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...yeah I've received comments on DA referring to ewhat i do being "poser art" even though I frequently mention Daz.
Definitely the Kleenex, Q-Tip Google syndrome.
...and we used to call it "surfing" the net, not "Googling" (which sounds a lot more like ogling)
"ah you did photoshop this
just glueing some pics together
thats easy
everybody can can do this"
because photoshop is the real king
not poser
I think one of the things that Poser has that is hard to use in Daz Studio, is the the morphing tool.. In Poser it is a relatively easy to use brush that can do all sorts of cool things, in Daz Studio it is somewhat more cumbersome and convoluted.. I would say that the morphing brush in Poser is very close to what you see in Sculptris/ZBrush and I think also in Blender..
Maybe not fair, but google get 160M hits for "poser" and around 3M for "daz studio" ;)
..
They should work harder on other things (Knowledgable Support, Figure Diversity, Genre Diversity) and the brand recognition will come.
Right now, they lack in a lot of areas and I am actually considering going back to Poser because of it. DAZ Studio is not updating my metadata so I can't use recent purchases (three orders so far), Support (Except for Emma) seems pretty useless right now when they take three weeks to answer simple questions and STILL provide a wrong answer and the tone/language used in their written communication is neither professional nor relating to the original question.
My patience is wearing thin. Having an injury and being in constant pain for several days is not making me any more patient either. I used to love this company. Lately, not so much.
I've noticed the price increase as well and it's annoying me. I'm looking into creating my own stuff. I'm a bit of a miser and I don't like feeling exploited.
I read a comparison recently between Daz3d and Poser 11.
One of the comments the reveiwer made was that the Daz skin tones were more 'flat' while the Superfly renders had more depth of color in the skin tones. He also cited some other stuff. The bottom line is that with Daz Iray vs. Superfly, there are a number of tradeoffs involved, i.e. each engine has it's strengths and weaknesses.
I haven't used Poser, so I have no idea how 'intuitive' it's interface is. But I do have to admit that some of the Poser/Superfly renders I've seen do look nice. But then, with a decent level of skill you can get nice looking renders out of a number of modern rendering engines.
I gave up on Blender a while ago because the interface was really annoying and non-intuitive to me (I'm a long time Photoshop user btw).. I might have better luck with Blender now that I've worked with Daz, but there are a number of things I still don't 'get', such as creating full UV sets from scratch...
I'm managing with Hexagon 2.5 to build basic things, but I'd love a 3d model building program that isn't too far off from Daz interface wise, seeing that I'm now used to the Daz interface. I was thinking that Poser might do some of this, but I guess it's pretty much like Daz in that respect. I saw mention of a morphing tool similar to ZBrush in Poser, but I don't know if that would make trying to learn yet another program worth my time. Carrara just sits on my hard drive, as does Bryce (I tried them out briefly then gave up since they are no longer supported in any case)...
Funny story: When I swap between Daz and Hexagon, I end up trying to use the methodology of the other program to zoom/navigate the scene/etc.. I'm Getting old...
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R.E. the recent increace in overall pricing at Daz, yeah I've noticed it too. More interestingly, I'm beginning to think that 50-55% off artist libraries is becoming the 'new norm'. It wasn't that long ago when 60% to 70% off wasn't that uncommon for artist catalogs. And like the rest of you, I've tapered off my Daz purchasing significantly, even though I was planning to go hog wild with March Madness. If it hadn't been for the V4 sale, I probably would have just done the A8 pro bundle thing (with related items) and called it good this month...
...I've "photoshopped" before there was even a computer programme by that name.
Back when I was in college taking art classes, we had a project where we could use any medium, so I asked if I could use... I think I was using Poser at the time, but that doesn't matter, the point is that my piece was a render. I presented it to the class like everyone else had and it was like I had brought in a Rembrandt and called it my own work, everyone was accusing me of stealing other people's work and all sorts of shady stuff, several of them telling me that my render was not "my work" because I had not created every bit of the content myself. That was when my professor (a damned god guy) pointed at one of the guys who was ragging on me and pointed out that he had done a "found objects" piece, He said did you make every bit of what you used in your piece? No? How about you, (he points at someone who painted a painting,) did you mix your paints from pigments you grew or collected yourself, and make your brushes? No? Then he pointed at one of the ones who did a drawing, how about you, did you make the pencils and paper you used? No? Then I don't want to hear another word about appropriating another's work when it comes to a 3d render. (he was one of my favoriteprofessors.)
...
I had a similar experience with a drummer friend of mine. He was really good at playing the drums, but somehow felt it wasn't the full authentic experience. So he set about making his own drum kit. That worked well, but he still didn't feel that he had nailed it. So rather than buying drum parts, he started carving out pieces of wood, going to an abatoir to buy skins to stretch - and still he wasn't happy. So he grew his own trees, raised goats so that he could use their skins. Of course, what with all the logging and goat farming, he doesn't get much time for drumming any more...
My daughter draws Anime and has been working really hard with FireAlpaca and even used onionskinning to make some animations. She whipped up a character really quick and had me use my copy of Filter Forge to edit a background for her character. I mentioned I wanted to load a photo in Krita and paint over a Background pic to make it MINE and she was all, "That's so Shady!" I pointed out that backgrounds are her weak spot, and this kind of Shady is exactly what is called for, for her backgrounds. I said, "Draw your characters with love, and get shady to get you some backdrops for them, and she was like "YES!" She doesn't touch my 3d stuff because it takes so long to do a 3d peice. If she learned to pose a character to use as a quick reference and traced over it to get her pose down she'd be fast and awesome. She hunts down a picture and does much the same until she can whip out a picture. I have explained to her that this is 2018 and others do the same and using tech to save time is kinda what people do. You don't have to be all hand, eye and years of practice. Also all these cheaty things are the best way to learn and quickly aquire actual, real skills. I am not sure why artists think its developing the hands of a neurosurgon (in the most painfully difficult way imaginable ofcourse) that makes them a respectable artist instead of the creative ideas and having a unique perspective and being bold enough to share it with the world. I think I am better at editing than creating. I think this is its own skill and I am good with that. But I value the orginal visions of truly creative people quite a lot, I can dot the i's and cross the t's only after the idea is born.
Good for that professor. Art is about expressing yourself in a creative way. Doesn't matter what medium you use. 3D art is best compared to photography (IMHO) which I also do. When I photograph an airplane, I didn't create the sun or the plane or the tarmac it's parked on. Geez.
Also for Daz to get that name recognition I think they need a package with training materials to get into Academic Super Stores for students. Schools could then offer to charge people for a class, educators could get behind having some job security, and students could learn it exists from the start not after they own a copy of Poser.
Yeah, I think if someone could get a college course designed to introduce kids to Daz Studio, Krita, Gimp, and Blender called "Free Your Inner Artist!" it would be great. Like the whole book needs to be about how to use this stuff in the most effective, timesaving ways possible, respecting copyrights and getting jobs done in what people often reguard as the most cheaty ways possible. A whole class devoted to teaching that artists have special brains, its not in the wrist and its not cheaty at all, we don't live in the stoneage. Also promoting FREE softwares.....Pun Intended. First you have to educate teachers, then they help spread the word instead of crushing people because they are idiots.
Agreed. If you read my journel on my DeviantArt page, you'll see why learning so called "traditional" art was a problem for me. 3D art and technology has opened a whole new world for me,
But back to the subject at hand. I think Daz's business model is better than Poser. I have both, but I spend a lot on Poser and got very little. Most of the content I got was stuff I'll never use. With Daz, I got the program free and I can buy or search for free stuff that I'll actually use. As software, they both have their postives and negatives Poser has just been out longer, so it has better name recognizion.
I think its a huge deal to get into the classrooms though. Adobe makes complicated software you must purchase classes to actually use and the schools support this self-fulfilling business model. The school is needed, their knowledge of it is needed. Free software means you need to teach yourself these days. But at the same time, a lot can be done with opensource and free software but the training is often lacking or an Idiot's Guidebook from Amazon is where to go for your education. Really its youtube. I find so many great tutorials on Youtube and I can teach myself. But a class would expose me to options I may not have known existed. But I see being the headliner of a course in the Academic Super Store so a junior college or tech school student looking for a fun elective credit can learn about Free programs not just Adobe or how to poke their IPhone as a must to build a name and respectable reputation these days.
What a great story
Made my day!
...before I got into 3D I used to mess around a lot doing photomanips in Gimp. This taught me how to use layers and filters quite effectively.
...in a way my traditional training has created issues with digital art techniques. I look at an empty viewport more like a canvas and approach creating scenes more from a painter's perspective. I am used to adding paint to a canvas creating light, shadows, textures etc as I go until the scene is finished. Thinking in multiple render passes and combining them in post or doing tiled renders and assembling them (ala a "digital jigsaw puzzle") is still a fairly alien concept to me.
Love your story , it make a great animation :)
...same here.
@PhilW Thank you for the story. I haven't laughed so much in days.
You're welcome!
TBH the biggest problem is confusion over what to call the software, we all know that Poser is called Poser and not Smith Micro (or one of the other parasite companies that have owned it in the past), yet even in this thread you call the software DAZ, that's the company's name, it also doesn't help that their branding of the software calls it DAZ Studio rather than DAZ's Studio (or Digital Art Zone's Studio), and until that changes people will still use the company name when they talk about the software.