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I do 100% of my own promos.
They are not nearly as good as some of the commissioned promo artists, I'll be the first to point out. ;)
I was thinking the same thing...
QA comes after the product is (provisionally) accepted, the promos are getting it accepted in the first place. Two separate stages. (I'd also have to demur over the QA slacking idea in the first place.)
Yes, but if the promos are determining if a product gets accepted in the first place, isn't there a risk then that a good product gets rejected just because of bad promos?
As for QA slacking there are two aspects: product quality and bug rate. Not sure which one is being discussed here.
To answer this a wee late, but Elite Models 3D showcases products in artistic promos, we have a small team, vendors hook us up to show off their products in different styles (as in, how customers would use it, which is our priority because clean shot store promos already exist), and then we run promotions on Facebook, Instagram and various galleries online. Biggest difference to our freedom as artitic promo artists, we don't get paid cash but we keep the content, paying it off in images and exposure, where we have freedom of format and theme how we are going to use showcase the content.
Artists from the teams not rarely also get commissioned for store promos, quiet a few from EM3D artists did these me included, but it's a separate type of commission and falls on the direct agreement between artist and a vendor, where team leaders (ie me) can help them get in contact if such service is required.
All that said, I did my own promos for my products here in the store and hated them ever since, where I am very pleased with and some of my best works were actually done as promos, artistic or otherwise, for other people, lol. It really depends, on your self-consciousness as an artist, skillset and effect you want to achieve, but if your promos can catch the eye of the customer in a positive way, that is already half way to the sale.
The review team has to filter the submissions somehow, though.
Besides, if your promo pics can't "sell" the product to the review team enough that they want to take a closer look at it, how likely are they to sell it to the customers?
Well if the promos aren't good enough they could just request some better ones instead of just rejecting the product, or maybe not even responding (which I find a bit rude btw).
How often are there threads were people say 'wow, I wasn't going to buy this until I saw some of the renders in here'?
That's the power of a promo.
I can see both ways. There is a product right now for sale that the promos aren't really doing it any justice. I'm not really clear how it will look with the style of art I prefer due to its really plain promos.. I'm probably going to have to buy it to see how it pereforms, and this is where a more arty promo style would've been helpful to me.
They can only judge whether the product is good enough based on the promos - if they like them, it goes to a 2nd round of inspection on the full uploaded product. The review team don't give the final acceptance, just the initial one.
I'm sure if they thought a product was good but they didn't like something about the promo, they'd give that feedback and ask for more.
I agree it would've been nice to know why they rejected my product so I could do better in the future - but I guess they're just swamped with stuff. Disheartening, but I wouldn't call it rude.
Sorry to hear that, Silent Winter. I really liked your product, and was rooting for it.
I just submitted some promos today for something. Guess I won't know for a little while, so I guess I'll just keep working on new things and hopefully one thing will eventually catch their attention!
Did they finally get back to you, or have you just written it off after a month of not hearing anything?
Do you have a thread to your product. if it's still available it'd love to see what you came up with.
Assuming Silent Winter was talking about this:
https://www.daz3d.com/forums/discussion/227801/commercial-potentially-kung-fu-school-beta-testers-wanted-ds-only-iray-only-for-now
But I would also like to know if there was an actual rejection.
What I mean is a bit rude or disrespectful is not responding at all if they reject a product - people may go for months uncertain if their product has been accepted or not. After all they encourage people to submit their products, the least they could do is tell you if they don't want it so you can try to sell it somewhere else or whatever.
I think they would benefit from getting a bit more organized in this respect, like having a rejection email template with different reasons for the rejection where they would checkmark the relevant one(s). Only takes a minute or so.
Well as long as they tell you the promos aren't good enough, if they otherwise might be interested in the product, but I don't know if they do that.
I don't think it has anything to do with organized and more to do with dealing with hurt feelings. People (especially 1st timers) tend not to take the rejection well, so from someone that's been submitting for years: if you haven't heard anything in weeks take it as a rejection. When you apply for jobs and send in a resume, sometimes you won't hear from an employer nor will they send you a rejection letter because of the volume of submissions they get. Most times you won't get a reason; if you do, it's most likely something that you can work on to improve the product so it has a chance of being submitted when changes are made. If it's silence or a flat rejection, you can always try another store so you can get more experience in making products then try again later. A lot of PAs started at difference stores before submitting to DAZ and we all got either silence or flat rejections, so this isn't anything unusual. Sometimes you may need to get experience elsewhere in selling products.
I never got a rejection e-mail - I just figured after a month, it's a no-go. The 'we received your submission e-mail' said they'd respond within 3 business days if they were interested but after reading this thread and others on the forum, I held out hope until a full month was up.
That's the thread, thanks Missuskisses :) , though the final textures were much improved from the ones shown in the OP. It's a shame but I'll keep making stuff and hopefully something will catch Daz's attention ;)
If they had a system to upload images to, they could click on a rejection button and have an auto-mail sent out. But the way things are, I guess they're just looking at images attached to an e-mail and moving on to the next one if they don't like what they see. I agree a form-rejection letter would be better than limbo, but I don't know their situation and how busy they are even for that.
Very much so. There was a building set I was considering buying a couple of years back, it wasn't until I saw a full-scene view here in the forums that I moved it from "stick it in the wishlist" to "buy now!!!" (and I did). The store page promos and the written description were a bit lacking in covering what was actually part of the building.
hey, I remember seeing that a while back. That's a good looking product. I would contact them to find out if it was a rejection or if they simply forgot about it.
Thanks :)
(I can imagine if they forgot about it, it wouldn't be a great selling point LOL - Does CS handle a query like that though?)
lol thats true. Then again you call it the forgotten Kung-fu school which has somewhat of a mystical ring to it, so it may not be all bad.
As far as I remember the OP contacted them and they said that they had sent a rejection, but for whatever reason it hadn't come through to the inbox. May be worth a shot before submitting it elsewhere.
You have to understand...DAZ is not obligated in any way to get back to you if you submit.
If they do, then great.
Like any publishing house, they get alot of submissions, and the way any publishing house works is that they contact those who they think will work well in their store. They are not in the job of hand holding people.
As a product maker, you have to take your job seriously, and your job, if you want to have your stuff published, is to be able to sell your (and your products) worth to the publisher. To do this you have to make sure your promos show how good the product is, and make sure it catches peoples eyes. If it doesnt, then it will get passed over. This is how things work in any job market. Businesses do not have time to waste on things that are of no use to them...and DAZ is a business, like any other out there.
So if you want their attention, you have to get their attention and sell the hell out of your product.
The Forgotten Kung-Fu School That's a good name Brad!
Some sets turn out to be learning exercises. We learn as we build them. Concept wise this is good. You just need to bring the qulaity to the promos up to the level of the idea. I would suggest you revisiting the set, rebuilding with some modular components to bring both the textures resource numbers down but increasing some modelled details. That will allow you to grunge up the scene a bit. More comments in your other thread.
This. If you expect otherwise, this isn't a business you should get into.