how to export/import rigidity map preset? like importing uvs?
Mistara
Posts: 38,675
in The Commons
I see how to import alternate uvs,
but how do you import/export rigidity maps as a character preset?
focusing on toe nails and hair barettes.
DS 4.9 pr 4.10
Thanks! 

Comments
A Character Preset used to load a new character will bring in geometry and rigging changes, as will a Scene or Scene Subset - as will a Wearables preset, which might be relevant for you.
yes,
stuck on :
how to make the preset call only the #geometry and not the rigid groups?
for example, a shirt for g2f has rigid buttons.
the buttons are dodgy
trying to make a load preset that will load the geometry but not the rigid lines
I'm not sure what you mean - are you wanting to completely remove the rigidity Groups? I don't think you can do that, though you should be able to replace the existing group with one that has only a single polygon (on the back of the button, perhaps).
could try the 1 poly method.
been trial and erroring to come up with a url to point to an alternate #rigid,
so far is only error sigh
is all under #geometry, how to parse it?
load the geometry to an array first? can a daz script do that?
curly braces >.< c++ makes me seasick.
Yes, it's DSON (JSON derivative) and Daz Script can turn that into a data structure. This is my code from the fix Duplicate IDs script:
which is given the fiel name, opens it as read-only, and reads the whole thing in and converts it into an object (that needs more error trapping than it has).