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  • maikdeckermaikdecker Posts: 3,037
    wolf359 said:
    wolf359 said:

     

    Not having to use a "simulate" effect that sometimes starts counting 1's and 0's for ages, before it breaks down with "sorry, can't do it... restart DAZ and better not try again" it would be great to just set global values for gravity, wind strength and direction, maybe put in some direct wind sources and then just see the effects on the hair the instant you move the head from the left to the right, or change the position of the figure...

    I'd say, that would be a Physics Simulation EVERY DAZ user would love to be able to use, even if s/he doesn't do any animation.

    LOL!!! asking for a physics engine that does not involve some linear animation to take the cloth /particle/fluid effect from one stage to another is like demanding baked pastries without all of that bothersome....baking.laugh

    "Realtime" hair & cloth physics already exist in game engines
    but they use alot of cheats 
    ( Pre-baked, light maps, Cached calls etc) and you need the proper high end hardware of course.  

    Didn't say I would expect something like I described to become available soon... But one can dream. wink

  • kyoto kidkyoto kid Posts: 41,977
    edited September 2018

    ...I beg to differ about Bryce because no other programme really has as good terrain modelling capability. True it's procedural materials are a bit outdated but that could be dealt with. If it were updated to 64 bit it would have even better terrain building capability.

    Iray is not the "be all'' and "end all" of render engines either. There have been some very interesting recent developments for 3DL that push beyond what the basic version  in Daz does and as I mentioned, Carrara's is pretty decent as well.

    Attached a native Carrara render (took about 10 min).

     

    lake test.jpg
    500 x 650 - 290K
    Post edited by kyoto kid on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,267
    edited September 2018
    kyoto kid said:

    ...I beg to differ about Bryce because no other programme really has as good terrain modelling capability. True it's procedural materials are a bit outdated but that could be dealt with. 

    Iray is not the "be all'' and "end all" of render engines either. There have been some very interesting recent developments for 3DL that push beyond what the basic version  in Daz does and as I mentioned Carrara's is pretty decent as well.

    Attached a native Carrara render (took about 10 min).

     

    if they just released some sort of SDK for it I am certain someone would code an Octane plugin or even an iray one

    there are people beyond the DAZ community who admire Bryce for what it can do but sadly it is a closed book as far as any plugins etc are concerned

    Bryce is something I may look into more when I retire and have a second computer I can let slog away at it for a week wink

    Post edited by WendyLuvsCatz on
  • nonesuch00nonesuch00 Posts: 18,765

    What's the highest resolution Bryce can do? It probably wouldn't look so great at 4K.

  • ChoholeChohole Posts: 33,604

    At one time a Brycer made a series of images printed out to billboard size (real life billboard, ie advertising hoarding)   Bryce has 3 different render engines on board, and the premium one, run at highest quality is very good   64 rays per pixel at highest setting

  • akmerlowakmerlow Posts: 1,124
    edited September 2018

    because no other programme really has as good terrain modelling capability.

    how's houdini terrain tools, i wonder

    this perhaps

    Post edited by akmerlow on
  • wolf359wolf359 Posts: 3,936
    edited September 2018

    .I beg to differ about Bryce because no other programme really has as good terrain modelling capability

     

    Sorry, but  I dont understand this statement
    have you seen what is being done in gaming environmental design?.. or films Like Jurrasic world fallen kingdom?
    None of those Film/Game companies are using Bryce for their terrains.

     

    Iray is not the "be all'' and "end all" of render engines either.

     

    No.. however NVDIA Iray is the Render engine used in nearly every Daz store product promo image.
    It helps sell  Daz store content.
    .Bryce does not.

     

    "there are people beyond the DAZ community who admire Bryce for what it can do but sadly it is a closed book as far as any plugins etc are concerned"

     

     

    Its core code base is nearly 30 years old 
    not surprising there is no interest in developing for it.

     

    At one time a Brycer made a series of images printed out to billboard size (real life billboard, ie advertising hoarding

     

    I worked as Professional Graphic Designer for print for 19 years in the Washington DC Metro Area Market including Large Format Display.
    Because of viewing distance, we typically printed "Bill Board' size prints  at as little as 35 DPI
    They look quite rubbish in front of you.
    Most people have never seen a bill board up close due to its physical inaccsessability in most cases

     

    Bryce has 3 different render engines on board, and the premium one, run at highest quality is very good   64 rays per pixel at highest setting

     

    Actually Bryce does not have "3 different render engines on board" it has one brute force single threaded ray tracer
    with option to decide how many Rays it shoots before declaring the image resolved like all old style biased raytracing engines.

    The attached image is of the rendering options Dialogue of my Old copy of vue 6 "easel on mac OSX.

    Those option for" preview" ,"Final" and "superior"
    Do not mean that Vue 6 Easel has "3 different render engines on board" no matter what semantic,linguistic gymnastics I may choose to put forth. cheeky

    rednderoption.jpg
    639 x 213 - 94K
    Post edited by wolf359 on
  • I still use Bryce to make backdrops for my renders and hoping to make assets for hdri's with it, so here's hoping bryce assets I'm interested in don't get the axe anytime soon. I'm also glad I got the Genesis Gorilla when I did and Digital I Design's dinos before the purge, but missed out on the latter's shark pack with that nice whale shark. D'oh.

  • MistaraMistara Posts: 38,675

    render odes to the content of yore

     

  • kyoto kidkyoto kid Posts: 41,977
    wolf359 said:

    .I beg to differ about Bryce because no other programme really has as good terrain modelling capability

     

    Sorry, but  I dont understand this statement
    have you seen what is being done in gaming environmental design?.. or films Like Jurrasic world fallen kingdom?
    None of those Film/Game companies are using Bryce for their terrains.

    ...much of what they use particularly in films is in house proprietary software we could never get out hands on. For what is available to us, Bryce is still one of the best terrain generators.

    Bryce can also be used for creating HDRI's which is nice when you don't have the photo gear to do so.

  • akmerlowakmerlow Posts: 1,124

    So, i suppose, SideFX Houdini solutions isnt something that hobbyist would allow to pay for, right?

    On the other hand if we talk game industry, engines like Unity or UE have terrain plugins that dont cost a fortune, but that's another story

     

     

     

  • nonesuch00nonesuch00 Posts: 18,765

    The easiest & best modern Terrain Generator is a combination of Unity 3D & an Asset Store product called Gaia (bet $40 - $80 I forget). I still think Bryce done right is prettier but unfortunaly it looks like DAZ is never going to integrate & update Bryce to be so easy to use with DAZ Studio.

  • kyoto kidkyoto kid Posts: 41,977

    ...Bryce can give fairly accurate results, but yeah, it takes a certain touch and some patience.  You can transfer Daz characters and assets to Bryce (I've done it many times) but the bridge is only "one way" unlike the one with Hexagon.

    Checked Gaia and while the the results are nice, they still seem to have that "game world" look to them, particularly compared to the Carrara image I posted earlier. 

  • akmerlowakmerlow Posts: 1,124

    > but the bridge is only "one way"

    can't return back even through .obj?

  • ChoholeChohole Posts: 33,604
    edited September 2018
    akmerlow said:

    > but the bridge is only "one way"

    can't return back even through .obj?

    you should be able to,   that is the general idea of the bridge.   Prepare a character (for example) in DS, send it to Bryce to render it in a Bryce scene.  If your character is not posed correctly send it back to DS to tweek it, rinse and repeat.

    Post edited by Chohole on
  • I confirm that the DAZ management has been very kind in announcing the closure of my shop. What I will do will always be to inform me if the products for which I had done the add-ons will be here at DAZ or moved to another market: doing so I will have the possibility to modify the "readme" of my products and keep the " links "always up to date where possible.

  • akmerlowakmerlow Posts: 1,124
    kyoto kid said:

    Checked Gaia and while the the results are nice, they still seem to have that "game world" look to them, particularly compared to the Carrara image I posted earlier. 

    Some may prefer "gamey" look to "cg" look but, i see...

    And Houdini?




    Idk why i wanna hear your opinion on it, though now i remember you said you did gfx through coding in 80s so something like Houdini which heavily relies on script language is a no-no

    Ok, how're tools for Maya or Blender nowodays? if not already discussed
     

  • wolf359wolf359 Posts: 3,936

     For what is available to us, Bryce is still one of the best terrain generators.


    Edit> For what is available to us people who only use free software that is already residing in our Daz product libraries, Bryce is still one of the best terrain generators.

    There... got you  sorted Mate.wink

  • kyoto kidkyoto kid Posts: 41,977

    ...when I acquired Bryce it still had to be bought (just like Hexagon), it wasn't "free" or even offered at a PC price.  I tend to like getting what use I can out of my software investment.

    If one has the income to afford high end tools, and buying new ones every so often, that is great, he/she shouldn't hold back.  If not, one has to make do with what 's available within a his/her budget.  This is a hobby for most of us, a spare time pursuit, not a profession that requires one use expensive, highly complex software tools.

  • wolf359wolf359 Posts: 3,936
    edited September 2018

    ...when I acquired Bryce it still had to be bought (just like Hexagon), it wasn't "free" or even offered at a PC price.  I tend to like getting what use I can out of my software investment.

    If one has the income to afford high end tools, and buying new ones every so often, that is great, he/she shouldn't hold back.  If not, one has to make do with what 's available within a his/her budget.  This is a hobby for most of us, a spare time pursuit, not a profession that requires one use expensive, highly complex software tools.


    Indeed we all use whatever we can afford
    However its alway good to add context and avoid universal declarations like:

    .I beg to differ about Bryce because no other programme really has as good terrain modelling capability."

    Clearly other Programs have terrain modeling capabilities that are superior bryce in every aspect 
    Bryce cannot even use Displacement or normal maps and can only add detail via mesh resolution.
    But alas Displacements & normal maps were
    not widely used technologies back in the1990's  where bryce languishes technologicly. 

    Post edited by wolf359 on
  • HoroHoro Posts: 11,406
    edited September 2018

    wolf359 - It doesn't make sense to argue that this tool is better than that. The best tool is the one the artist knows how to use to get the desired result. If the artist is happy with the result, the artwork is impeccable. I may like it or not, for the artist it is perfect and that is the essential thing. Luckily, tastes vary and thus make this world a more interesting place than if everyone would like the same.

    Post edited by Horo on
  • kyoto kidkyoto kid Posts: 41,977

    ...Horo, thank you.

  • akmerlowakmerlow Posts: 1,124
    edited September 2018
    kyoto kid said:

    Attached a native Carrara render (took about 10 min).

     

    Is this bryce-to-carrara or all-from-carrara? sorry if obvious question, but i dont have experience with either so i ask

    Post edited by akmerlow on
  • ArtiniArtini Posts: 10,364

    The easiest & best modern Terrain Generator is a combination of Unity 3D & an Asset Store product called Gaia (bet $40 - $80 I forget). I still think Bryce done right is prettier but unfortunaly it looks like DAZ is never going to integrate & update Bryce to be so easy to use with DAZ Studio.

    If you would like to have Gaia cheaply, search for Humble Bundle on Google, and then pick up Unity bundle - offer still valid until tomorrow.

    For $15 you will get Gaia with some other packages and also a couple of games for Steam.

     

  • Add "ProFotograf" to that list of culling - except they only pulled my products made with Male-M3Dia, JS-Graphics & ForbiddenWhispers, but left everything in Jepe's store untouched - they just removed me from them.  So you can still buy all the M4 textures made with my exclusive skin resources over there.  And in case you didn't know; Rodan 1 and Rodan 2 - are literally "me".  At least they are keeping some semblance of me in the store for posterity.

    But Santo, Ryu, Maxim and others are all no longer in the store anymore.

    That's okay though, I'd been here as a PA for 11 years and those products got a run for the money even in residual sales and were popular in their day.  Time to get back to making new males for the current figures and get back to content creation.  But at my own store for a start.

    Antonio (formerly ProFotograf)

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