:56:37.302 Loaded image Freckles5-2.png
2019-04-05 22:56:43.413 Saved image: C:\Users\Patrick\AppData\Roaming\DAZ 3D\Studio4\temp\d16.png
2019-04-05 22:56:43.418 Could not resolve : "/C:/Users/Patrick/AppData/Roaming/DAZ 3D/Studio4/temp/d6.jpg"
2019-04-05 22:56:43.419 Could not resolve : "/C:/Users/Patrick/AppData/Roaming/DAZ 3D/Studio4/temp/d9.jpg"
2019-04-05 22:56:43.419 Could not resolve : "/C:/Users/Patrick/AppData/Roaming/DAZ 3D/Studio4/temp/d7.jpg"
2019-04-05 22:56:43.419 Could not resolve : "/C:/Users/Patrick/AppData/Roaming/DAZ 3D/Studio4/temp/d10.jpg"
2019-04-05 22:56:43.419 Could not resolve : "/C:/Users/Patrick/AppData/Roaming/DAZ 3D/Studio4/temp/d4.jpg"
2019-04-05 22:56:43.419 Could not resolve : "/C:/Users/Patrick/AppData/Roaming/DAZ 3D/Studio4/temp/d5.jpg"
2019-04-05 22:56:46.635 Loaded Morph Deltas in 0 min 0.0 sec.
Most interesting are the "could not resolve" errors. Does anyone have a clue where they come from? My character looks fine i dont see anything or any texture missing. Are these files realy important as they are stored in a temp directory.
secondly:
Is there a way to solve that RGB error?
Thanks.
EDIT:
Forget the second issue ;)

Comments
Ok it looks like they have to do with the ultimate freckles : https://www.daz3d.com/ultimate-freckles-for-genesis-8-and-3-females-and-males
But i cant see anything missing. From what i an gather it looks like some tempfile gemerated by the Layered Image Editor combining the skin with the freckles...
But i still find the error strange...
Whenever you use LIE it writes the created image to your temp folder as a .png (which means I am a bit confused about the .jpg temp files).
The whole error is weird indeed. However when i opened that same scene this morning i did not get any errors.
Eventhough im curious as to what happened it does not seem to be an issue anymore.
I guess Daz Studio just was confused by some image file references pointing to no longer existing temp files on load time before they got generated by [LIE] Layered Image Editor.
The scripts like Skin Builder or the Brow replacement products use the LIE functionality to blend in layered textures onto the character. But before they can be used the LIE must generate them and write them to the temp folder. This can take a while and I've also seen situations where Daz Studio tries to load those "d1234.png" whatever image files from the temp folder that where no longer existing. Maybe LIE was too slow and Daz Studio demanded to load the image files from the temp folder by the time it was loading the scene before LIE is finished to generate them.
I don't know if Daz Studio itself cleans up and deletes the temp files by the time you close it or any other program like CCleaner deletes temp files in between.
My suggestion is to bake the LIE generated image files once you are happy with the result. This will avoid having trouble with long loading times of LIE generating and combinig those texture overlays into those temp files everytime you load the scene.
I don't know of an automated process I tend to copy those temp files to a proper folder in my Content Directory somewhere under My Daz3D Libaray/Runtime/Textures/... Then renaming them and replace those image file references in the Daz Studio Surface pane.
There is a Bake option in the Surfaces pane Option Menu but I have no idea how to use it - anyone knows about?