Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
If it were cheaper I'd buy it to check. Its a lovely bathroom scene in any case.
One thing that crossed my mind @Wonderland , if you render it a lot smaller, does it converge at all? Like 800x600 for example?
I'm sure it would eventually but I need a bigger size. I created a plane to put outside the window because in the current scene there was a huge reflection of the window blocking part of the character's face, but it was kinda cool. I'm so frustrated now. Think I'm going to close the scene and go back to the original one that was cooking for over three hours that I lost when I changed the ISO. That one really looked the best. I know now, you can't resume a render after tweaking settings, it starts all over again...
If you'd like to monitor your CPU processing load (by core), CPU and GPU memory load, and about a zillion other things in realtime, I STRONGLY suggest this little gem of a program:
https://www.hwinfo.com/download.php
It's free and really flexible -- you can just hide the million things you don't care about. Windows only, though.
Set your power options up like they advised and it will never go to sleep. I've left the PC on all night and it wont go to sleep.
A 1080ti is powerful, but not a miracle cure. Nothing really is, unless you go wild with one of those massive workstation boxes that Nvidia is making. You have to consider that even the biggest companies in the world like Disney still have to wait for hours just to render a scant few seconds. Or longer. And they have way more than a 1080ti. The image you have created is like a perfect storm for a GPU to tackle. Consider this: It is not just shiny objects, you have multiple mirrors. You have glass. You have translucent materials all over the place. So when you try to render, it has to tackle every single one of these things and calculate where the beam of light will go.
This is my suggestion. You can try the Spot Render Tool. Make sure to set spot render to open a new window before doing anything at all. It defaults to a completely useless setting everytime you close Daz. So you have to change this option everytime you start Daz.
So what you do is take the spot render and select an area of the scene to render. Now why do we do this? The smaller the render, the faster it goes. You can use spot render to render say...the 4 corners of the image in separate spot renders. Then take your favorite editor and simply slap the 4 renders together. If you do this right, the 4 renders will overlap perfectly, and you will not need to move any of the images or do anything. Just open them as new layers, merge these layers, and save as a new image. It shouldn't even take a minute to do this part.
The idea here is that while you might be doing 4 different renders, the total time is much faster. I am betting that you can render a 800 by 500 or so corner of this image much faster than the full 2400 by 2000. Just make sure when you use the spot render tool that your window is large enough to overlap each other.
I have used the spot render tool a lot in different ways, but I have noticed that if I render a small protion of an image, it render way faster than rendering the whole image. I had an image that took a couple hours to render. Then I noticed I messed up a spot. I fixed it and used spot render to render that spot. It took only 3 minutes to render. In this case, the spot was kind of small, but the difference was so drastic. It is something to think about, and perhaps this could be a neat way to experiment to see if it will work. You can do this any way you want. You don't have to try making 4 renders of the corners, you could make as many smaller renders as you want, as long as they all overlap in the end. But I think it will be easier to do the 4 corners as it is easier to keep track of what you are doing.
In my experiance with Iray, interior shots that use mesh lights tend to render slow. Also, larger images will render slower the smaller images. So dont render larer than you need to. If you make a small error in part of the image and you have been rendering for a while, just let it finish. You can spot render to a new window the part that needs a fix and it will render very fast as its a small area. You can also spot render to a new window a small area of the image and get an idea of how long it will take to clear out the grain (in interations).
This. I also found Ghostlight Vol.1 a gem. You can quickly create different window set-ups. It casts a soft shadow most of the time, but you can tweak it. It would be perfect for the bathroom scene.
Do you mean this one on DA? I can't find any at ShareCG.
Its the one on DA indeed, I was looking in the wrong place as well. And the download button is on the right hand side (didnt see it at first)
Thanks everyone. It was definitely the multiple reflections that was taking forever. But I really like those reflections, so I guess I'm stuck waiting for those kinds of scenes. I guess I thought the 1080ti was supposed to have magic superpowers or something LOL.
But now my question is, how do you spot render to a separate window? I've been wanting to do that for ages but couldn't find a way...
It's a bit tricky, but first you select the spot render icon ( ALT+SHIFT+C ) , and then you need to go to your tool settings pane (if you dont have it menu -> windows -> panes(tabs) -> Tool settings.
With the spot render tool active, you can choose between viewport or new window.
And glad you got it sorted out what caused it. I wish for such a magical device you described :D
Select the Spot render tool, open up the Tool Settings tab and tick the New Window box. You must have the spot render tool selected for the selection to be availble in the tool tab.
The Tool Settings tab can be found under the Window>Panes(Tabs)
OMG! Thanks @Painbox and @scorpio! I never would have thought to look there! I tried right clicking on the spot render tool icon, and looking everywhere I could think of, right clicking, left clicking, but I never even noticed it under tools!