Colorwerks

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Comments

  • MollytabbyMollytabby Posts: 1,163

    That's an amazing step by step explanation. Thank you Slosh.

    So when I tried adding smoothing I was actually making things worse frown

  • SloshSlosh Posts: 2,391

    That's an amazing step by step explanation. Thank you Slosh.

    So when I tried adding smoothing I was actually making things worse frown

    Not always.  Depends on the hair model.  Some of the hair artists penetrate the scalp, some don't.  I do the same thing as everyone else, especially when there is a lot of scalp showing because I want a good fit.  One thing you can do, if you really want to use smoothing, is use the hair twice.  Once for the scalp, with smoothing (and hide the rest of the hair), then again for the hair (but hide the scalp) and without smoothing.

  • SloshSlosh Posts: 2,391

    In my sleepiness, I got the facts about the gamma settings mixed up... it should be set to 1, but sometimes gets glitched to 0 (zero).  If it is set to zero, your opacity maps are going to be too dark, thereby making the hair look thinner.  In some cases, you might want this, so it is still a good option to try if you think the hair looks too "solid".  Sorry if I caused any confusion there, but I have had 8 hours sleep now, lol.  I have fixed the mini-lesson to reflect the correct information, for those who have already read it.

  • MollytabbyMollytabby Posts: 1,163
    Slosh said:

    That's an amazing step by step explanation. Thank you Slosh.

    So when I tried adding smoothing I was actually making things worse frown

    Not always.  Depends on the hair model.  Some of the hair artists penetrate the scalp, some don't.  I do the same thing as everyone else, especially when there is a lot of scalp showing because I want a good fit.  One thing you can do, if you really want to use smoothing, is use the hair twice.  Once for the scalp, with smoothing (and hide the rest of the hair), then again for the hair (but hide the scalp) and without smoothing.

    Thank you, I'll try that. I've finally managed to purchase Colorwerks and will be downloading it as soon a my current render is finished. I'm really looking forward to using it.

  • NovicaNovica Posts: 23,923

    I know from experience with your other fantastic hair shaders that if there's a problem or a question, you'll answer it. That's why I never hesitate to buy from you. Great detailed explanation. (And as usual it's not your product, it's what it's being applied to.) 

  • xyer0xyer0 Posts: 6,321
    Slosh said:

    In my sleepiness, I got the facts about the gamma settings mixed up... it should be set to 1, but sometimes gets glitched to 0 (zero).  If it is set to zero, your opacity maps are going to be too dark, thereby making the hair look thinner.  In some cases, you might want this, so it is still a good option to try if you think the hair looks too "solid".  Sorry if I caused any confusion there, but I have had 8 hours sleep now, lol.  I have fixed the mini-lesson to reflect the correct information, for those who have already read it.

    Thanks for the in-depth explanation that, for me, had information that was not just specific to that one hair. Also, two days ago, I had Googled the gamma settings because I had forgotten if it were set to 2.2, and I found a thread where a hair PA was explaining that gamma should be set to 0, but now I see that this was the cause of the problem I was having (I was using AlfaSeed's (Aeon Soul's) Desir(e) Hair with ShoXoloR colours (which, pre-Iray, were the best I'd ever seen).

    So, thanks again!

  • barbultbarbult Posts: 26,163

    I had good luck with Colorwerks on this very modern Fantasy Woodland Hair. I only used Base colors on this, no masks, overlays, tiling, etc.

    I had terrible luck on a much older End of Summer Hair. I couldn't get it to look good no matter what I tried. I tried just Base color. It looked like a blob. I tried tiling. It looked like stripes, I tried mask and overlay. I just couldn't get it to even look like hair. I don't know where to go from here with this hair. Any suggestions?

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  • SloshSlosh Posts: 2,391
    barbult said:

    I had good luck with Colorwerks on this very modern Fantasy Woodland Hair. I only used Base colors on this, no masks, overlays, tiling, etc.

    I had terrible luck on a much older End of Summer Hair. I couldn't get it to look good no matter what I tried. I tried just Base color. It looked like a blob. I tried tiling. It looked like stripes, I tried mask and overlay. I just couldn't get it to even look like hair. I don't know where to go from here with this hair. Any suggestions?

    End of Summer hair is notoriously difficult to retexture.  Take a look at the uvs... they are not even flat.  I once did a re-uv of this hair for my own use.  I'm not sure how the vendor even textured it in the first place, though I must say it is a gorgeous hairstyle and I wish Neftis would update it for G3/G8

  • jakibluejakiblue Posts: 7,281

    It's a Goldtassel hair, not neftis laugh

    Oddly, is the store search broken I wonder? I kept getting "i'm sorry i couldn't answer your question" when I searched for it. Had to google it to find it.  

    Slosh said:
    barbult said:

    I had good luck with Colorwerks on this very modern Fantasy Woodland Hair. I only used Base colors on this, no masks, overlays, tiling, etc.

    I had terrible luck on a much older End of Summer Hair. I couldn't get it to look good no matter what I tried. I tried just Base color. It looked like a blob. I tried tiling. It looked like stripes, I tried mask and overlay. I just couldn't get it to even look like hair. I don't know where to go from here with this hair. Any suggestions?

    End of Summer hair is notoriously difficult to retexture.  Take a look at the uvs... they are not even flat.  I once did a re-uv of this hair for my own use.  I'm not sure how the vendor even textured it in the first place, though I must say it is a gorgeous hairstyle and I wish Neftis would update it for G3/G8

     

  • barbultbarbult Posts: 26,163
    Slosh said:
    barbult said:

    I had good luck with Colorwerks on this very modern Fantasy Woodland Hair. I only used Base colors on this, no masks, overlays, tiling, etc.

    I had terrible luck on a much older End of Summer Hair. I couldn't get it to look good no matter what I tried. I tried just Base color. It looked like a blob. I tried tiling. It looked like stripes, I tried mask and overlay. I just couldn't get it to even look like hair. I don't know where to go from here with this hair. Any suggestions?

    End of Summer hair is notoriously difficult to retexture.  Take a look at the uvs... they are not even flat.  I once did a re-uv of this hair for my own use.  I'm not sure how the vendor even textured it in the first place, though I must say it is a gorgeous hairstyle and I wish Neftis would update it for G3/G8

    Ah, OK. I think I'll give up on that old hair then and move on. Thanks for the explanation. I have an amazing knack for accidently picking the worst possible thing to try! sad Looks like I did it again.

  • SloshSlosh Posts: 2,391
    jakiblue said:

    It's a Goldtassel hair, not neftis laugh

    Oddly, is the store search broken I wonder? I kept getting "i'm sorry i couldn't answer your question" when I searched for it. Had to google it to find it.  

    Slosh said:
    barbult said:

    I had good luck with Colorwerks on this very modern Fantasy Woodland Hair. I only used Base colors on this, no masks, overlays, tiling, etc.

    I had terrible luck on a much older End of Summer Hair. I couldn't get it to look good no matter what I tried. I tried just Base color. It looked like a blob. I tried tiling. It looked like stripes, I tried mask and overlay. I just couldn't get it to even look like hair. I don't know where to go from here with this hair. Any suggestions?

    End of Summer hair is notoriously difficult to retexture.  Take a look at the uvs... they are not even flat.  I once did a re-uv of this hair for my own use.  I'm not sure how the vendor even textured it in the first place, though I must say it is a gorgeous hairstyle and I wish Neftis would update it for G3/G8

     

    Sorry, was thinking of the wrong hair.  This one:  https://www.daz3d.com/alanna-hair

  • 3Diva3Diva Posts: 11,970
    barbult said:
    Slosh said:
    barbult said:

    I had good luck with Colorwerks on this very modern Fantasy Woodland Hair. I only used Base colors on this, no masks, overlays, tiling, etc.

    I had terrible luck on a much older End of Summer Hair. I couldn't get it to look good no matter what I tried. I tried just Base color. It looked like a blob. I tried tiling. It looked like stripes, I tried mask and overlay. I just couldn't get it to even look like hair. I don't know where to go from here with this hair. Any suggestions?

    End of Summer hair is notoriously difficult to retexture.  Take a look at the uvs... they are not even flat.  I once did a re-uv of this hair for my own use.  I'm not sure how the vendor even textured it in the first place, though I must say it is a gorgeous hairstyle and I wish Neftis would update it for G3/G8

    Ah, OK. I think I'll give up on that old hair then and move on. Thanks for the explanation. I have an amazing knack for accidently picking the worst possible thing to try! sad Looks like I did it again.

    The older hair isn't going to look perfect in most case, but with some minor tweaks, it looks ok (at least to me).

    Try increasing that particular hair's Base Bump, and then decreasing it's Cut Out Opacity a little - also try adding SubD and a Smoothing Modifier. 

    Here's the hair with the Base Bump increased (by how much will depend on your render settings and lighting) and the Cut Out Opacity lowered to about 80% (again that will need to be adjusted based on your lighting and render settings).

    I also added SubD and Smoothing.

  • barbultbarbult Posts: 26,163

    I switched to Udane hair on my Genesis woman. The base color looks OK, maybe too shiny, but I just left it at default for now. 

    I need help with the overlay color. Even though I selected a very dark brunette overlay color, some of the overlay areas come out quite light. Look at the light stripes on top of her head for example. It seems that the whole hair has less ginger look and more brown look, but I expected only dark brown streaks. I've tried a bunch of different masks and a bunch of overlay colors. I just can't get a dark overlay streaks on this ginger hair base. Suggestions?

    The base surface is ginger0033 and the mask is cs_blendmask07 and the overlay color is cwbrunette079.

     

    Genesis Udane Hair Colorwerks no mask.jpg
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    Genesis Udane Hair Colorwerks_001.jpg
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  • 3Diva3Diva Posts: 11,970
    edited August 2018
    barbult said:

    I switched to Udane hair on my Genesis woman. The base color looks OK, maybe too shiny, but I just left it at default for now. 

    I need help with the overlay color. Even though I selected a very dark brunette overlay color, some of the overlay areas come out quite light. Look at the light stripes on top of her head for example. It seems that the whole hair has less ginger look and more brown look, but I expected only dark brown streaks. I've tried a bunch of different masks and a bunch of overlay colors. I just can't get a dark overlay streaks on this ginger hair base. Suggestions?

    The base surface is ginger0033 and the mask is cs_blendmask07 and the overlay color is cwbrunette079.

     

    Maybe try the opposite - and perhaps try applying a dark color for the base color and then a ginger overlay and see if that gives the effect you're after. 

    I don't have that particular hair or I'd try to help you noodle it out. :)

    Edit: BTW You can lower the glossiness - in the "Utilities" folder are 7 shine strength settings.

    Post edited by 3Diva on
  • SloshSlosh Posts: 2,391
    edited August 2018

    I'm experimenting myself... I guess dark brown over ginger is one thing I hadn't thought to try, lol.  You are right, though... the ginger seems to overpower the brown, and only the lighter colors in the brown actually stand out, and the brown seems to blend into the ginger, dulling it a bit.  Even using black doesn't show up correctly :(

     

     

    Post edited by Slosh on
  • SloshSlosh Posts: 2,391
    edited August 2018

    OK, it's not fair for you to have to figure this out, but I believe I solved it.  It's rather simple, but there is NO WAY someone would just stumble onto the solution.

    What I did was put ginger 033 on the hair and then changed the Base Color Tiling (in Utilties) to 1 (one).  Then I used mask 07 and Overlay Brunette 39 (found it to be darker than 79).  I think this is what you were going for?

    Udane for barbult.png
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    Post edited by Slosh on
  • barbultbarbult Posts: 26,163

    I think there are some image gamma problems with the maps that are loaded by Colorwerks. I think this may be the source of the problem I have with the color of the overlay streaks.
    Please take a look at the gamma for the mask in Diffuse Overlay Weight. It loads with gamma of 0. Shouldn't it be gamma 1? 
    Please take a look at the gamma for the Diffuse Overlay Color. It loads a 1. Shouldn't it be 0? 
    Did those two gamma settings get reversed?

    At one time I was told that if an image file is RGB mode (which yours are), a gamma of 0 evaluates to gamma of 2.2. If the image file is grayscale mode, a gamma of 0 evaluates to 1. Masks like cutout and overlay weight should be gamma 1, so the gamma should be explicitly set to 1 when the file type is RGB. The RGB hair color files should be gamma 0 (so they evaluate to 2.2), like you have set the gamma for the Base Color. I would expect the gamma of Diffuse Overlay Color to be 0, just like the gamma of Base Color. A gamma of 1 will lighten that color a lot. It is possible that the "rules" have changed since I was given that gamma information, but I haven't heard of any changes.

  • SloshSlosh Posts: 2,391

    cutout and overlay weight are gray scale maps, so by your logic they should be 0.  The other stuff you said just made my brain hurt this time of niight...I will take a look tomorrow, but honestly, after months of working on this, if I change the gammas as you are suggesting, it could completely change the way ColorWerks works...or werks.  I will look into it, though. Thank you.

  • barbultbarbult Posts: 26,163
    Slosh said:

    cutout and overlay weight are gray scale maps, so by your logic they should be 0.  The other stuff you said just made my brain hurt this time of niight...I will take a look tomorrow, but honestly, after months of working on this, if I change the gammas as you are suggesting, it could completely change the way ColorWerks works...or werks.  I will look into it, though. Thank you.

    Photoshop tells me that your mask images are RGB mode, not grayscale mode. Widows Explorer properties details also confirms that the files are sRGB, 24bit (8 per channel R, G, and B).  They may have a gray or black and white appearance, because the R, G. and B values are equal, but they are still RGB mode images, not Grayscale mode images.

    I corrected the gamma settings in the Diffuse Overlay Weight and Diffuse Overlay Color image maps in Surfaces pane, in my Udane hair image. Now I get the dark streaks that should happen with an overlay that is darker than the base. I understand that you are hesitant to change things after release, but I truly believe that the current settings are incorrect and do not work as you really intended. Ultimately it is up to you to determine what is "correct" for your product.

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  • barbultbarbult Posts: 26,163
    barbult said:
    Slosh said:
    barbult said:

    I had good luck with Colorwerks on this very modern Fantasy Woodland Hair. I only used Base colors on this, no masks, overlays, tiling, etc.

    I had terrible luck on a much older End of Summer Hair. I couldn't get it to look good no matter what I tried. I tried just Base color. It looked like a blob. I tried tiling. It looked like stripes, I tried mask and overlay. I just couldn't get it to even look like hair. I don't know where to go from here with this hair. Any suggestions?

    End of Summer hair is notoriously difficult to retexture.  Take a look at the uvs... they are not even flat.  I once did a re-uv of this hair for my own use.  I'm not sure how the vendor even textured it in the first place, though I must say it is a gorgeous hairstyle and I wish Neftis would update it for G3/G8

    Ah, OK. I think I'll give up on that old hair then and move on. Thanks for the explanation. I have an amazing knack for accidently picking the worst possible thing to try! sad Looks like I did it again.

    The older hair isn't going to look perfect in most case, but with some minor tweaks, it looks ok (at least to me).

    Try increasing that particular hair's Base Bump, and then decreasing it's Cut Out Opacity a little - also try adding SubD and a Smoothing Modifier. 

    Here's the hair with the Base Bump increased (by how much will depend on your render settings and lighting) and the Cut Out Opacity lowered to about 80% (again that will need to be adjusted based on your lighting and render settings).

    I also added SubD and Smoothing.

    Hey, you did a lot better job on the End of Summer Hair than I did!

  • barbultbarbult Posts: 26,163
    barbult said:

    I switched to Udane hair on my Genesis woman. The base color looks OK, maybe too shiny, but I just left it at default for now. 

    I need help with the overlay color. Even though I selected a very dark brunette overlay color, some of the overlay areas come out quite light. Look at the light stripes on top of her head for example. It seems that the whole hair has less ginger look and more brown look, but I expected only dark brown streaks. I've tried a bunch of different masks and a bunch of overlay colors. I just can't get a dark overlay streaks on this ginger hair base. Suggestions?

    The base surface is ginger0033 and the mask is cs_blendmask07 and the overlay color is cwbrunette079.

     

    Maybe try the opposite - and perhaps try applying a dark color for the base color and then a ginger overlay and see if that gives the effect you're after. 

    I don't have that particular hair or I'd try to help you noodle it out. :)

    Edit: BTW You can lower the glossiness - in the "Utilities" folder are 7 shine strength settings.

    Thanks. I know about the glossiness presets. I just left it at default, because I wasn't focused on that issue at the time. It was the light streaks where they should have been dark, that was causing me to tear my hair out at the time. 

  • SloshSlosh Posts: 2,391
    edited August 2018

    deleted

    Post edited by Slosh on
  • TooncesToonces Posts: 919

    I haven't purchased this product yet, but I gotta say -- thanks for the gamma 1 tip! Really makes old hair products look better!

  • WonderlandWonderland Posts: 7,133
    Slosh said:

    @Wonderland this is going to be a rather long post, but I didn't want you to think your issues were not important to me.  I just needed time to investigate them.  I really don't like talking about a specific hair like this, but I think it is necessary in this case.  I will break this down in segments:

    1.  The first big problem is turning on smoothing.  Subd is fine, but when you turn on smoothing, any hairs that penetrate the scalp will be forced outside the scalp, exposing it.  This is the Lana Hair with original textures.  Not ColorWerks.  You can see below the hairpart is already very thin:

    2.  If you add subd AND smoothing, it thins out even more because of the forementioned "forced out of scalp" problem:

    3.  To get the scalp colored the right way, first apply a base color (as you did), then go to Utilities folder and click "Scalp Color Preset".  It is the first one.  You won't see difference in the viewport, but will see it in render or if you do Iray Preview.  The following two pics show the base color applied, then the base color after using the scalp preset:

    4.  The UVs for this hair has two problems:  First of all, they are upside down.  ColorWerks works based on the idea that hair strips are uv'ed with the roots at the top and the "ends" at the bottom.  That is not the case with Lana Hair.  I included a "Test UV Direction" preset in the Utilities folder.  When applied, the roots should be black and the ends should be blue, which is opposite of what we get here, as shown below: 

    Next, the uvs are too wide for the size of the hair strips, and they overlap one another:

    The overlap might not be a huge problem, but when they are wider than the actual hair strips, ColorWerks textures can look compressed, or if they are thinner than the hair strips, ColorWerks can look stretched.  This is why I have included tiling options.  If the hairs on ColorWerks look like spaghetti, then the UVs are compressed and you must choose a higher tiling amount.  The default is 25, there are several higher ones provided.  By the way, this tiling is NOT the same as changing the tiling at the bottom of the Surfaces tab.  If the hairs on ColorWerks look indistinguishable, like a solid mass of one color, then the UVs are stretched and you must choose a lower tiling amount.  This is the case with Lana Hair and also with most fibermesh hairstyles.  I ended up using a tile of 5 to get a properly scaled hair width.  Here she is with blonde hair and the scalp preset used:

    5.  Lastly, because the UVs are upside down, you were seeing blond where you wanted to see brown.  To overcome this, after checking the UVs with the "Test UV Direction" preset, you may have to put the brown down first, then overlay the blonde and use the Mask Offset Vertical presets opposite of what they appear.  In other words, to move the overlay down, click a preset that looks like it should move it "up", and vice versa.  Unfortunately, the only way to flip ColorWerks masks (the textures themselves don't have to be flipped) is by using LIE, which you could certainly do.  After applying the Mask, click on the little picture in the Diffuse Overlay Strength channel and choose Layered Image Editor.  There is a checkbox that lets you invert the texture on the Y axis.  I wanted to make ColorWerks free of LIE, so I did not include a preset to do this.  Here is Lana Hair subdivided without smoothing, with the scalp colored and the preset used (I went with blonde because of the upside down UVs) and blonde roots, which is what it sounded like you were trying to do):

    I am truly sorry that your experience with ColorWerks had to start with one of the situations I alluded to in the product description (that it works with nearly all hairs, though some will not work without some ingenuity).  Fortunately, the vast majority of hair sold at Daz or elsewhere is UV'ed root to tip and this workaround can be avoided.

    As for your experience with older hairs, one important thing to look at (not just with old hairs, but really anything that has a black-and-white map, such as transparency or bump) is make sure the Cutout Opacity has Gamma set to 1.  This makes a huge difference. In fact, that might be the problem with the scalp on Lana Hair.  But it can make the transparency look thinner, too.  Best to try it both ways.  To check/change the gamma, again click on the little picture in the Cutout Opacity channel and choose Image Editor.  The gamma is at the top. Sometimes it goes to "0", but should be "1.  It is a known glitch with iray.  I will see if I can add a preset that sets the gamma on all the maps, but not sure if that can be done with a shader preset.  But, I will try.  The following pic is Armesada Hair for V4, from 2006.  You can see it looks pretty darned good, and I didn't let any of these renders finish.

    I really hope this helps you (and others) who are experiencing problems.  I worked months on this and made nearly 2000 textures (whittled down for final product) and made about a dozen or more different shaders trying to hit every problem I could think of.  I am only human, after all, LOL.  But, I want you to be glad you bought ColorWerks, not frustrated looking all over the place for help thinking you are doing it wrong.  In this case, the hair you chose just happened to be an example of an unconventional setup.

    Best of luck!

    Brian (Slosh)

    Edited:  In my sleepiness, I got the facts about the gamma settings mixed up... it should be set to 1, but sometimes gets glitched to 0 (zero).  If it is set to zero, your opacity maps are going to be too dark, thereby making the hair look thinner.  In some cases, you might want this, so it is still a good option to try if you think the hair looks too "solid".  Sorry if I caused any confusion there, but I have had 8 hours sleep now, lol.

    Wow! Thanks @Slosh !!! laugh This is all SO helpful!!! Definitely saving this for future reference. A small tutorial like this might be helpful to others too if you'd like to consider including it with the product. Just when I think I'm starting to get the nuts & bolts of DS and think at least I know what I don't know, I discover there are things I never knew even existed! (I still think all the PAs should get together a write a manual, each focusing on their specialty and put it on Amazon as an actual  print book, but that's another story...) 

    Anyway, THANKS!!!!!!

  • barbultbarbult Posts: 26,163
    Slosh said:

    @Wonderland this is going to be a rather long post, but I didn't want you to think your issues were not important to me.  I just needed time to investigate them.  I really don't like talking about a specific hair like this, but I think it is necessary in this case.  I will break this down in segments:

    1.  The first big problem is turning on smoothing.  Subd is fine, but when you turn on smoothing, any hairs that penetrate the scalp will be forced outside the scalp, exposing it.  This is the Lana Hair with original textures.  Not ColorWerks.  You can see below the hairpart is already very thin:

    2.  If you add subd AND smoothing, it thins out even more because of the forementioned "forced out of scalp" problem:

    3.  To get the scalp colored the right way, first apply a base color (as you did), then go to Utilities folder and click "Scalp Color Preset".  It is the first one.  You won't see difference in the viewport, but will see it in render or if you do Iray Preview.  The following two pics show the base color applied, then the base color after using the scalp preset:

    4.  The UVs for this hair has two problems:  First of all, they are upside down.  ColorWerks works based on the idea that hair strips are uv'ed with the roots at the top and the "ends" at the bottom.  That is not the case with Lana Hair.  I included a "Test UV Direction" preset in the Utilities folder.  When applied, the roots should be black and the ends should be blue, which is opposite of what we get here, as shown below: 

    Next, the uvs are too wide for the size of the hair strips, and they overlap one another:

    The overlap might not be a huge problem, but when they are wider than the actual hair strips, ColorWerks textures can look compressed, or if they are thinner than the hair strips, ColorWerks can look stretched.  This is why I have included tiling options.  If the hairs on ColorWerks look like spaghetti, then the UVs are compressed and you must choose a higher tiling amount.  The default is 25, there are several higher ones provided.  By the way, this tiling is NOT the same as changing the tiling at the bottom of the Surfaces tab.  If the hairs on ColorWerks look indistinguishable, like a solid mass of one color, then the UVs are stretched and you must choose a lower tiling amount.  This is the case with Lana Hair and also with most fibermesh hairstyles.  I ended up using a tile of 5 to get a properly scaled hair width.  Here she is with blonde hair and the scalp preset used:

    5.  Lastly, because the UVs are upside down, you were seeing blond where you wanted to see brown.  To overcome this, after checking the UVs with the "Test UV Direction" preset, you may have to put the brown down first, then overlay the blonde and use the Mask Offset Vertical presets opposite of what they appear.  In other words, to move the overlay down, click a preset that looks like it should move it "up", and vice versa.  Unfortunately, the only way to flip ColorWerks masks (the textures themselves don't have to be flipped) is by using LIE, which you could certainly do.  After applying the Mask, click on the little picture in the Diffuse Overlay Strength channel and choose Layered Image Editor.  There is a checkbox that lets you invert the texture on the Y axis.  I wanted to make ColorWerks free of LIE, so I did not include a preset to do this.  Here is Lana Hair subdivided without smoothing, with the scalp colored and the preset used (I went with blonde because of the upside down UVs) and blonde roots, which is what it sounded like you were trying to do):

    I am truly sorry that your experience with ColorWerks had to start with one of the situations I alluded to in the product description (that it works with nearly all hairs, though some will not work without some ingenuity).  Fortunately, the vast majority of hair sold at Daz or elsewhere is UV'ed root to tip and this workaround can be avoided.

    As for your experience with older hairs, one important thing to look at (not just with old hairs, but really anything that has a black-and-white map, such as transparency or bump) is make sure the Cutout Opacity has Gamma set to 1.  This makes a huge difference. In fact, that might be the problem with the scalp on Lana Hair.  But it can make the transparency look thinner, too.  Best to try it both ways.  To check/change the gamma, again click on the little picture in the Cutout Opacity channel and choose Image Editor.  The gamma is at the top. Sometimes it goes to "0", but should be "1.  It is a known glitch with iray.  I will see if I can add a preset that sets the gamma on all the maps, but not sure if that can be done with a shader preset.  But, I will try.  The following pic is Armesada Hair for V4, from 2006.  You can see it looks pretty darned good, and I didn't let any of these renders finish.

    I really hope this helps you (and others) who are experiencing problems.  I worked months on this and made nearly 2000 textures (whittled down for final product) and made about a dozen or more different shaders trying to hit every problem I could think of.  I am only human, after all, LOL.  But, I want you to be glad you bought ColorWerks, not frustrated looking all over the place for help thinking you are doing it wrong.  In this case, the hair you chose just happened to be an example of an unconventional setup.

    Best of luck!

    Brian (Slosh)

    Edited:  In my sleepiness, I got the facts about the gamma settings mixed up... it should be set to 1, but sometimes gets glitched to 0 (zero).  If it is set to zero, your opacity maps are going to be too dark, thereby making the hair look thinner.  In some cases, you might want this, so it is still a good option to try if you think the hair looks too "solid".  Sorry if I caused any confusion there, but I have had 8 hours sleep now, lol.

    Wow! Thanks @Slosh !!! laugh This is all SO helpful!!! Definitely saving this for future reference. A small tutorial like this might be helpful to others too if you'd like to consider including it with the product. Just when I think I'm starting to get the nuts & bolts of DS and think at least I know what I don't know, I discover there are things I never knew even existed! (I still think all the PAs should get together a write a manual, each focusing on their specialty and put it on Amazon as an actual  print book, but that's another story...) 

    Anyway, THANKS!!!!!!

    That's an awsome idea - a book or PDF of PA tips and tricks! It could be sold in the Daz Store.

  • WonderlandWonderland Posts: 7,133
    edited August 2018

     

    Slosh said:

    That's an amazing step by step explanation. Thank you Slosh.

    So when I tried adding smoothing I was actually making things worse frown

    Not always.  Depends on the hair model.  Some of the hair artists penetrate the scalp, some don't.  I do the same thing as everyone else, especially when there is a lot of scalp showing because I want a good fit.  One thing you can do, if you really want to use smoothing, is use the hair twice.  Once for the scalp, with smoothing (and hide the rest of the hair), then again for the hair (but hide the scalp) and without smoothing.

    I used smoothing on the hair itself because it was jaggedy. I was hoping the scalp would be hidden. A lot of older hair can be very jaggedy. So I guess do one version on the bottom without smoothing to make sure the part is right, then do a version on top with smoothing to cover up the jags? (Is that a word, "jag"? I just woke up and my brain is still foggy LOL)

    Post edited by Wonderland on
  • WonderlandWonderland Posts: 7,133

    LOL. I accidentally applied Colorwerks on a character rather than the hair and it looks like it could be an interesting shader for other things too! 

  • barbultbarbult Posts: 26,163

    LOL. I accidentally applied Colorwerks on a character rather than the hair and it looks like it could be an interesting shader for other things too! 

    Show us!

  • SloshSlosh Posts: 2,391

    LOL. I accidentally applied Colorwerks on a character rather than the hair and it looks like it could be an interesting shader for other things too! 

    I cannot tell you how many times I did that during creating and testing (and even now sometimes, lol)

  • SloshSlosh Posts: 2,391

    Note to all:  While barbult's solution for the situation she had with blending a dark color over a dark color was great for her particular problem, it is not going to work in every case.  Months of testing have shown that what works for a dark color does not work the same for a light color, or a bright color like blue or pink, etc.  Every texture and combination is going to work differently.  I tried to anticipate as many problems as I could, but I don't think it would have been possible for me to catch all of them. 

    So, as informative as her discovery that my black and white maps are RGB rather than greyscale are, and how nice it was of her to educate me on the difference, I will not be changing the gamma setting on all the masks.  It was my error in setting up the shader, where I assumed my black and white were considered grayscale, so I setup the shader settings to work with it at 0.  If I change it now, it means changing every other thing about the overlay settings.  What I will do, however, is provide Utility presets that switch the mask gamma between 0 and 1 to be used in situations where it might help.

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