No HD, No Peace! Or... A little peace? I dunno...

2

Comments

  • If "Pro" doesn't include actual "professional" components, then is it really "Pro"?

    I think of the HD morphs as "Pro".  The Pro Bundles should include them.

  • AllenArtAllenArt Posts: 7,175
    edited February 2019

    I can recall one speciifc person who dislikes the HD and announces they won’t buy it even if it is free as part of a bundle offer.

     But most people I think seem to want it. I think the reason it isn't included is because its a cash grab. People will pay extra for it, so they sell it as a different product.

    Yes, I remember who it was too. I seem to remember others saying they were ok with it not being included but the overwhelming consensus was that people felt it should be in the pro bundle at the least.

    Laurie

    Post edited by AllenArt on
  • DripDrip Posts: 1,237
    Hey Daz, put all the 7 HD Add-On's in fastgrab

    This SO much! Every time I buy some pro bundel, I look through all the addons available, add every addon that I'd like to have on my wishlist (no, not every addon is of interest to me), and then close the tabs for the stuff that I decide not to include in my purchase, so the addons that I'll eventually want will still be on my wish list. Well, the amount of HD addons on my wishlist keeps growing, but so far, I haven't been pursuaded to actually buy any one of them. Sorry, but they're overpriced for the limited use they provide. Even the few times they were on discount, I could generally find something at least as useful (an outfit, lighting set, environment, you name it, even poses!) costing only half as much. Meaning, that for the price of 1 HD addon, I could get two other desirable and useful things.

    Just look at I13's recent sales: I bought a number of things on those sales that were actually a bit lower on my wishlist, since I do not have an immediate use for them. I don't see myself making renders of a restaurant anytime soon, but incase I ever want to, I now have several detailed useful environments with a ton of props. And although it takes some effort, I can make pretty much any pose manually. But I still grabbed a good number of pose packs in those sales.
    On the other hand, if I want to make a detailed closeup of a figure, I'll just wing it and skip the HD component, or experiment with HD details from other figures. Or use a G3 figure, which had the HD morphs more commonly included. Leaving HD component out of the Pro Packs isn't exactly a good way to have people move from G3 to G8. Many people are still reluctant to move from G3 to G8. Loosing the option for HD features on the transition won't pursuade them.

  • nicstt said:
    glaseye said:

     

    I use HD morphs (not Daz ones as I don't buy em) on various figures; they usually add extra realism, sometimes they don't suit the figure shape, but this is unusual.

    Where do you get them? Are they good?

  • I can recall one speciifc person who dislikes the HD and announces they won’t buy it even if it is free as part of a bundle offer.

     But most people I think seem to want it. I think the reason it isn't included is because its a cash grab. People will pay extra for it, so they sell it as a different product.

    Tha actually why I usually don't get the HD morphs. I'm not against selling products - no profit means no Daz, no Daz means I'm risking my credit card on other sites again - but my refusal to get them has to do with the pricing. Taking Zelara, for instance, the base figure with PC comes to $31.47. The HD morph for Zelara is $27.97. That's less than a 4 dollar difference. I'm not a modeler by any stretch so I don't know the work involved, but I can't justify buying the figure a second time to get some wrinkles on the knees and ankles when for that same amount I can pick up an OutOfTouch bundle with an HD character that comes with hair and outfit, especially when all but the skimpiest outfits are going to cover up the HD zones anyway!

  • Serene NightSerene Night Posts: 17,704

    Considering pas are selling daz figures with hd morphs included the idea of not including them in pro bundles with the characters they are designed for strikes me as odd. I can understand leaving them out of the starter pack but not putting them in pro is like leaving off the genitals. 

  • Considering pas are selling daz figures with hd morphs included the idea of not including them in pro bundles with the characters they are designed for strikes me as odd. I can understand leaving them out of the starter pack but not putting them in pro is like leaving off the genitals. 

    Imagine the outrage (and how much more money they'd make) if the genitals were a separate package that cost almost as much as the model... XD

    (Also, can I take this moment to say "for the love of dog and all that's holy, thank you for making the ken/barbie junk the default..." I'm really not anti-nudity in any way, shape, or form, and I don't think I ever would have guessed how nice it would be to NOT look at a winkie every time I pose a male character without it being hidden... So, that's nice.)

     

    Hey, wait... TheKen/Barbie junk IS the default... Why do PAs have to use awkward, "oh, I see, we're five."-looking swimsuits for anatomy renders? Do they just do it to keep the winkies and snooches alive in the imagination of the people who use the software for... shall we say... "romantic" purposes?

     

  • Serene NightSerene Night Posts: 17,704

    Personally I prefer my characters intact... and would pay for improved male gens. The ones gen 8 uses are just the gen 3 ones upcycled.

    Leaving them off is like leaving a nose off a character...but I am told this is not possible and male gens are only used for porn so if I want better gens I need to go elsewhere. 

  • Leaving them off is like leaving a nose off a character

    Well... Not in any modern human culture. This is pretty noticeable, all told. 

    image

    Whether he has a - wait, I better say "anatomical element" - not so much.  And, if for some reason that's totally not porn related, all you ever make is renders of life drawings, classical Greek statuary, and clothing optional bush tribes, it's what... A mouse click or two?  

    Mind you, I'd sign any petition you want if there wasn't the option to make it anatomically correct - I can't really support censorship in almost any form - but if all you have to do is click a button, and you can save it in that state if it really brings you down to not get poked in the eye the moment the figure loads, that's not censorship, it's just a trivial inconvenience. 

    For the most part, my whole thing on that is just that it just surprises me that it's pleasant enough to notice. I've been a professional artist of some variety most of my adult life, and I'm usually pretty incensed if, say, an anatomy reference book covers up parts its publishers consider "offensive".  Yes, I'm "gold star" but I don't hate men by any stretch of the imagination, or their anatomical elements, so it genuinely surprises me that I find the ken doll mode valuable. 

    As I said before, I don't think it ever would have even occurred to me that it'd be a valuable boon to not have them load automatically, but it kinda is. If the next gen loaded natural and I could buy a $20 plug-in to make the load ken-doll, I think I might be tempted. ('Course, I wouldn't buy it - I'd just save them Kenned out, and work that way, but still.)

     

  • I was the one who complained, and I still believe that it should be optional. But that's just my opinion.
  • nicstt said:
    glaseye said:

    AFAIK, the HD add-ons are optimized for their targeted 'figure'. As such, they're probabbly not that useful for me, as I intend to tinker around (mix and match) with various shapes. Also using it means heavier on the system-resources. So while HD is no show-stopper for me, it's also not an incentive for me to buy the bundle. As such I may prefer something else in place of the HD morphs.....

    I use HD morphs (not Daz ones as I don't buy em) on various figures; they usually add extra realism, sometimes they don't suit the figure shape, but this is unusual.

    Not Daz ones?  May I ask where?  When you say 'various figures', do you mean, still, variations on G3/G8? 

  • I was the one who complained, and I still believe that it should be optional. But that's just my opinion.

    Why? How could something marketed for professional work possibly justify not including the HD model? I make VN's as a way to make extra money and all my renders are HD and it is very obvious when I don't use an HD model. Do you buy pro bundles? What do you do with them?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,097
    edited February 2019
    nicstt said:
    glaseye said:

    AFAIK, the HD add-ons are optimized for their targeted 'figure'. As such, they're probabbly not that useful for me, as I intend to tinker around (mix and match) with various shapes. Also using it means heavier on the system-resources. So while HD is no show-stopper for me, it's also not an incentive for me to buy the bundle. As such I may prefer something else in place of the HD morphs.....

    I use HD morphs (not Daz ones as I don't buy em) on various figures; they usually add extra realism, sometimes they don't suit the figure shape, but this is unusual.

    Not Daz ones?  May I ask where?  When you say 'various figures', do you mean, still, variations on G3/G8? 

    well Poser has HD morphs too and can interpret the DAZ ones too on DSON imported compatible figures 

    theirs are not encrypted but AFAIK work in Poser only

    anything for DAZ studio is not legally possible  (if it even can made)  to use without being a PA.

    nscitt is a PA 

    Once you move out of DAZ studio any number of softwares can have some sort of HD morph implantation, Unreal game engine one example and no doubt Maya and Max proprietary to that software. 

    Post edited by WendyLuvsCatz on
  • nicstt said:
    glaseye said:

    AFAIK, the HD add-ons are optimized for their targeted 'figure'. As such, they're probabbly not that useful for me, as I intend to tinker around (mix and match) with various shapes. Also using it means heavier on the system-resources. So while HD is no show-stopper for me, it's also not an incentive for me to buy the bundle. As such I may prefer something else in place of the HD morphs.....

    I use HD morphs (not Daz ones as I don't buy em) on various figures; they usually add extra realism, sometimes they don't suit the figure shape, but this is unusual.

    Not Daz ones?  May I ask where?  When you say 'various figures', do you mean, still, variations on G3/G8? 

    well Poser has HD morphs too and can interpret the DAZ ones too on DSON imported compatible figures 

    theirs are not encrypted but AFAIK work in Poser only

    anything for DAZ studio is not legally possible  (if it even can made)  to use without being a PA.

    Once you move out of DAZ studio any number of softwares can have some sort of HD morph implantation, Unreal game engine one example and no doubt Maya and Max proprietary to that software. 

    In a word, phooey.  :-D

  • I was the one who complained, and I still believe that it should be optional. But that's just my opinion.

    Why? How could something marketed for professional work possibly justify not including the HD model? I make VN's as a way to make extra money and all my renders are HD and it is very obvious when I don't use an HD model. Do you buy pro bundles? What do you do with them?

    It's the difference in what we consider the best value for our spent dollar. I don't use HD in my renders, unless it's something universal like the muscle morph sets or similar, and you seem to prefer having the figure specific HD included and lose something that is less useful to you. Which is why I'd like to see a weekly or semi-weekly build a bundle option be implemented in the store.
  • Serene NightSerene Night Posts: 17,704
    edited February 2019

     

    Leaving them off is like leaving a nose off a character

    Well... Not in any modern human culture. This is pretty noticeable, all told. 

    image

    Whether he has a - wait, I better say "anatomical element" - not so much.  And, if for some reason that's totally not porn related, all you ever make is renders of life drawings, classical Greek statuary, and clothing optional bush tribes, it's what... A mouse click or two?  

    Mind you, I'd sign any petition you want if there wasn't the option to make it anatomically correct - I can't really support censorship in almost any form - but if all you have to do is click a button, and you can save it in that state if it really brings you down to not get poked in the eye the moment the figure loads, that's not censorship, it's just a trivial inconvenience. 

    For the most part, my whole thing on that is just that it just surprises me that it's pleasant enough to notice. I've been a professional artist of some variety most of my adult life, and I'm usually pretty incensed if, say, an anatomy reference book covers up parts its publishers consider "offensive".  Yes, I'm "gold star" but I don't hate men by any stretch of the imagination, or their anatomical elements, so it genuinely surprises me that I find the ken doll mode valuable. 

    As I said before, I don't think it ever would have even occurred to me that it'd be a valuable boon to not have them load automatically, but it kinda is. If the next gen loaded natural and I could buy a $20 plug-in to make the load ken-doll, I think I might be tempted. ('Course, I wouldn't buy it - I'd just save them Kenned out, and work that way, but still.)

     

    Well, we’ll have to disagree. I can tell right away if a male character has his elements by looking at his groin, unless the character is wearing loose clothing it’s pretty easy to tell and most daz male clothing is pretty tight.

    Too many pas seem to not realize that there should actually something in a character’s pants and men’s groins and pelvises are not the same as a female crotch.

    So yeah, it’s apparent to me.

    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,704
    I was the one who complained, and I still believe that it should be optional. But that's just my opinion.

    Why? How could something marketed for professional work possibly justify not including the HD model? I make VN's as a way to make extra money and all my renders are HD and it is very obvious when I don't use an HD model. Do you buy pro bundles? What do you do with them?

    I think you’ve misquoted me. That is not my position at all.

  • XenomorphineXenomorphine Posts: 2,421
    edited February 2019

    It might not matter, but the HD additions can be ridiculously expensive for what they are! There should at least be an option to get them and the base figure for a slightly reduced combined price.

    Post edited by Xenomorphine on
  • It might not matter, but the HD additions can be ridiculously expensive for what they are! There should at least be an option to get them and the base figure for a slightly reduced combined price.

    I'm certainly not spending $30US for them when many PA's include them for free with the non "signature" (for lack of a better term) characters.

  • LeanaLeana Posts: 12,763
    edited February 2019

    Do you buy pro bundles? What do you do with them?

    At a guess, renders which don't include a close up shot and where HD morphs wouldn't be noticeable anyway?

    I personally don't use HD morphs most of the time, so having them included in the bundle is not a selling point to me. If they're a free addition to the bundle why not, but I wouldn't pay extra for them.

    Post edited by Leana on
  • I never pay full price for the HD. I get it when the figure comes out on sale
  • It might not matter, but the HD additions can be ridiculously expensive for what they are! There should at least be an option to get them and the base figure for a slightly reduced combined price.

    I'm certainly not spending $30US for them when many PA's include them for free with the non "signature" (for lack of a better term) characters.

    The difference is that the PA is generally using the HD as a critical part of the character in some way, rather than it being an add-on to the figure like the ones for the DAZ Named and Numbered figures.
  • AJ2112AJ2112 Posts: 1,417

    I've never purchased HD.  What is HD and how is it used ? thanks. 

  • AJ2112 said:

    I've never purchased HD.  What is HD and how is it used ? thanks. 

    HD, as handled by DAZ Studio, is a way of adding details to a model that is independent of the textures applied to the figure. Instead of using a normal map for details, the additional details are sculpted into the model at a much higher subdivision level than is usually used by DAZ Studio. This higher detail model becomes the basis for an HD morph for the character.
  • wolf359wolf359 Posts: 3,931
    edited February 2019

    It's the difference in what we consider the best value for our spent dollar. I don't use HD in my renders, 

     

    As an animator ,who renders in other programs, I have no use for HD morphs
    They only choke up RAM in animation renders in DS.

    Considering that Daz does desire to have their content used 
    outside of Daz studio, I can understand why there is no "compulsary"
    requirement.

    I Just wish it was easier to make my own normal Maps
    like the ones that came with Ivan 7 or Darious 6

    Here is Ivan 7 exported  to C4D at zero subD
    But rendered for this animation with his excellent normal maps to
    give the appearance of detail. 

    IVAN.jpg
    1276 x 721 - 190K
    Post edited by wolf359 on
  • Oso3DOso3D Posts: 15,085

    Personally, I like HD details primarily for monster stuff ;)

    Like, my Oolong character has head spikes with fairly well defined points. That would be pretty much impossible without HD, and Normals wouldn't help.

    Wrinkles and pores and similar can, IMO, be handled adequately by Normals. Which isn't to say HD details are bad, just less necessary in these cases.

     

  • I've always thought that packaging them separately was a bit shady. I buy a lot of Daz stuff and it pisses me off to have to pay separately for a better version of the figure that I just purchased. I would much prefer that they price them a bit higher knowing that everyone would only use the better version. I honestly don't understand the logic behind the separation of the two.

  • I've always thought that packaging them separately was a bit shady. I buy a lot of Daz stuff and it pisses me off to have to pay separately for a better version of the figure that I just purchased. I would much prefer that they price them a bit higher knowing that everyone would only use the better version. I honestly don't understand the logic behind the separation of the two.

    For some people the SD morphs and normal maps are all they need, and depending on how and where they are used HD morphs can impact performance.

  • LeanaLeana Posts: 12,763

    I would much prefer that they price them a bit higher knowing that everyone would only use the better version.

    Except that, as a few users pointed out, not everyone uses "the better version" as you say. If you're not doing a closeup shot or a huge image then using HD morphs is often pointless as you wouldn't see the details anyway.

  • DripDrip Posts: 1,237

    I've always thought that packaging them separately was a bit shady. I buy a lot of Daz stuff and it pisses me off to have to pay separately for a better version of the figure that I just purchased. I would much prefer that they price them a bit higher knowing that everyone would only use the better version. I honestly don't understand the logic behind the separation of the two.

    For some people the SD morphs and normal maps are all they need, and depending on how and where they are used HD morphs can impact performance.

    However, even if the HD morphs are included in (for example) the pro-package, they are not required to use the figure. The figure simply comes in two versions: normal and HD. Simply pick the one you need for the render you're working on. If someone wants to use HD morphs for a character that stands only 300 pixels tall on the screen, just to claim that the character is rendered in HD, then that's his or her problem, and if that person then whines about the long render times, I'll only laugh about his or her ignorance (and maybe even enjoy pointing out that ignorance).

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