DForce selection of points and nail/belt them to the figure

I'm probably not explaining this well, but in poser when doing a dynamic sim you could make a selection of points and nail/belt them to the figure so the mesh wouldn't fall down?

I've tired RGcincy's idea of contracting polygons ,it's ok but there are still bits of the mesh that drift.

VWD works well, but I'm thinking that he'll give up on the project so that at some point DForce will be it for dynamics in DAZ. 

Comments

  • You can pin via a weight map, setting the point you want to pin to zero weight for the Dynamic strength - however, it then won't move at all so I'm not sure if this is ehat you want.

  • rorsdorsrorsdors Posts: 47
    edited January 2019
    Tried that and it doesn't move into the pose. It's just some poser dynamic clothing I'd like to use as it seemed a bit of a waste of money to leave it languishing in my runtime.
    Post edited by rorsdors on
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