scene tab eye icon doesnt set G8F's big toe invisible?

MistaraMistara Posts: 38,675
edited March 2018 in The Commons

i cant make any of her individual toes invisible  ??

is it just me?   i'm in ds 4.9

 

thanks smiley

Post edited by Mistara on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,855

    Try the geometry editor, you can hide any part of any mesh

  • MistaraMistara Posts: 38,675

    cant find big toe, big toe 2 listed in geometry, only goes down to ltoe or rtoe?

    totally baffledcool

  • FSMCDesignsFSMCDesigns Posts: 12,855

    Doesn't matter with the geometry editor, it's all the same mesh when selecting.

  • MistaraMistara Posts: 38,675

    individual toes cant be made invisble with the eye icon on scene tab?

  • FSMCDesignsFSMCDesigns Posts: 12,855

    With the geometry editor, not the eye icon

    toehide.jpg
    1079 x 691 - 287K
  • MistaraMistara Posts: 38,675

    why cant they fix it so the eye icons work?????

    do daz know it doesnt work????

  • MistaraMistara Posts: 38,675

    well, i submitted a help ticket, doesnt look like theres a separate bug tracker these days.

    cant imagine they dont know it doesnt work.

  • Richard HaseltineRichard Haseltine Posts: 110,867

    The toes are a single bone in Genesis 8, which the Scene pane eye icon hides - there's nothing to fix. I didn't check other figures. If you want separate bones for each toe you could make that a feature request for next version of Genesis, though they will onviously be weighing different kinds of usability against each other in assessing such requests. In the meantime the Geometry Editor is the fix - though you could then add your own toe bones and assign the selected polygons to them as their Selection Group, which would give you an entry in the Scene pane with an eye icon.

  • MistaraMistara Posts: 38,675

    but, there is an eye icon in scene tab

    cant they fix it sooner?

    geometry editor fix will be a pain to keyframe cryingcrying

     

  • Silent WinterSilent Winter Posts: 3,941

    Just tried this - the bones are there, they bend the toes individually, but making the eye-icon invisible doesnt hide the toe - you can only hide all the toes together with the Right Toes' eye-icon.

    Also can't select individual toes in the viewport - only by going into the scene-tab.  Not sure how this works but it is a little odd.

  • Richard HaseltineRichard Haseltine Posts: 110,867
    Mistara said:

    but, there is an eye icon in scene tab

    cant they fix it sooner?

    geometry editor fix will be a pain to keyframe cryingcrying

    All bones have an eye icon, but the geometry in the figure you are using belongs to the toes bone not the individual toe bones. You could feature request a third state for the eye icon, and the selectable icon, to indicate that the bone has no mesh. But for hiding the individual toe in this figure you'd still need to use the Geometry Editor to seelct the toe mesh you wanted (and you could then define it as a group and assign that group to the to bone using the Tool Settings pane with the Joint Editor active, at which point it would be hidden with the eye icon).

  • MistaraMistara Posts: 38,675

    how would i  save it after doing that?

    tysmiley

    a yt tutorial would help make ithe process clearer cool

  • Richard HaseltineRichard Haseltine Posts: 110,867

    A scene or Scene Subset  would save it

  • MistaraMistara Posts: 38,675
    edited March 2018

    how do i save it so all my g8f girls have the toes?

    if i save it to a product, my girls will be cut off from future g8f purchases 

    cryingcrying

     

    doesnt work on g3f either

    sigh  might as well go back to poser 7 and vicki4 (facepalm)

    Post edited by Mistara on
  • jestmartjestmart Posts: 4,449

    I don't remember V4 having individual toe bones so I don't think you would be any better off.

  • Richard HaseltineRichard Haseltine Posts: 110,867

    A scene saved with the modified grouping should still lod morphs and wear conforming clothes, since the rigging and vertex count are unchanged.

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