Folding Arms

Am I the only one who has a hard time with this?.. I feel like it takes 2 hours to make arms fold. Is there a trick to this?

Comments

  • Perhaps I'm being picky but this is the best I've gotten so far and it still looks off.

     

  • jardinejardine Posts: 1,215

    it is tricky. 

    the 'front-back' parameters for several of the arm joints are just kind of counterintuitive.  when you're moving your arms, you don't think about them that way.  and i'm not sure that human arm movement works that way, really.

    if i'm really stuck on an arm pose, i find that it's often because i've tried to adjust the lower extremities without getting the 'collarbone' joints set up well first.  i don't know how many times i've *almost* gotten a pose right, and then had to scratch all of the adjustments i've done and tweak the collarbones, then radically repose all of the lower joints again. 

    :P

    j

  • deleted userdeleted user Posts: 1,204
    edited September 2018

    Yeah when I fold my own arms in real life. Or arch my shoulders backward, I notice a angle shift in my collar bones. Perhaps thats why its so hard because the collar bones of Genesis are as stiff as a board.

    Put your right hand on your left collar and hold it there Put your left arm forward. Then pull your left arm backward. You can FEEL your collarbone shifting angle.

    Post edited by deleted user on
  • Serene NightSerene Night Posts: 17,704
    edited September 2018

    The trick is to use twist on the upper arm area bicep area. ( I forget the specific name of this region since I’m not at my computer). This is a fairly easy pose to achieve by remembering to adjust that section. If you move  the arm out a little it will also be easier and relax the shoulders.

    Post edited by Serene Night on
  • KitsumoKitsumo Posts: 1,221
    Have you tried posing in front of a mirror or taking pics of yourself from a few angles to use as a reference? Also, If you have any poses in your library you can use CNTRL/doubleclick to load only the part you need.
  • nicsttnicstt Posts: 11,715
    edited September 2018

    Try this.

    I have a few I did, and I use whichever seems best; I have an alternative that moves the breasts somewhat.

    zip
    zip
    G8F Standing.zip
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    Post edited by nicstt on
  • JOdelJOdel Posts: 6,316

    There are pose sets that manage reasonably well, but my problem is that the dratted clothing then reaches out and tries to wrap around the fingers of the hand grasping the arm. Pain in the butt trying to fix that.

  • TooncesToonces Posts: 919

    Yeh, I usually have to turn off collision to prevent the wrapping effect.

  • FistyFisty Posts: 3,416

    Try turning collision itterations down, usually you can get away with turning it down to one and still have it help with minor poke though but not cause issues with other things.

  • MattymanxMattymanx Posts: 6,996

    There is going to be collision when you do it no matter what.  Try to keep in mind that it does not matter how it looks in the scene, it only matters how it looks when rendered.

    https://www.daz3d.com/gallery/#images/252356

  • HeraHera Posts: 1,958

    To avoid collision, do two renders, one without the colliding outfit and one with and then postwork them together in an external program, like Photoshop, Coreldraw or Gimp.

  • Mattymanx said:

    There is going to be collision when you do it no matter what.  Try to keep in mind that it does not matter how it looks in the scene, it only matters how it looks when rendered.

    https://www.daz3d.com/gallery/#images/252356

    @mattymanx, is this pose from one of your sets?  I think I have them all but I don't see this pose, it would be great if you made this one for sale, I'm suck a making poses that's why I just buy them

  • MattymanxMattymanx Posts: 6,996
    Mattymanx said:

    There is going to be collision when you do it no matter what.  Try to keep in mind that it does not matter how it looks in the scene, it only matters how it looks when rendered.

    https://www.daz3d.com/gallery/#images/252356

    @mattymanx, is this pose from one of your sets?  I think I have them all but I don't see this pose, it would be great if you made this one for sale, I'm suck a making poses that's why I just buy them

    I double checked before I posted it and its not in any of my sets, sorry.

  • You know the saying "Misery Loves Company"...I am glad I am not the only one who has this problem! It takes forever to get folded arms to look OK...but only OK...never have I been able to make them look natural.

    It shouldnt be this hard!!

  • deleted userdeleted user Posts: 1,204
    edited September 2018

    You know what would be really cool is a smart posing simulation. Where you Click on a pose and a simulation runs. Just like Dforce, only for poses. So say you have a pose but only works on G3F and your characters arms are shorter, or longer then G3F Base. It will calculate the difference and pose the arms and wrap the fingers in the most natural manor possible. The pose maker would have to mask pins, where things should be touching, Then the simulation has an idea of where to place the fingers and arms.

    Post edited by deleted user on
  • PaintboxPaintbox Posts: 1,633

    You know what would be really cool is a smart posing simulation. Where you Click on a pose and a simulation runs. Just like Dforce, only for poses. So say you have a pose but only works on G3F and your characters arms are shorter, or longer then G3F Base. It will calculate the difference and pose the arms and wrap the fingers in the most natural manor possible. The pose maker would have to mask pins, where things should be touching, Then the simulation has an idea of where to place the fingers and arms.

    Interesting idea!

  • deleted userdeleted user Posts: 1,204
    edited September 2018

    Theres no way to mask off sections in Daz, so I'll show you with Zbrush.

    Basicly the darker areas would be masking pins where the simulation is told, "make sure the final pose has these parts in place, just like this."

    Then the simulation can be ran and basicly any character from any size or proportion can then make this exact pose. Just think, Memorized Pose, + a Recalculation... I'm sure Zev0 could make a program like this.. Knowing him.

    Untitled-1.jpg
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    Post edited by deleted user on
  • You know what would be really cool is a smart posing simulation. Where you Click on a pose and a simulation runs. Just like Dforce, only for poses. So say you have a pose but only works on G3F and your characters arms are shorter, or longer then G3F Base. It will calculate the difference and pose the arms and wrap the fingers in the most natural manor possible. The pose maker would have to mask pins, where things should be touching, Then the simulation has an idea of where to place the fingers and arms.

    for over a decade gaming developrs like EA Sports have been using technology that implements "sensor" clothing that is programmed into games to simulate human physics. my guess is that within a decade this technology will be at the level where a program like daz can implement so users can use their own bodies to create the pose which will be mimmicked by the 3d character. it is gonna happen

     

    and excellent job on your child characters on renderosity,still cannot wait for Marcus, that is your boy in my avatar.

  • deleted userdeleted user Posts: 1,204
    edited September 2018

    You know what would be really cool is a smart posing simulation. Where you Click on a pose and a simulation runs. Just like Dforce, only for poses. So say you have a pose but only works on G3F and your characters arms are shorter, or longer then G3F Base. It will calculate the difference and pose the arms and wrap the fingers in the most natural manor possible. The pose maker would have to mask pins, where things should be touching, Then the simulation has an idea of where to place the fingers and arms.

    for over a decade gaming developrs like EA Sports have been using technology that implements "sensor" clothing that is programmed into games to simulate human physics. my guess is that within a decade this technology will be at the level where a program like daz can implement so users can use their own bodies to create the pose which will be mimmicked by the 3d character. it is gonna happen

     

    and excellent job on your child characters on renderosity,still cannot wait for Marcus, that is your boy in my avatar.

    Thanks so much. We have sensors for VR. I imagine if we had Socks and Gloves and a headband that was connected to Daz3D pose Builder. That would make posing a sintch. I think Daz should start getting more into hardware sells... Imagine making your own mini movie with These products. Push the Record button and move about in an open room. That would be cool. Maybe expensive but its a way to generate more Animate2 products for people to buy in-store. I would also love to see a VR version of Daz3D. Walk up to your model, and grab the arm or clothing and pose it with your VR hands. Grab a light and walk it over to where you want it.. I have used Daz3D products in TiltBrush before, its SOOO fun posing a scene. The hard and tedious part of scene making becomes an addicting joy.

    Post edited by deleted user on
  •  Did you know mCasual is already working on XBox Kinect support for DazStudio?

  • deleted userdeleted user Posts: 1,204
    edited September 2018

    Huh... Well that would be fun. I hope it grows into n offical product compatible with Oculus Rift/Vive. Posing would be much better.

    Post edited by deleted user on
  • WonderlandWonderland Posts: 7,133

    You know what would be really cool is a smart posing simulation. Where you Click on a pose and a simulation runs. Just like Dforce, only for poses. So say you have a pose but only works on G3F and your characters arms are shorter, or longer then G3F Base. It will calculate the difference and pose the arms and wrap the fingers in the most natural manor possible. The pose maker would have to mask pins, where things should be touching, Then the simulation has an idea of where to place the fingers and arms.

    for over a decade gaming developrs like EA Sports have been using technology that implements "sensor" clothing that is programmed into games to simulate human physics. my guess is that within a decade this technology will be at the level where a program like daz can implement so users can use their own bodies to create the pose which will be mimmicked by the 3d character. it is gonna happen

     

    and excellent job on your child characters on renderosity,still cannot wait for Marcus, that is your boy in my avatar.

    Thanks so much. We have sensors for VR. I imagine if we had Socks and Gloves and a headband that was connected to Daz3D pose Builder. That would make posing a sintch. I think Daz should start getting more into hardware sells... Imagine making your own mini movie with These products. Push the Record button and move about in an open room. That would be cool. Maybe expensive but its a way to generate more Animate2 products for people to buy in-store. I would also love to see a VR version of Daz3D. Walk up to your model, and grab the arm or clothing and pose it with your VR hands. Grab a light and walk it over to where you want it.. I have used Daz3D products in TiltBrush before, its SOOO fun posing a scene. The hard and tedious part of scene making becomes an addicting joy.

    Wait, what? You posed Daz products in Tiltbrush???  How do you do that?

    I’m obsessed with VR and I too wish there was a way to use DS in VR...

  • deleted userdeleted user Posts: 1,204
    edited September 2018

    You know what would be really cool is a smart posing simulation. Where you Click on a pose and a simulation runs. Just like Dforce, only for poses. So say you have a pose but only works on G3F and your characters arms are shorter, or longer then G3F Base. It will calculate the difference and pose the arms and wrap the fingers in the most natural manor possible. The pose maker would have to mask pins, where things should be touching, Then the simulation has an idea of where to place the fingers and arms.

    for over a decade gaming developrs like EA Sports have been using technology that implements "sensor" clothing that is programmed into games to simulate human physics. my guess is that within a decade this technology will be at the level where a program like daz can implement so users can use their own bodies to create the pose which will be mimmicked by the 3d character. it is gonna happen

     

    and excellent job on your child characters on renderosity,still cannot wait for Marcus, that is your boy in my avatar.

    Thanks so much. We have sensors for VR. I imagine if we had Socks and Gloves and a headband that was connected to Daz3D pose Builder. That would make posing a sintch. I think Daz should start getting more into hardware sells... Imagine making your own mini movie with These products. Push the Record button and move about in an open room. That would be cool. Maybe expensive but its a way to generate more Animate2 products for people to buy in-store. I would also love to see a VR version of Daz3D. Walk up to your model, and grab the arm or clothing and pose it with your VR hands. Grab a light and walk it over to where you want it.. I have used Daz3D products in TiltBrush before, its SOOO fun posing a scene. The hard and tedious part of scene making becomes an addicting joy.

    Wait, what? You posed Daz products in Tiltbrush???  How do you do that?

    I’m obsessed with VR and I too wish there was a way to use DS in VR...

    You'll need Tilt Brush https://store.steampowered.com/app/327140/Tilt_Brush/

    and a VR headset... obivously

     

    Ok so basicly export the model as an OBJ. Remember to collect all maps in the Daz options menu Export to C:\Users\YourName\Documents\Tilt Brush\Media Library\Models

    From there, in Tilt Brush go into your content Library in "Labs" and find the model you wish to load, click on it to load it into the scene and Vala!

    Note that transparency in Tilt Brush works on PNG Alpha (Where Black is tranparent in photoshop) so things like Eye lashes and what not need to be converted but its great for everyhing else.

    If you ever wanted to stand next to a life sized Michael 7 in VR... This program allows you to do that.

    Post edited by deleted user on
  • i hate to recommend products but i13 has a lot of good crossing arms poses and the pose sets normally include mirrors and in depth upper, lower, arm, leg only to go with all the poses. you can learn by studying them- or what the heck, why re-invent the wheel ?

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