Nail Color doesn't show on G8F No-Suit?
Hi again, I'm having a problem with the No-Suit for G8F by RawArt https://www.daz3d.com/no-suit-for-genesis-8-females
I'm unable to get any nail material or color I change or load to show on the figure. In the surface tab, the images are there, the colors are there, but they do not show up on the figure. I have yet to achieve this with any no-suit character I have. The surface area that does color the nail also colors the entire hand, so I'm guessing this product changed up the zone? I'd really like to use the no-suit for masks, but still have painted fingernails on characters.
In the meantime, I created and copied a base G8F to the no-suit figure, making everything except the arms Opacity %0, then making the no-suit's arms Opacity %0. Of course, I won't be able to use the no-suit sleeves this way and have nail coloring. I don't know much about Daz and Iray, but does reducing most of the second figure reduce the workload? Or is it no different than having to render two figures? Just to double-check.
Thank you.

Comments
For No-Suit I see some promo images where the fingernails are covered and some where they aren't. If they are covered then the surfaces have probably been redefined: Image #3 suggests where they are.
I would say that when you see the nail surface successfully appearing in the surfaces tab, try turning on the surface selection tool to see anything is highlighted in the viewport. If not, try selecting the fingernails in the viewport (with the same tool), and see what surface comes up in the surfaces tab.
edit: no I don't think partially reducing visibility of the second figure reduces the workload at all.
Oh, interesting. Okay, I'll try that.
And thanks for the reply about Opacity. With this method, my only other hope is to just hide those part of the figure. I think that'd reduce workload.
When I use the surface selection, there's a new zone under Arms, called "Arms G", that highlights the entire hand. I'm unable to select the fingernails independently, and selecting fingernails in the surface tab does not highlight anything, as if the zone no longer exists.
So, based on the promo images it LOOKS like you have the option of not loading part of the suit, or something. Because there's that last image where the woman's bare hand is showing.
I'm not sure from the product description what controls the surfaces. It says there are 9 geografts but I am not sure if those go hand-in-hand with redefining the surfaces.
Entirely hiding some body parts should help with the burden on Iray and viewport navigation.
You're correct, the bare hand shows but with a default nail color, no nail color. So my issue in this instance is that the surface zone that controls the nail color is also the entire hand. Image maps don't work. If I try to copy a black fingernail surface off a base G8 to this zone, it turns the whole hand black.
The geografts act like gloves and mask, the fingertip ones cover the finger so that's not an option.
And to use no-suit you must load the entire no-suit actor, there is no in-between and you can't morph it out of base G8
I can't quite make sense of this. If you can only load No-Suit as an actor, such that you are stuck with default nails, wouldn't you be stuck with the default hand textures as well? i.e. "G8FBaseArmsMapD_1004". I kind of doubt that's the texture we're seeing in that last promo image.
Are you using Smart Content wth Files view? If so, could you right-click any No-Suit icon and select "Explore Product..." to switch to Product view and try to see all the loadable things that may have come with the product?
I have. There's the actor, the grafts, the suit shaders, and the no-suit mats which are white.
So what happens if you don't use the actor, just select a G8F and load one of the grafts? I guess that this should load one part of the body and add the graft to the Scene tab. And I think you would be able to delete the graft from the Scene tab if you don't want to use it anymore.
So you're saying just load the grafts on the zones that I need, then delete the graft to keep the new surface zones? On this current model, I don't want any of the grafts, I use the extra face surfaces on the actor to make a no suit mask.
Yeah I'm just trying to think of what's possible. It doesn't make sense to me that you'd need to use a No-Suit actor specifically, unless that's the thing that gives you the remapped surfaces.
So in my mind, I feel like you'd be able to load grafts individually (and avoid the hands), but maybe you wouldn't get the surfaces you're using for the face.
I would be curious, if you only load grafts to G8F (not the No-Suit actor), assuming that is even possible to do, do any of the surfaces get redefined? You could just run your mouse over the hand/face with surface selection tool.
Maybe there's documentation included for this product... If you installed with DIM maybe you could right-click the product there and "Show Installed Files" to look for docs?
There are geografts to cover the fingernails in order to make them look like gloves.
If you do not want the glove look, then you will need to delete the grafts on the fingers. They you can colour the nails however you want.
Ok...there was an error, I lost the material zones on the nails.
I fixed it and sent an update to DAZ for testing.
Sorry about that.
I've been pretty frustrated with no-suit myself. The premise is awesome. Using it... I can't seem to get certain zones to just stay skin. Haven't been able to hide the cowl. I see those defined seams, but can't do the classic "Boob window" effect. I hope somebody gets around to creating a manual for the product, because it seems like it should be an elegant solution to the old-fashioned catsuit.
That would be a very wide boob window I think.
Not saying you can't have a wide boob window. Just that since there's no automatic way to get the surface shape (clothing vs. skin) to match however you might want to split out the texturing (clothing vs. skin), RawArt would basically have had to deliberately support this boob window.
The no-suit is not a body suit...that is the whole point of it.
If you want a boob window, then you need to have a boob underneath. There is no underneath in the no suit. It is just the actual figure morphed to look like it is wearing a suit.