DraagonStorm's V4 Skins Auto Converter for Genesis 2 Female-- How do you use it?

alkenalken Posts: 269
edited September 2013 in The Commons

I can't find any documentation on how this works...any help would be appreciated.

Thanks,
Al

Post edited by alken on
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Comments

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    Are you talking about the V4 Shape for Genesis 2 Female(s) by Mallen Lane? If so then there isn't much to it. The V4 Shape for Genesis 2 includes an alternate UV set for Genesis 2 Female that fits V4 textures. All you have to do is apply your V4 texture to Genesis 2 Female, and then in the Surfaces Pane make sure that the UV set is the V4 UV for all surfaces.

  • alkenalken Posts: 269
    edited December 1969

    Hi, I'm referring to the new product from DraagonStorm. Thanks.

  • Cayman StudiosCayman Studios Posts: 1,138
    edited April 2014

    Yes, I agree there should be some sort of instruction with this. But the process is quite simple:

    1) Load and select Genesis 2 Female;

    2) Go to DAZ Studio Formats > My Library > People > Genesis 2 Female > Scripts > V4 Skins Auto Converter and click on New Surfaces For Old;

    3) A dialog box will open and you have to navigate to the .png image which represents the Skin texture you want converted;

    4) Once that image (which can include Make-up options) is selected the script will run placing the requisite textures and settings onto the surfaces of G2F.

    What this converter does not do is actually produce a new .duf file. It is also quite annoying that each time you want to try out a texture you have to re-navigate back from the default Runtime/libraries folder in the dialog box. So if you want to try out several make-up options this can become quite tedious. It should at least open in the last used folder. (EDIT: This has now been amended in an update so that it will open in the last used folder. Thanks, DraagonStorm. ;-) )

    But these are minor quibbles. It is a useful thing to have.

    Post edited by Cayman Studios on
  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    Gotcha, well here's a link to the readme: http://docs.daz3d.com/doku.php/public/read_me/index/17102/start

    From what it looks like this is just a script. Scripts can be run from the Content Library Pane or the Smart Content Pane by double clicking on the script.

    I haven't used this myself, so I'm guessing that the script is intuitive, or that there are guides in the script to help you as you use it. To get started though you just need to double click the script icon to run it.

    You should be able to find the script in the Smart Content Pane under Utilities:Scripts or in the Content Library Pane under DAZ Studio Formats/My Library/People/Genesis 2 Female/Scripts/v4 Skin Auto Converter

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    I'm sorry guys... I was told this was going to release on the 26th !!!

    Here's a link to a YouTube example of how to use this script..

    How To Use: V4 Auto Converter To Genesis 2 Female(s)

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    This script does not have an interface. With Genesis 2 Female selected. You will find in the People:Genesis 2 Female:Scripts folder a folder called 'New Surfaces for Old' (that was the original name of the product, but I was DAZ said that the name would confusing, And I had to agree ;) ) Open the folder and double click on the New Surfaces For Old.dse icon.

    A window will pop up defaulted to your DAZ default runtime\libraries folder. Locate the V4 Mat file you want to apply to G2F and select it and then press the Open button... And that's all there is to it.

  • alkenalken Posts: 269
    edited December 1969

    Thanks to all for your help.

  • Richard HaseltineRichard Haseltine Posts: 107,869
    edited December 1969

    Remember that you can right-click on the script in the content pane and select Create Custom Action to add it to your Scripts menu (and add the Scripts menu if you don't have one yet), so that you don't have to find it in the library every time.

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    Remember that you can right-click on the script in the content pane and select Create Custom Action to add it to your Scripts menu (and add the Scripts menu if you don't have one yet), so that you don't have to find it in the library every time.

    Thank you Richard... I kinda forgot about that... And I have some other scripts setup like already ;)

  • SimonJMSimonJM Posts: 6,067
    edited December 1969

    I was a little confused, at first, with the file viewer showing .png files, but it works nicely.
    I do, potentially, have an issue, but that may not be anything to do with this product (UV mismatch when 'exported' to Octane) but will do some investigation.

  • MarieahMarieah Posts: 518
    edited December 1969

    I don't know if this is just me, but when I tried it several times, the V4 texture did not apply to the ears.

    When I did my skin conversion manually (by applying the V4 texture to V4, saving as .duf then applying to Gen 2, it applied to the ears perfectly.

    Has anybody replicated this, or am I doing something wrong?

  • DraagonStormDraagonStorm Posts: 748
    edited September 2013

    Marieah said:
    I don't know if this is just me, but when I tried it several times, the V4 texture did not apply to the ears.

    When I did my skin conversion manually (by applying the V4 texture to V4, saving as .duf then applying to Gen 2, it applied to the ears perfectly.

    Has anybody replicated this, or am I doing something wrong?

    Hmmm.. That was something that did come up in testing and was fixed.

    I downloaded and installed the version from the store, and it's doing the ears??? Not sure what the issue may be.

    Post edited by DraagonStorm on
  • RiffulRifful Posts: 0
    edited December 1969

    Does this convert all variations of makeup at once (like a batch converter)? or do you have to load each one individually?

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    cjdean said:
    Does this convert all variations of makeup at once (like a batch converter)? or do you have to load each one individually?

    Each one individually...

  • gabriel.delacruzgabriel.delacruz Posts: 82
    edited December 1969

    Thanks for the video. :-D
    Should you add all of this to the product page? It really wastes time to have to go through trial and error before finding this thread.
    Cheers!

  • KharmaKharma Posts: 3,214
    edited December 1969

    I find when converting V4 to V6 the eyes have a very dull look to them. Is there something I am not doing during the conversion so the eyes transfer correctly?

  • GnotMeGnotMe Posts: 131
    edited December 1969

    This program along with a number of others by other vendors really require some understanding of the "file organization" behind objects and characters, such as V4/M4 ,V5/M5, V6/M6 etc.) that most beginners do not have. They also require more than two or three steps to carry out.

    There is nothing in the description of the product that tells the potential buyer that this NOT as simple as putting a different texture set on a character of the same class, such swapping textures from one V4 character to another) ) which in fact is just a single click and does not require much expertise.

    Part of the fault lies with DAZ3D because

    1 They which no longer have user feedback to appear next to a product

    2 They do not require the README.txt file access next to the product prior to purchase (this is something we have requested time and time again, and which you find on Renderosity posted with every product. A very few developers, put a link to a user manual in the description itself - extremely rare but much appreciated. The purchaser needs to know more about the product before buying it.


    3 They fail to require that developers describe the level of knowledge that the user should have (such as Beginner, Intermediate, Expert).

    The remainder of the fault lies with the Developers because they could possibly write some step by step interactive instructions into the script, I think, but they fail to have the imagination to make things as easy and efficient for the user as they could. They need to be sure to automate all of the steps needed to accomplish a goal, so that the user is not left to perform these time consuming (to them) and often potentially confusing steps manually.

    Could not this V4 skins Autoconverter for Genesis 2 Female program find the location of the needed files and select them etc. so that the user would not have to do that. After all, as soon as you select V6 character whose texture map you wish to change, the program knows its identity, right ? Then, when the user finds and selects V4 character texture map clicks it, the program now knows the identity of this file also, which presumable has links to all of its component parts, no ? Or is this impossible ? What did I get wrong ?

    Some developers, put a link to a user manual in the description itself, which is very rare but much appreciated

  • Timmy TigerTimmy Tiger Posts: 5
    edited December 1969

    Well I've got it working (works GREAT!) but the finger and toe Materials nails don't seem to line up ... Draagonstorm can you shed some light on this? Yes, I've double checked the UV to Victoria 4 setting ...

    Tim

  • Timmy TigerTimmy Tiger Posts: 5
    edited December 1969

    I am so BAD.............. Triple checked my UVs and THERE was the ugly beast ..... Solved ... Just UVs EVERYWHERE in Surfaces and the Draagonstorm scrip ROCKS!

    Tim

  • Muon QuarkMuon Quark Posts: 567
    edited December 1969

    Cayman said:
    Yes, I agree there should be some sort of instruction with this. But the process is quite simple:

    1) Load and select Genesis 2 Female;

    2) Go to DAZ Studio Formats > My Library > People > Genesis 2 Female > Scripts > V4 Skins Auto Converter and click on New Surfaces For Old;

    3) A dialog box will open and you have to navigate to the .png image which represents the Skin texture you want converted;

    4) Once that image (which can include Make-up options) is selected the script will run placing the requisite textures and settings onto the surfaces of G2F.

    And then what? Save it as a material preset in the G2F Females?

  • Muon QuarkMuon Quark Posts: 567
    edited February 2014

    DAZ_jared said:
    Gotcha, well here's a link to the readme: http://docs.daz3d.com/doku.php/public/read_me/index/17102/start

    That is NOT a readme.

    EDIT: It's a readme but not helpful.

    Post edited by Muon Quark on
  • Muon QuarkMuon Quark Posts: 567
    edited December 1969

    Nevermind. I've been trying for hours to figure out the best way to convert V4 textures to G2F. I'm going to return this product and go back to the way I was doing it, which takes longer but is easier to do. I thought this script would be easier but it's not.

  • RhaleRhale Posts: 78
    edited March 2014

    I'm getting the issue with the texture not being applied to the ears. Was this ever resolved?

    (The script is setting the ears to the V4 UV set, but is not applying the texture).

    Post edited by Rhale on
  • SarunaSaruna Posts: 50
    edited December 1969

    You have to select ears in Surface-Tab and change at "UV Set" from Victoria 4 to Base Female.

    uv_map_ear.png
    847 x 531 - 192K
  • NovicaNovica Posts: 23,923
    edited December 1969

    Cayman said:
    Yes, I agree there should be some sort of instruction with this. But the process is quite simple:

    1) Load and select Genesis 2 Female;

    2) Go to DAZ Studio Formats > My Library > People > Genesis 2 Female > Scripts > V4 Skins Auto Converter and click on New Surfaces For Old;

    3) A dialog box will open and you have to navigate to the .png image which represents the Skin texture you want converted;

    4) Once that image (which can include Make-up options) is selected the script will run placing the requisite textures and settings onto the surfaces of G2F.

    And then what? Save it as a material preset in the G2F Females?

    This never got answered. I haven't used the product yet, but will shortly, so after you get this working, what do you do? Thanks.

  • NovicaNovica Posts: 23,923
    edited December 1969

    Kharma said:
    I find when converting V4 to V6 the eyes have a very dull look to them. Is there something I am not doing during the conversion so the eyes transfer correctly?

    This wasn't answered either.

  • SimonJMSimonJM Posts: 6,067
    edited December 1969

    Novica said:
    Cayman said:
    Yes, I agree there should be some sort of instruction with this. But the process is quite simple:

    1) Load and select Genesis 2 Female;

    2) Go to DAZ Studio Formats > My Library > People > Genesis 2 Female > Scripts > V4 Skins Auto Converter and click on New Surfaces For Old;

    3) A dialog box will open and you have to navigate to the .png image which represents the Skin texture you want converted;

    4) Once that image (which can include Make-up options) is selected the script will run placing the requisite textures and settings onto the surfaces of G2F.

    And then what? Save it as a material preset in the G2F Females?

    This never got answered. I haven't used the product yet, but will shortly, so after you get this working, what do you do? Thanks.
    Yes, that is what you would do - either 'piecemeal' to allow yourself the luxury of using the textures as you would have originally: overall skin, eyes, lips, makeup etc., or wholesale for the entire character. Where you'd save it would be up to you, but in my manual handling of this I was, in effect, duplicating the original folder name/structure under the G2F folder.

  • SimonJMSimonJM Posts: 6,067
    edited December 1969

    Novica said:
    Kharma said:
    I find when converting V4 to V6 the eyes have a very dull look to them. Is there something I am not doing during the conversion so the eyes transfer correctly?

    This wasn't answered either.
    It's possible the reflection surface may be getting in the way, you may want to take a look at that and, if needs be, dialling opacity down to 0%

  • NovicaNovica Posts: 23,923
    edited December 1969

    Thank you SimonJM :)

  • Yonas AngYonas Ang Posts: 108
    edited January 2015

    Can this software convert .png, .jpg, .tif images for the skin texture? Or just one of them? Or just converting the morph?

    Post edited by Yonas Ang on
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