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That is a great idea! I would love to see this- and if many PA s took part, it would not eat up too much of their time.
Maybe do it as some kind of web page you pay a subscription to acess? That way it could be updated, and PA s could also advertise the new stuff coming out in their stores to help offset their time?
So many things I still don't know... Like how do you change the gamma on the cutout opacity? Thanks!
I've been saying this for two years now! I think it would be best as a book on Amazon (with kindle capabilities) so this could be found by those outside the community. I'd be happy to coordinate it. I already have a pinup art book on Amazon and know what's involved.
Slosh mentioned this earlier and it did the trick for me: 'click on the little picture in the Cutout Opacity channel and choose Image Editor. The gamma is at the top.'
They tend to just publish them in the store as tutorials themselves (so it doesn't have to be split 100 ways) :D
Edit: Also, some of the PA's have published books on Amazon to this end.
Plus there are a ton of tutorials in the store already.
I'm still finding that the highlight colors all come out super light as default. Here the highlight color was actually darker than the main color, almost dark auburn, and it looks almost blonde... I like the base colors though. I might try painting in my own hilights on the base colors and not using the highlights except for blonde shades. Changing the cutout gamma made the hair too thin, but I guess you could compensate with making the Cutout opacity 2 or more..? Still trying to figure all this out..
Odd. When I change the cutout gamma from 0 to 1, it makes the hair thicker, so much so that I can reduce the opacity from 2 back to 1, making the hair look more natural.
Now I have noticed that sometimes changing the gamma while in preview mode doesn't update the hair. Have to re-enter preview mode. I've also noticed that when I saved my char as a subset, it got set back to gamma 0 at some poitn along the way. I haven't nailed down exactly when/why it switches back to 0, but until I do, I'll just check it periodically when I notice it too wispy. Overall, I find gamma 1 preferable method of thickening older hair, better than opacity increases.
I think I might be a little confused, when you are talking about changing the cutout gamma, are you talking about the mask for the overlay? Or about the cutout opacity for the hair itself? I ask because these presets don't seem to change the cutout opacity maps at all for me, so any differences with them would have been in the original hair?
I don't know, I was playing around with all of them... Then I duplicated the hair, played with that and desaturated in tone mapping to get rid of the harsh yellows and I think I'm happy with what's happening now. I'm not aiming for perfect realism here--I usually dio a lot of artistic postwork. I think it's hard to get realism with Leighton Hair. It seems too clumpy even after I lowered all the opacity maps and lowered gamma...
You are correct. It doesn't change the cutout maps. Those are from the original hair.
Thank you, Slosh! You've really gone above and beyond - not just with the creation of this wonderful product but with all the great customer support after! Thank you so much for all you do for the community and for going the extra mile to help your customers. It's VERY much apprecaited! <3
Ageed! I think that is an excellent compromise. I was having a similar difficulty in a set I have coming out soon (not hair) with dark overlay on light base surface, and light overlay over dark giving mixed results. I didn't think to check the the gamma on the masks, and I did greyscale them so I'll have to look at that. I really like the idea of a gamma change utility.
Woot! Bought this about a week ago but only just tried it out today. What a great product, it offers so much control over the result. I've experimented with a couple of hair shaders in the past but this one works so much better for me.
Thanks Slosh!
I love these hair shaders. I've been away for a few days, so I haven't had a chance to try them until now. This is a very quick test on Dax Hair for Genesis 3, which to be honest I haven't used much because I thought it looked a little dry. Colorwerks has made a huge difference, even with my very limited first attempt. Once I've put in a little more practice with the different ways of using the layers, I'm sure it will be possible to get some rather stunning effects. I really like my UH2 sets, but Colorwerks is on a whole different level.
I really love the softness you've got there on the hair! That's the first thing I noticed about Colourworks - the softness it gives to the hair.
Finally have some fun with Susan hair in iray - https://www.daz3d.com/kit-base-pack
although UHT2 version looks also great:
So, I had this wild impulse to try these shaders on the Morning Star Wings....
looks cool
I know this an older thread but I was trying to get this product to work for me this week and this is what I found out. There are actually 4 steps:
1. Apply base color.
2. Apply the mask.
3. Apply the mask scaling.
4. Apply the secondary color.
The mask is actually way at the bottom of the mask menu, like option 25. I was mistakeing the mask scaling, the top choices, for the mask. This looks like what was happening here because if you do this you will only see the base color as no mask will actually be applied. Also if you apply the mask without the scaling, you will only see the secondary color. And finally you may want to use the UV test in the Utulity menu because as what is mentioned later in this thread if the UV maps are backwards, the color you think you are applying to the roots shows up at the ends. Also it appears that you can redo/ adjust the mask scaling without having to reapply the mask and redoing all the other steps.
Great tips - thanks for posting.