Does dforce suck?

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  • Sven DullahSven Dullah Posts: 7,621

    Ah yes, things are either perfect, or useless, and there is no in between. Thanks for the reminder.

    This thread has gotten me wondering about using a wind node with negative values, may have to try that out this weekend. Don't suppose anyone else has already tried it?

    Hmm let us know if it sucks... I tried to scale the windnode to create a hurricane with no luckindecision

  • manekiNekomanekiNeko Posts: 1,395
    edited January 2019

    7.5 on the richter:D Actually should have done this properly, but was a bit impatient, tried simulating the whole US2 in one session... may have another go at it later...

    also thinking Jumbo Jet crash sitecool

    1) welcome to Dforce City! where your life becomes an abstract/surrealist nightmare XDD  laugh

    2) nice! ideal for creating wrecked cars/vehicle ^^ (i'm serious on this one)

    3) ehhh.. nsfw cars??? devil

    4) i officially vote for implementing dforce on all police cars!! cheekyyes

    Post edited by manekiNeko on
  • SaiyanessSaiyaness Posts: 715

    dForce nightmare renders are the best. More! 

  • Sven DullahSven Dullah Posts: 7,621
     

    3) ehhh.. nsfw cars??? devil

     

    ........

  • AllenArtAllenArt Posts: 7,140
    edited January 2019
    Hylas said:

    DForce is perfect and it always goes perfectly, it never ever makes any mistakes, because it's perfect in its perfection:

     

    It do make a lovely explosion when it does explode, doesn't it? LOL I've had really good luck with it so far, on clothes I've made for Poser's cloth room and even on some conformers. Conformers take more work, but they're doable if you're the patient type ;).

    Laurie

    Post edited by AllenArt on
  • Sven DullahSven Dullah Posts: 7,621

    blush

  • SorelSorel Posts: 1,389

    7.5 on the richter:D Actually should have done this properly, but was a bit impatient, tried simulating the whole US2 in one session... may have another go at it later...

    also thinking Jumbo Jet crash sitecool

    Poor thing!

    Cars are fun:)

    Occationally I use it as supposed to:)

    This is actually pretty cool. I'm hoping they are working on giving us proper functionality for this type of stuff.

  • OstadanOstadan Posts: 1,123

    When it explodes, I hear my Mac fans revving like crazy as the first alert that something is wrong.  It must burn spectacular amounts of processor.

  • grinch2901grinch2901 Posts: 1,246

    There are three things from VWD that I'd like to see replicated in dForce:  the ability to drag cloth around during the sim for better control of the draping, the ability to stop a sim and resume from where you left off, and the ability to change parameters during that pause.

    For example, you can let the cloth settle reasonably (drag it around to get it in the right spot) and then pause sim. Add wind, resume sim. et cetera.  If dForce let me do those things too, I'd never look back.

  • Sven DullahSven Dullah Posts: 7,621
    Sorel said:

    This is actually pretty cool. I'm hoping they are working on giving us proper functionality for this type of stuff.

    Exactly my thoughts:)

    Ostadan said:

    When it explodes, I hear my Mac fans revving like crazy as the first alert that something is wrong.  It must burn spectacular amounts of processor.

    Yup Mac user here too, that's the only time I actually can hear the fans. Even rendering in two DS instances simultaneously won't make them speed up noticeably.

  • TimbalesTimbales Posts: 2,221
    Timbales said:
    No, I don't think so. There's a learning curve, but it can produce some nice results. I recommend getting this: https://www.daz3d.com/dforce-master-cloth-simulation-presets. Makes using dforce a lot easier.

    This is Classic Casual for V4 on V7. I do not have the V4 clone or clothing fit tools for V7. This was manually parented to V7, then adjusted for general shape using it's full body presets. I applied the dforce modifier, then used the presets in package quoted above. I think the results are nice.
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  • IvyIvy Posts: 7,133
    edited January 2019

    this is just my opinon  & I am using older 2 - 980 ti's 8gig cards. But  I think deforce is pretty good improvement over  optitex dynamic clothing.  I only to seem to have issues with it in animating deforce clothing over 90 keyframes..  i think mostly because I tend to run out of gpu before the simulation is completed. and it crashes daz, and a there are a few other things that can make deorce run unstable as well.   so I am hoping in a little time daz can improve the simulations GPU consumption and I can upgrade to better graphic cards and will be able utilize deforce full capabilities.. Other wise  for rendering still images  deforce works well for me and gives fabulous results.  the new deforce magnet that just came out today should be a big help as well once i get the hang of using it. I look forward to see what else daz comes out with. I am hoping for better IK/FK with hard surface pinning capabilities that would be a huge improvement for my use of daz.

    Post edited by Ivy on
  • MattymanxMattymanx Posts: 6,878

    Optitex:

    While it is limited to the cloth items made for it, its strongest feature is the ability to be able to do as many drapes you want on an item with out resetting the cloth each time.  Also you can go from an animated drape to a static drape and back as you need to.  So instead of starting off with the clothing in the default shape, you can do a static drape first and then switch to a animated drape to finish it off.  I personally find the clothing results easier to achive with OptiTex.  However it can be unforgiving if caught on something and it really does not like layering over other clothing items like bras.

     

    dForce:

    While I have played with this a lot less, its ability to work on any item is its top feature.  Clothes that are made for dForce work far better then those that are not.  Another strength is how easy it is at doing simple things like blankets and clothing draped on furniture.  It can achive these a lot faster with far less hassle then Optitex can.

     

    Like anything, both have their learning curves and work differently, meaning different methods for the same (if possible) results.

  • Im really happy with dforce. Thats not to say it dosent still need work, 'cause it does, but if there was no further developement on dforce ever, id still be happy with it.

  • Oh so hey, by the way, negative stength does work! Haven't done more than just test it out quickly, so not sure how strictly it is a tunnel rather than a point.

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,713

    Oh so hey, by the way, negative stength does work! Haven't done more than just test it out quickly, so not sure how strictly it is a tunnel rather than a point.

    Yay Dforce DOES suck

  • CometsComets Posts: 87

    Dforce is pta, slow, clunky, unfriendly, unpredictable, and it would suck to not be able to use it because you can do great things with it.

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,713
    Comets said:

    Dforce is pta, slow, clunky, unfriendly, unpredictable, and it would suck to not be able to use it because you can do great things with it.

    HAHA that just means one's hardware sucks cheeky

  • CometsComets Posts: 87

    HAHA that just means one's hardware sucks cheeky

    Truth. This hobby is a reality check on thinking your rig is good enough.

  • Im really happy with dforce. Thats not to say it dosent still need work, 'cause it does, but if there was no further developement on dforce ever, id still be happy with it.

    Same. I love using it so much. Rarely do I have issues. With explosions I can almost always get it figured out. And I'm going to have to try the negative gravity/wind tunnel thing mentioned above. Sounds like something fun to experiment with.
  • Sven DullahSven Dullah Posts: 7,621
    edited January 2019

    Good to know it sucks=) Anyone knows if the wind node scale is absolute or relative? I'd like to blow away a city but couldn't get it to work:) Tried removing the limits, hmm may be I did something wrong...it's happened a few timessmiley

    Post edited by Sven Dullah on
  • MattymanxMattymanx Posts: 6,878

    Oh so hey, by the way, negative stength does work! Haven't done more than just test it out quickly, so not sure how strictly it is a tunnel rather than a point.

    Yay Dforce DOES suck

    ANd if you use the wind tool, it blows too! ;)

  • Noah LGPNoah LGP Posts: 2,556
    edited January 2019

    ...

    Post edited by Noah LGP on
  • AllenArtAllenArt Posts: 7,140
    Mattymanx said:

    Oh so hey, by the way, negative stength does work! Haven't done more than just test it out quickly, so not sure how strictly it is a tunnel rather than a point.

    Yay Dforce DOES suck

    ANd if you use the wind tool, it blows too! ;)

    HA! :P

    Laurie

  • wolf359wolf359 Posts: 3,750
    edited January 2019
    Mattymanx said:

    Optitex:

    While it is limited to the cloth items made for it, its strongest feature is the ability to be able to do as many drapes you want on an item with out resetting the cloth each time.  Also you can go from an animated drape to a static drape and back as you need to.  So instead of starting off with the clothing in the default shape, you can do a static drape first and then switch to a animated drape to finish it off.  I personally find the clothing results easier to achive with OptiTex.  However it can be unforgiving if caught on something and it really does not like layering over other clothing items like bras.

     

     

    I use optitex ( full version) as I  am still on DS 4.8
    I  also think cloth,fluid or hair simulations should be a CPU task that can only be 
    limited by my patience for waiting ..not by a video Card that may max out  before my
    animation is finished.cool
     
    It seems Dforce users have largely solved the explosion issues.

    I tried to intentionally explode a simulation in Optitex with a hand passing throuh her hips
    I made an awful mess of the dress cloth but no explosions.

    (The optitex ripped dress video)
    https://drive.google.com/open?id=1xjyaiuPLes0eYlPKv37SZyWvEsl23ETi

     

     

    Still I find the cloth physics of Iclone superior to Both Dforce and optitex
    as you simulate in realtime and watch your cloth react to wind & gravity changes
    Live with Zero waiting.

    Post edited by wolf359 on
  • PraxisPraxis Posts: 240
    edited December 2022

    dForce can be painful...

    <p><a href="https://giphy.com/gifs/FimwhCe80dSyszNC5P"><img alt="" src="https://giphy.com/gifs/FimwhCe80dSyszNC5P"; style="height:480px; width:640px" /></a></p>

    Post edited by Praxis on
  • PraxisPraxis Posts: 240
    edited January 2019

    Post edited by Praxis on
  • Sven DullahSven Dullah Posts: 7,621
    Praxis said:

    dForce can be painful...

     

    LOL!  

    What's up with the shadowssurprise

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,713
    Praxis said:

    dForce can be painful...

     

    LOL!  

    What's up with the shadowssurprise

    looks like the lighting changed between renders as it's obviously joined sequences as one does

  • Sven DullahSven Dullah Posts: 7,621
    Praxis said:

    dForce can be painful...

     

    LOL!  

    What's up with the shadowssurprise

    looks like the lighting changed between renders as it's obviously joined sequences as one does

    Anyhow, nicely done:)

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