How does JoeQuick do Felton?

I really love the new Felton character but I had a question.  Does anyone know how you can create a character like that?  Are you geografting other parts to the main Genesis 8 or do you just morph the mess out of it in Zbrush?

I've done whole body morphs in Zbrush but the character seems to break down in rigging when I bring it back in.

So how do you do characters like that?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,845

    Ancient Chinese secret. If he told you, he'd have to kill you, LOL

  • 3Diva3Diva Posts: 11,981

    How did he make a daddy and son bear, and a duck, out of the Genesis 3 male?

     

    How did he make a Snowman out of Genesis 8 Male?

    How did he make a hedgehog out of Genesis 8 Female?

    Sorcery, I tell ya! lol :P

  • frank0314frank0314 Posts: 14,723

    A lot of morphs and/or custom figures modeling. I believe some are custom models that were made and not based on existing figures.

  • FSMCDesignsFSMCDesigns Posts: 12,845
     

    So how do you do characters like that?

    mad skills!

  • I know it takes mad skills but there are also some technical things behind it.  I'm curious and wanted to know how they do it.

  • DestinysGardenDestinysGarden Posts: 2,553

    Mad skills sums it up. The man is a genius at pushing figure morphing to its limits. I don't know all the ins and outs of the precise workflow, I'd like to know it, but really the bulk of it just knowing how to use your tools efficiently, and having the creative vision.

  • DiomedeDiomede Posts: 15,393
    edited June 2018

    As everyone said, mad skills.

    a few topics.

    - changing the shape of the base model (in this case, Genesis 8 male)

    - loading the new shape as a morph for the base model (in this case, Genesis 8 male)

    - adjusting the figure skeleton rigging to match the changed proportions due to the morph  (eg., longer or shorter limbs relative to the torso mean that the rigging will no longer match)

    - adjusting weightmapping and joint control morphs for changed joint angle due to morph

     

    You will get an intro to a simple example with less extreme changes in this SickleYield tutorial.  There may be a more recent version, but this will at least explain the topics a little better than I could.

    https://youtu.be/Rnzhd33mbvA

    Post edited by Diomede on
  • JoeQuickJoeQuick Posts: 1,729
    edited June 2018

    Destiny's Garden and Diomede pretty much nailed it.  I just shove the mesh around in zbrush, load the morph in studio, adjust rig to shape, and then get to work making jcms for the things that don't bend right.

    Every once and a while I use HD (I went back and added it to Mr. Turtle when I updated him for Iray, it was essential to pulling off Mean Mr Pumpkin head, helps the snowman to be just a little more lumpy). Sometimes there are added conformers or smart props, like a carrot, ball nose or turtle shell, but I don't do geografts.  It's not through a devotion to the pure discipline of point pulling. I just can't get the grafts to take on my end, I'm always left with a gap.  Blondie and Sickleyield have tried to help me through it, but there's still something I'm just not doing right.

    Some of my personal favorites come from the first genesis figure.  Mr Turtle, Frogs, Mouse and Naked Mole Rat.

    And here's a genesis 8 morph that I can't sell (because it's a Gremlin), and I can't give away (because it uses Daz's proprietary HD technology).

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    Post edited by JoeQuick on
  • sapatsapat Posts: 1,735

    I LOVE my Genesis mouse.  He's so adorably evil.  Look out kitty.

  • XenomorphineXenomorphine Posts: 2,421

    That Gremlin... D: Could you give it a slight enough alteration to get away with copyright? That seemed to be what Petipet's done with their Cylon Raider-alike. Give it a more human-like number fo figners or something like that?

    Or turn it into the G2 spider hybrid! Maybe an original scorpion version of that? :D

  • grinch2901grinch2901 Posts: 1,247

    JoeQuick, your stuff is amazing.  Way back in the old superhero threads that predate this forum and are hence lost I fear I learned a lot about how to do things in zBrush from your helpful explanations, I still stink at zBrush in spite of your patience and best efforts to make it idiot proof (my superpower is idiocy).  That was just clothing and you made it look like a piece of cake. Your full body morphs came later and all I could do was stare with my jaw on the floor and say "wow, now THAT is really different! Who knew Genesis could become that?!?"  Awesome stuff.

    I guess my takeway is that Joe took a long time mastering the tools to get to the level he's at. There are no shortcuts, I'm guessing.

  • wsterdanwsterdan Posts: 3,071

    I asked another very talented artist if it would be possible to re-create their custom Toon characters in Genesis and they replied it wasn't possible, that there was a limit on what could be done with a human mesh... then Joe does Felton. wink

    Any chance of a female for Felton, Joe?

    -- Walt Sterdan

  • nonesuch00nonesuch00 Posts: 18,762

    Well the old Marvel Comics character called Triton that is a member of the Inhumans has some similarities to the bad Gremlins which isn't very different than the old logo for the car called Gremlin

    https://www.pinterest.com/pin/300826450101683081/?lp=true

    http://www.brandsoftheworld.com/logo/gremlin

     

  • JoeQuick said:

    Destiny's Garden and Diomede pretty much nailed it.  I just shove the mesh around in zbrush, load the morph in studio, adjust rig to shape, and then get to work making jcms for the things that don't bend right.

    Every once and a while I use HD (I went back and added it to Mr. Turtle when I updated him for Iray, it was essential to pulling off Mean Mr Pumpkin head, helps the snowman to be just a little more lumpy). Sometimes there are added conformers or smart props, like a carrot, ball nose or turtle shell, but I don't do geografts.  It's not through a devotion to the pure discipline of point pulling. I just can't get the grafts to take on my end, I'm always left with a gap.  Blondie and Sickleyield have tried to help me through it, but there's still something I'm just not doing right.

    Some of my personal favorites come from the first genesis figure.  Mr Turtle, Frogs, Mouse and Naked Mole Rat.

    And here's a genesis 8 morph that I can't sell (because it's a Gremlin), and I can't give away (because it uses Daz's proprietary HD technology).

    Wow Joe!  You are really good.  You answered my question.  You showed what is possible through morphing.  I thought you did the whole model a head and geograft but looks like you do good old fashioned Zbrush morphing plus JCMs.   Glad to know what is possible in the best case scenarios.  Wow!

  • Oso3DOso3D Posts: 15,088

    Jcms are powerful. But it basically means you make one full sculpt and then a bazillion smaller morphs to make stuff look right when bending.

  • ScarletX1969ScarletX1969 Posts: 587
    wsterdan said:

    I asked another very talented artist if it would be possible to re-create their custom Toon characters in Genesis and they replied it wasn't possible, that there was a limit on what could be done with a human mesh... then Joe does Felton. wink

    Any chance of a female for Felton, Joe?

    -- Walt Sterdan

    Some artists do not wish to tell you how they do things in fear of competition or not being unique.  I almost never take someone's suggestion that something "can't be done" until I try myself.

    I'm glad someone like JoeQuick exist that shows what can be done.  The only limitation is working within the rigging / bone parameters of the mesh.  But I have always wondered if something like a Felton could be done.  Glad JoeQuick showed all of us.  I will never look at these base meshes that same again.

  • ScarletX1969ScarletX1969 Posts: 587

    @JoeQuick...that gremlin is freaking awesome...and made it from a genesis 8 mesh at that....incredible!

  • Bruno AcciolyBruno Accioly Posts: 22
    edited July 2018

    @JoeQuick

    I love Felton. And I am playing around with him here.

    Are there plans for a "Feltonia"?

    Thanks =)

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    Post edited by Bruno Accioly on
  • Hey JoeQuick...I was wondering if Felton morph can be done seperate.  LIke I want to do something funny with a superhero body-normal body with Felton's head and fingers.   

    Something weird like this.

    But with Felton's head.

  • JoeQuickJoeQuick Posts: 1,729

    Hey JoeQuick...I was wondering if Felton morph can be done seperate.  LIke I want to do something funny with a superhero body-normal body with Felton's head and fingers.   

    Something weird like this.

    But with Felton's head.

    nope

  • twitchewtwitchew Posts: 125

    Hey JoeQuick...I was wondering if Felton morph can be done seperate.  LIke I want to do something funny with a superhero body-normal body with Felton's head and fingers.   

    Something weird like this.

    But with Felton's head.

    you could take a felton and parent it to a non-morphed 8 , hide the appropaite human parts and see where the day takes you.

     

    (i was going to maybe try and use the morph splitter - but sadly, i missed purchasing felton before my budget was shot.)

     

  • EdheldilEdheldil Posts: 41

    Here she is!!! ;-)

    Feltina

     

  • And my better half

     

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  • RKane_1RKane_1 Posts: 3,039

    Joe is a genius. No debate or question about it. i been singing his prasies since Golden Age clothes set. I hope he repeats that set for an updated figure with Dforce for the capes. A boy can dream. :)

  • RKane_1 said:

    Joe is a genius. No debate or question about it. i been singing his prasies since Golden Age clothes set. I hope he repeats that set for an updated figure with Dforce for the capes. A boy can dream. :)

    Yes! I bought that set then it went free shortly after that....and would love to see this updated and expanded for G8!
  • RKane_1RKane_1 Posts: 3,039

    Say, Joe. Any chance for a Feltina for those of us fans of Sesame Street and Avenue Q? :)

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