The Green Streak - 'epic,' little-known super hero!
WIP; metaball particles gizmo coming off Michael 4
Love the paint splatter effect with the metaball particles Heady
Thank you Selina , that's very kind of you. !
Here's a bit more mucking around. I put hair on an invisable plane and used the hair for the 'speed lines'
The Green Flash logo is another Michael body with an alpha map applied to his torso just to show the GF logo - notr really working at the moment. The logo is circular and saved as a png but Carrara makes it square - dont know why.
Hey I learnt something:
I made Carrara hang when it was doiung the particles.... got impatinet clicked too many times.
On a hunch I went into my computer and renamed the file I was working on.
Then back in Carrara I hit Ctrl S - and Carrara saved the file!! even though it was hung. I like that
- can't wait to see the final pastoral pond render, @Alberto. Fluidos is amazing.
- @Selina - selfie with a snake! Maybe the charmer should have a flute instead of an axe? Just kidding. Nice to see how well the hairs hold up as the forest with the change of perspective.
- Veronika, that looks delicious. I can't texture metaball objects very well. I have to convert them and then uvmap. Please tell me you converted the metaball pie to get that luscious crust.
- @LightofHeaven - you totally fooled me! I was not expecting the tentacle monster from the deep. Epic! I like the 2nd better also, but if you want a little more light you might try a faint blue distant light.
- @EvilProducer - thanks for posting how you developed the terrain. Somehow, I get the feeling a legendary 1970s perfume commercial might be coming our way.
- @HeadWax - crazy good running man. wonderful effect. Thanks for the tip on saving files when Carrara is hung up. Not sure I followed you but will give it a try next time.
After getting away for a while and taking a fresh look, I've decided I don't like my final Captain Sunburn render. I will be switching it out. Not sure how I am going to change it - maybe lighting, maybe poses, maybe camera angle, maybe get rid of the villain, or adjust the villain. Not sure, just know I don't like it anymore.
EDIT - to add that I have modeled a couple of low res palm trees to be replicated in the distance of my hanging gardens project. Didn't use the plant modeler, these are straight vertex models with procedural shaders - meant for the distance.
Oh, wow, those colors and movement are super dynamic head wax
thanks :)
@Diomede, thank you - sorry to be more explanatory (sounds like a planet)
ah Carrara Hung, i could go from room to room and the screens wouldnt refresh.
So I went to the folder with the file I was working on and renamed it.
I did that in case I screwed up the file by using Ctrl S ( I didnt even know if Ctrl S would save the file.
I went back to Carrara and used Ctrl S - it saved the File!!
I closed down Carrara an when I reopened it and reopened the saved file it worked. Normally I just loose the file because I have to shut down Carrara with task master when it hangs.
I am using Wondows ... er windows :)
Wonderful palm trees - love your modelling, your ability to do low poly yet get a great result is superbula.
I was very impressed by Bunyip's tutorial. It stimulated me to create this image with System 46 and my custom morphing on Genesis 3 Female. I used metaballs as terrain and a hair piece with fire texture on it converted with Philemo plugin.
Carrara native render, no postwork.
So impressive, love the Fire Texture - must have a closer squiz at it
In this case I used metaballs for pie creation. Every object in this scene was modeled and textured in Carrara. Attached are screenshots. Octane plugin render, no postwork.
One more fantastic render - so realitic - I would never have thought of using meatballs to make such a yummy pie ;)
Finally tweaked the shader for the hairy terrain to look more like a slippery muddy embankment (hairy trees follow this shader) and added a subtle water plain for interest with a Velouté gradient alpha mask to fade around edges and keep the mystery of what lies deep in the forest...
Attached is my .car screen shot showing objects in scene...
Selina
Seline, not sure if I commentes on this - this has all the elements of a dream, it's wonderful in a nightmarish way - very Archetypal Jungian.
Next, copied the terrain and convert in vertex modeler, added thickness, deleted the bottom (as is selected after the thickness operation), then selected the bottom edge and filled the polygon and tesselate it. Now, it's usable for a Fluid simulation as a solid.
Next, the hair on the terrain. It will be the grass:
Some simple trees are set in the original terrain with surface replicator.
The distribution map:
The scene with a Fluid domain, a cube was used as the mass fluid.
Added Genesis 2 Belle character as the Undine. Then ran the fluid simulation. Next, used long hair for Undine.
Added too some acuatic plants, fog, Volumetric cloud (more fog) and 3 lights: sun light (used a simple realistic sky), LightX Dome and Area lights.
Last steps were applying shaders, adjusting lights and rendering with GI (the rendering is in process)
Thanks for your kindness Alberto, that's a terrific mini tutorial, really a valuable piece
I used multipass rendering, for postwork with the Gimp
Ajusted the color levels,
With the rendered maps, increased the reflection, reduced the Transparency/Refraction, increased some the Specular, and added more Shadow in left side of face of the character.
Aw man! I had this fun-sounding sime idea to use a single Carrara hair and make it super thick to use as a sort of dyamic whip, but even at 1000000 scaling it's just tiny. lojl oh well, guess it doean'td work like that.
unrelated dumb question: does using pasrsticle emtter
Comments
@Lightof Heaven, that second one looks great!
@Vyusur, that looks good enough to eat!
@Selina, using hair for tree trunks was inspired. I really like the lighting!
I haven't had much time the last couple days, but I have managed to get some stuff done. No hair or metaball objects yet, but they will be coming.
.
gah sorry quick visit The Green Streak - e[pic little known super hero
wip metaballs particle gizmo coming off mike 4 - mike 4 hit with an explosion modifier - mike 4 in the back ground doubloe eplosion modifier
he needs a gs on his costume
Thanks EP, I think i'm just gonna submit that one. and maybe start another
I may be taking tis a bit literally, but in te submissions thread, it says links to DAZ content. My ship is from utside DAZ. Do I sioll link it?
.
Products/Content: You can list things you built yourself or pre-made content. Links to premade DAZ content pages would be nice, but not required.
Light of Heaven, I must say it's wonderful to have you on board!!!
Thank you Selina , that's very kind of you. !
Here's a bit more mucking around. I put hair on an invisable plane and used the hair for the 'speed lines'
The Green Flash logo is another Michael body with an alpha map applied to his torso just to show the GF logo - notr really working at the moment. The logo is circular and saved as a png but Carrara makes it square - dont know why.
Hey I learnt something:
I made Carrara hang when it was doiung the particles.... got impatinet clicked too many times.
On a hunch I went into my computer and renamed the file I was working on.
Then back in Carrara I hit Ctrl S - and Carrara saved the file!! even though it was hung. I like that
Oh, wow, those colors and movement are super dynamic head wax
Lots of great updates.
- can't wait to see the final pastoral pond render, @Alberto. Fluidos is amazing.
- @Selina - selfie with a snake! Maybe the charmer should have a flute instead of an axe? Just kidding. Nice to see how well the hairs hold up as the forest with the change of perspective.
- Veronika, that looks delicious. I can't texture metaball objects very well. I have to convert them and then uvmap. Please tell me you converted the metaball pie to get that luscious crust.
- @LightofHeaven - you totally fooled me! I was not expecting the tentacle monster from the deep. Epic! I like the 2nd better also, but if you want a little more light you might try a faint blue distant light.
- @EvilProducer - thanks for posting how you developed the terrain. Somehow, I get the feeling a legendary 1970s perfume commercial might be coming our way.
- @HeadWax - crazy good running man. wonderful effect. Thanks for the tip on saving files when Carrara is hung up. Not sure I followed you but will give it a try next time.
After getting away for a while and taking a fresh look, I've decided I don't like my final Captain Sunburn render. I will be switching it out. Not sure how I am going to change it - maybe lighting, maybe poses, maybe camera angle, maybe get rid of the villain, or adjust the villain. Not sure, just know I don't like it anymore.
EDIT - to add that I have modeled a couple of low res palm trees to be replicated in the distance of my hanging gardens project. Didn't use the plant modeler, these are straight vertex models with procedural shaders - meant for the distance.
.
thanks :)
@Diomede, thank you - sorry to be more explanatory (sounds like a planet)
ah Carrara Hung, i could go from room to room and the screens wouldnt refresh.
So I went to the folder with the file I was working on and renamed it.
I did that in case I screwed up the file by using Ctrl S ( I didnt even know if Ctrl S would save the file.
I went back to Carrara and used Ctrl S - it saved the File!!
I closed down Carrara an when I reopened it and reopened the saved file it worked. Normally I just loose the file because I have to shut down Carrara with task master when it hangs.
I am using Wondows ... er windows :)
Wonderful palm trees - love your modelling, your ability to do low poly yet get a great result is superbula.
How good is this it captures so well the feel of old comics!
So impressive, love the Fire Texture - must have a closer squiz at it
One more fantastic render - so realitic - I would never have thought of using meatballs to make such a yummy pie ;)
Seline, not sure if I commentes on this - this has all the elements of a dream, it's wonderful in a nightmarish way - very Archetypal Jungian.
Thanks for your kindness Alberto, that's a terrific mini tutorial, really a valuable piece
Thank you, Diomede and Head wax!
This is the rendered image
I used multipass rendering, for postwork with the Gimp
Ajusted the color levels,
With the rendered maps, increased the reflection, reduced the Transparency/Refraction, increased some the Specular, and added more Shadow in left side of face of the character.
very nice use of the hair and some subtle but very good postwork @alberto
Aw man! I had this fun-sounding sime idea to use a single Carrara hair and make it super thick to use as a sort of dyamic whip, but even at 1000000 scaling it's just tiny. lojl oh well, guess it doean'td work like that.
unrelated dumb question: does using pasrsticle emtter
a hair whip
now thats gotta smart
would have to post those renders on DA with a nudity filter
You're welcome, but I think this minitutorial is nothing stunning. I'm a baby carrarist (and the baby of plugins developers).
Thank you!, Multipass rendering is a great Carrara feature.
Yes, great wip and nice whip. Multipass is a terrfific feature.
Here's The Green Flash. Trusted by small boys and little old ladies alike...
His mother was Green Lantern, His Father The Flash. His metaballs were harmless. His hairs merely speedlines at the whim of some mad artist.
Lots of great stuff to catch up on! I am always amazed and humbled the talented artists that use Carrara!
yes me too !
Terrific renders so far. This will be another tough Challenge to judge.
Just sensational, HW. It is such a great whole, that I am finding it difficult to parse why I like it so much.
As someone on this forum occasionally says, "You got the job!"
OOO, but how do yfou even get the hair even somwhat centered on the end? Mine grows on the edge of my face.
in the Guide Hairs (per hair group) select Polygon Center
make sure that if you make the handle out of a cylinder in the model room to select the end polygon and Tesselate Vertex to Center ... and that's it.
mmm single tail
The 29th >.< trying to think epically.
Or super legendary?
legendary ... xena and hercules?
tee hee
making a xena chakram shouldnt be difficult, famous last words