About expansion of demographics

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Comments

  • linvanchenelinvanchene Posts: 1,386
    edited September 2018

     


    The only way make the human figure models highly undesirable for "Adult" content  use is the have the base meshes modeled with clothing permanently on,and no ability to load any other models who might be nude.


    The short lived "Poser Artist" from Smith Micro had such figures and targeted the grade school market
    seemed a good idea in theory Not sure why they stopped making it.

     

    Good point. Allthough meassures may not need to be that extreme.

    For some audiences it might be enough if new stores selling licenses for different types of audiences would feature a clause to the EULA saying:

    Licensed content may be used in projects suitable for the ratings PG, PG-13, R, NC-17.

    It could not be prevented that some subcommunities use that content on private forums for other purposes.

    But it would be possible to enforce the EULA legally when someone would use the 3d assets in publicly available adult themed content that cleary goes beyond the intended use.

    - - -

     


    It would be nice if the people using daz for concept work, book covers, comic books, album covers, game characters, fashion magazines and movies actually talked about using daz in their pipeline more.

    After the "Me Too movement" has started I am much more carefull what types of images I post on mainstream social media platforms.

    When people talk about bringing in fresh blood this may very well also go for published artists who would like to promote socially progressive views including feminism.

    Those content creators may also not want their vehicles, plants or environments to appear in adult content.

    Limiting the EULA to projects in the areas of PG, PG-13, R, NC-17. would also be about making a public statement so users and content creators can feel comfortable with the "brand image".

    - - -

    To be very clear on this I do not suggest for DAZ3D to alter their current EULA to include such significant changes. Users agreed to the terms and they should not be drastically altered afterwards.

    However, if spin off stores similar to Morph 3D are created somewhere in the future then other types of rules could be inforced in the EULA that may attract different types of users and content creators.

    - - -

    Post edited by linvanchene on
  • @ebergerly you hit the nail on the head here: "And as far as more people getting interested in something like 3D rendering, from what I've seen is it's far too complicated and time consuming. And I think there's less and less tolerance for anything that doesn't give significant instant gratification." That is instant gratification; we sort of live in a quicky picky world.  Maybe kids aren't so much taught anymore that "anything worth doing is never easy" ...they want and are surrounded by easy and quick; maybe they want instant fame and likes due to the influence of social media as well.  

    Then again, most of us work.  Many people I have run across when asked: "Do you have a hobby?" Huh? uh no? So, no they don't want or have a hobby? You mean like reading or getting outdoors, or crafting something.  Video games and watching sports and TV is a hobby I guess, but not when I was growing up; those things were not considered actual hobbies.  I grew up woodworking, sketching, painting with oils and various other mediums and my siblings were musically inclined.  In college I wanted to get a degree in "fine art" however, the career counselors cautioned me against this; and spending my borrowed college money on something that you may/may not or cannot make a lot of money at in your day job.

    I have found a lot of creativity in the gaming mod world with folks of all ages; my son was/is heavily interesting in gaming- It does require a lot of technical skills (programming-which is also hugely time consuming I would imagine) I could see where folks from the entertainment industires and film could have some interest in DAZ - interior design and the fasion industry.

    I personally would love to learn how to create clothing content for DAZ; and wish they would do some more development with Bryce; I enjoy art, crafting, design and scene aspects of DAZ and have used Bryce for years.  Hopefully I can have more time from my day job and..planning for time in my retirement years.

  • ebergerlyebergerly Posts: 3,255
    edited September 2018
    FWIW, regarding increasing demographics in the professional community....I'm certainly not a professional artist, but it seems clear that a big limitation of DAZ/Poser is that they are pretty inflexble. A highly talented commercial artist probably has a very specific idea for what they want to produce, from human expressions to motions to styles, etc. And with some exceptions, DAZ/Poser is more of a drag/drop type of thing where you get what you get. Yeah theres morphs and stuff, but I seriously doubt the high end pros can work with those limitations. I think the pro tools are far more flexible, and much of what the pros do requires they develop from scratch for a specific goal and purpose, like a product or style, etc.
    Post edited by ebergerly on
  • wolf359wolf359 Posts: 3,947

    but it seems clear that a big limitation of DAZ/Poser is that they are pretty inflexble. A highly talented commercial artist probably has a very specific idea for what they want to produce, from human expressions to motions to styles, etc. And with some exceptions, DAZ/Poser is more of a drag/drop type of thing where you get what you get. Yeah theres morphs and stuff, but I seriously doubt the high end pros can work with those limitations. I think the pro tools are far more flexible, and much of what the pros do requires they develop from scratch for a specific goal and purpose"

    Quite correct sir

    With IRay, in the right hands, Daz Studio can  produce a Still image on par with any still image till you might find rendered from Maya/Arnold.
    However CG professionals are typically needing to render more than a still gallery/portrait image.

    Here is an Example of what the CG pros at "The Frame Store"
    are producing:

     

     

    Everything in these shots was purpose built on a per project basis.
    This is a demographic that will never have a need for a Daz genesis model... not even  in previs animatics.

     

     

    "Limiting the EULA to projects in the areas of PG, PG-13, R, NC-17. would also be about making a public statement so users and content creators can feel comfortable with the "brand image".

     

     

     IMHO Such a EULA would only be empty symbolism in reality

    Seriously How will Daz even know such an  unrealistic EULA is being breached ??
    Assign Some Daz employees to spend their workdays looking at CG porn for Models that look like the Daz models sold under the "PG rated" EULA??
    And when you find them in some random "R-rated" video or image  harvested from the big ,giant internet ,how did you prove which of your customers Was actually responsible??

    We are talking about  3D computer models, not Human DNA.

  • WonderlandWonderland Posts: 7,137

     


    The only way make the human figure models highly undesirable for "Adult" content  use is the have the base meshes modeled with clothing permanently on,and no ability to load any other models who might be nude.


    The short lived "Poser Artist" from Smith Micro had such figures and targeted the grade school market
    seemed a good idea in theory Not sure why they stopped making it.

     

    Good point. Allthough meassures may not need to be that extreme.

    For some audiences it might be enough if new stores selling licenses for different types of audiences would feature a clause to the EULA saying:

    Licensed content may be used in projects suitable for the ratings PG, PG-13, R, NC-17.

    It could not be prevented that some subcommunities use that content on private forums for other purposes.

    But it would be possible to enforce the EULA legally when someone would use the 3d assets in publicly available adult themed content that cleary goes beyond the intended use.

    - - -

     


    It would be nice if the people using daz for concept work, book covers, comic books, album covers, game characters, fashion magazines and movies actually talked about using daz in their pipeline more.

    After the "Me Too movement" has started I am much more carefull what types of images I post on mainstream social media platforms.

    When people talk about bringing in fresh blood this may very well also go for published artists who would like to promote socially progressive views including feminism.

    Those content creators may also not want their vehicles, plants or environments to appear in adult content.

    Limiting the EULA to projects in the areas of PG, PG-13, R, NC-17. would also be about making a public statement so users and content creators can feel comfortable with the "brand image".

    - - -

    To be very clear on this I do not suggest for DAZ3D to alter their current EULA to include such significant changes. Users agreed to the terms and they should not be drastically altered afterwards.

    However, if spin off stores similar to Morph 3D are created somewhere in the future then other types of rules could be inforced in the EULA that may attract different types of users and content creators.

    - - -

    As a feminist, I’m all for CGI porn (although I don’t create it myself.) I would rather guys watch virtual girls than real girls who may have been coerced by sleazy photographers or directors to do things they hadn’t intended on doing. I would love it if CGI porn destroyed real human porn and female exploitation...

  • linvanchenelinvanchene Posts: 1,386
    edited September 2018

     

    "Limiting the EULA to projects in the areas of PG, PG-13, R, NC-17. would also be about making a public statement so users and content creators can feel comfortable with the "brand image".

     

    How will Daz even know such an  [...] EULA is being breached ??

    I am not suggesting that the owner of the store who sells content licenses needs to hunt down those who do not obey the license.

    If a client finds an image that clearly contradicts the EULA then he can contact the license vendor or the published artist.

    - - -

    When a real life model or actor signs up for a project or with an agency they often are required to sign a statement that they have not worked in the adult content industry.

    The clients and the agencies are interested in working with people and brands that are suitable for a mainstream audience.

    This means those people who are purchasing licensed content from sites with more strict EULAS consider this as an honorable code of conduct of their profession.

    And those people who find that such strict rules hinder their artistic freedom may simply stay away.

    - - -

    That is the reason why I suggested that it might be easier to create some alternative brands who attract people with different kind of views or needs.

    Trying to get more diverse people to join an allready existing brand that may not fit all their needs may just lead to more people not agreeing with each other on a constant basis.

     

     IMHO Such a EULA would only be empty symbolism in reality

    It is about symbolism. But it does not need to be "empty"

    Example: In real life some stores sell cheap clothes and some expensive ones. But both clothing brand stores are owned by the same mother company. A large part of the public may not be aware of this. But each customer and store clerk is happy with the image of the brand.

    - - -

     

    Post edited by linvanchene on
  • akmerlowakmerlow Posts: 1,124
    edited September 2018

    And those people who find that such strict rules hinder their artistic freedom may simply stay away.

    Don't forget, though, that "fine art nude" (btw it was always interesting to compare works by man (artists) and works by woman (artists) on subject, due to different approach and aesthetics) isn't part of "adult industry". And it gets blurry from here if we apply to drawings/painting or 3D.

     

    Post edited by akmerlow on
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