Community Designed Sci-Fi Suit...You make the call

124

Comments

  • oro_snakeoro_snake Posts: 42
    edited December 1969

    Following Joe's link actually inspired me to sketch some ideas for accessories. I don't know if they'd be of use or interest but I thought I'd throw them out here. Found among those messy lines are a shoulder jacket with zippers and pockets, harness with crotch-guard and holsters, and gloves.

    PS. I used Kattey's design a few pages back for the undersuit. I hope that's okay. :)

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  • SloshSlosh Posts: 2,391
    edited December 1969

    oro_snake said:
    Following Joe's link actually inspired me to sketch some ideas for accessories. I don't know if they'd be of use or interest but I thought I'd throw them out here. Found among those messy lines are a shoulder jacket with zippers and pockets, harness with crotch-guard and holsters, and gloves.

    PS. I used Kattey's design a few pages back for the undersuit. I hope that's okay. :)

    That looks really cool! I think I would combine some of Kattey's original pic and some of your original pic, with these add-ons. Am I seeing correctly that the shoulder jacket is just that... shoulders, but not down to the waist? It's an interesting concept in that you get the pockets and the protection, but not the bulk.

  • oro_snakeoro_snake Posts: 42
    edited May 2013

    Yeah, it's just around the upper arm and shoulders. I thought it would maximize the use of the undersuit while avoiding the bulk too, as you said.

    Post edited by oro_snake on
  • KatteyKattey Posts: 2,899
    edited December 1969

    oro_snake, totally ok :) It is actually very very cool to see it combined like that :)

  • zigraphixzigraphix Posts: 2,787
    edited May 2013

    Slosh said:
    I was doing some housecleaning in my content directory today and realized that I have the V4 bodysuit (didn't even know I had it). When I look at that, it seems exactly like what I am making here, without the seam zones. I hope I am not wasting my time. I guess I need to start working on the main suit, but other than one or two sketches, I haven't gotten any guides from the community. I really like the blue and gold suit in the center of the image above. I might start exploring how to enhance that suit with more details, like breathable mesh zones, reinforced elbows, knees, shoulder details, etc. The stuff people have asked for in their features lists. I also notice that the suit is not very tight on some characters, so I will need to work some fitting morphs in there.

    I wondered about the similarity to the earlier body suits, but I don't think they've been remade for Genesis-- DAZ seemed to be in love with their Super Suit idea and skipped a basic suit that can be used under clothing, etc.

    I use the existing bodysuits constantly, as basic t-shirts, tights, to fill in areas of outfits that insist on baring the belly, etc. I don't usually have characters just running around in skin-tight suits, though. As Spiderman mentions in the first Toby McGuire movie, they're kind of uncomfortable, and tend to ride up in the crotch. ;)

    That said, as an "undersuit," I could certainly find a use for this. I think an undersuit might show some visible life support components, e.g. rounded raised traces around different parts of the body to deliver air/provide pressure, check vitals, adjust temperature and take away moisture, etc. I'll see if I can find time to doodle up a sketch this weekend.

    Edited to add: I think the idea I have stuck in my head is essentially the stillsuit from Frank Herbert's Dune books... not necessarily any of the movie versions, but the vision in my head from before the movies were made.

    Post edited by zigraphix on
  • AdemnusAdemnus Posts: 744
    edited December 1969

    Slosh said:
    Slosh said:
    I was doing some housecleaning in my content directory today and realized that I have the V4 bodysuit (didn't even know I had it). When I look at that, it seems exactly like what I am making here, without the seam zones. I hope I am not wasting my time. I guess I need to start working on the main suit, but other than one or two sketches, I haven't gotten any guides from the community. I really like the blue and gold suit in the center of the image above. I might start exploring how to enhance that suit with more details, like breathable mesh zones, reinforced elbows, knees, shoulder details, etc. The stuff people have asked for in their features lists. I also notice that the suit is not very tight on some characters, so I will need to work some fitting morphs in there.

    You are not wasting your time. Some of those zones already beat the v4 suit.

    I will buy it.

    You won't have to buy it. You've already contributed enough to get it free.

    Bah, nonsense -how else would I contribute to one of my new favorite artists?

  • srieschsriesch Posts: 4,243
    edited May 2013

    I'm still trying to formulate in my head the kinds of details I'm thinking of. However for the outer layer, it seems like there might be place for something that is more of a comfortable environmental suit that one might wear in place of clothing that is balanced somewhere between the skin-tight suits and the heavier armored suits, without being just a combination of the two (like a skin-tight suit with kneepads combination.) (All three of these other ideas are great too of course, I have some of each and like them, but it seems like there are fewer items available in the middle range).
    For example, something that might be more about protecting from heat, cold, pathogens, sharp teeth, insect bites, minor brawling, unexpected falls, extreme environments that may require supplemental oxygen or air filtration or light blocking without being a full pressure, radiation, or biohazard suit.
    Something without thick armor plates, big kneepads, big shoulderpads, and the like. It would be very flexible but probably still padded in numerous places with underlying insulation, active heating/cooling systems, shock absorbing materials, internal or perhaps even external electronics and sensors, etc. and may or may not have a removeable light head mask.
    I'm trying to dredge up all the sci-fi examples I've read over the years, but I'm drawing a metal blank and only have a half-formed picture in my head yet. , If I can get it cleared up in my mind, at some point I'll try to post a rough drawing or something.

    Post edited by sriesch on
  • scathascatha Posts: 756
    edited December 1969

    Knee, shoulder and elbow padding are definitely a must for the undersuit and I quite like Kattey's concept of the zones, except that it provides no protection for the spine.

    A waist coat would be nice, gunbelt and ammo pouches a must.

    Armor pieces such as the klingons use in star trek, covering shoulders, chest and part of the arms and legs. Addon for a helmet would be VERY useful.

    Another thought for the helmet, chest armor, etc is the ability to turn it into an EVA suit, with oxygen supply on the back, etc.

  • KatteyKattey Posts: 2,899
    edited December 1969

    scatha said:
    Knee, shoulder and elbow padding are definitely a must for the undersuit and I quite like Kattey's concept of the zones, except that it provides no protection for the spine.

    Thanks :)
    The spine was supposed to be covered by impact-resistant material (blue one), when I designed that outfit for engineering purposes.
  • agent unawaresagent unawares Posts: 3,513
    edited June 2013

    Slosh said:
    I get an empty page following that link, Agent. Helmets and face masks are a must, I agree. Would be interesting to make a morphing helmet that can be any/all of these. Something for me to think about, for sure.
    Well geez. I've had this problem with wikis before but didn't think to check the link. The forum software strips out some very necessary parentheses. :lol:

    Try this direct one?

    EDIT: Thank you, Norse. Haven't had much time for 3D so I've not checked up until now and am still working through the thread.
    That enclave scientist is very interesting. I like how the helmet attaches to the suit. As for the hazmat suit, that could very easily be a separate project, and not too difficult to achieve. I'll put that one on the "maybe" list.


    Hurray! I'm delighted even by 'maybe.' There's nothing out there like this I've been able to find.
    Post edited by agent unawares on
  • AdemnusAdemnus Posts: 744
    edited December 1969

    scatha said:
    Knee, shoulder and elbow padding are definitely a must for the undersuit and I quite like Kattey's concept of the zones, except that it provides no protection for the spine.

    A waist coat would be nice, gunbelt and ammo pouches a must.

    Armor pieces such as the klingons use in star trek, covering shoulders, chest and part of the arms and legs. Addon for a helmet would be VERY useful.

    Another thought for the helmet, chest armor, etc is the ability to turn it into an EVA suit, with oxygen supply on the back, etc.

    I would, however, request that any padding be dialed in and not formed in the mesh itself, for greater versatility.

    I do really like the eva suit and helmet idea.

  • Faeryl WomynFaeryl Womyn Posts: 3,737
    edited December 1969

    Slosh are you still taking idea's????? I am having trouble sending you the images I spoke of. Due to how many there are, I put them in a zip file and for some reason I can send them to you through PM's, I keep getting errors.

  • SloshSlosh Posts: 2,391
    edited December 1969

    CalieVee said:
    Slosh are you still taking idea's????? I am having trouble sending you the images I spoke of. Due to how many there are, I put them in a zip file and for some reason I can send them to you through PM's, I keep getting errors.

    Definitely still taking contributions. I know some of you have said you are working on sketches, which is what I need more than anything else, so I am eagerly awaiting them.

    PM's won't allow zip files, but you should be able to send pics alone... you say there are many? Are these sketches or reference photos? If references, maybe you can link to them?

  • SloshSlosh Posts: 2,391
    edited December 1969

    I started over on the undersuit yet again today. Brand new suit, 63 zones if you count the seams. I have added areas for elbow and knee pads, a bustier, a tank top, new collar zones, and improved the general flow of the polygons. I think I have to say that I am not going to change the undersuit zones anymore, so that part is closed. I still need to take it into DS to name the materials, then fit to Genesis and start creating the morphs.

    I must say, the undersuit is turning out to be much more complex than I expected. It seems almost as though what the community is really screaming for is a bodysuit for Genesis with more options than the SuperSuit or the G-Suit has to offer. Perhaps I will release it as a separate product as well as including it in this package. Maybe some people don't want/need more than the undersuit.

    Plus, I have to think of a better name :)

    Sorry about the life support thingies... unless I can model them separately and not have them attached directly to the suit, like buttons would be done. Or maybe geographting?

    I am attaching a screengrab of my ZBrush work on this... please don't fuss about the polygon flow. It looks nice on Genesis and unless you are doing a wireframe render, it makes little difference. I just don't have the patience to change it again. If the suit was 4 simple material zones or something, I would worry about it, but trying to navigate around 63 zones and keep track of them all, especially when I lose the polygroups constantly and have to reselect the polys I want in the zone, well I think you get it.

    This undersuit is very close to beta ready. I have a feeling the morphs are going to give me some headaches because I have to decide exactly what kind of morphs to include. Besides the obvious morphs to individually indent or inflate each zone, the breast span morphs, some wrinkles and seams, etc., I also need to consider some presets for shorts, swimsuit, collars, shirts.

    Then I need to add some options for insignia, epaulettes (though I can't imagine what space epaulettes look like), badges, zippers, straps, snaps, buttons, whatever.

    Then I move on to the boots, belt, helmets, life support, gloves (maybe, probably), and then when all of that is done, I can start designing the outersuit!

    ZBrushCapture.JPG
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  • scathascatha Posts: 756
    edited December 1969

    Those material zones are excellent.

    Here's some examples of armor worn over the suit, including an EVA.

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    Tacticalarmor.jpg
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  • SloshSlosh Posts: 2,391
    edited December 1969

    What is this garment called? Is it still a leotard without sleeves and when a man wears it? I'm trying to set up some presets and can't think of the name.

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  • scathascatha Posts: 756
    edited December 1969

    I'd say a Unitard, as it can be worn by both men and women.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    Slosh said:
    What is this garment called? Is it still a leotard without sleeves and when a man wears it? I'm trying to set up some presets and can't think of the name.

    a unitard

  • KatteyKattey Posts: 2,899
    edited June 2013

    Slosh said:

    I am attaching a screengrab of my ZBrush work on this...
    Wow! So many material zones!

    Besides the obvious morphs to individually indent or inflate each zone, the breast span morphs, some wrinkles and seams, etc., I also need to consider some presets for shorts, swimsuit, collars, shirts.


    If I may suggest, add general inflate/adjustments for separate areas like shoulders/collars/forearms/shins/torso, etc, a couple of neck shaping morphs for different collars (tight, loose, a bit more pointy), some loose cuffs/pants-like pants, and also a general bulk morph (like that one that you get through Autofit if you use Loose Bodysuit option)
    Post edited by Kattey on
  • AdemnusAdemnus Posts: 744
    edited June 2013

    Slosh said:

    I must say, the undersuit is turning out to be much more complex than I expected. It seems almost as though what the community is really screaming for is a bodysuit for Genesis with more options than the SuperSuit or the G-Suit has to offer. Perhaps I will release it as a separate product as well as including it in this package. Maybe some people don't want/need more than the undersuit.
    ....

    Plus, I have to think of a better name :)

    .....

    Then I need to add some options for insignia, epaulettes (though I can't imagine what space epaulettes look like), badges, zippers, straps, snaps, buttons, whatever.

    Then I move on to the boots, belt, helmets, life support, gloves (maybe, probably), and then when all of that is done, I can start designing the outersuit!

    I see no reason why it can't be two products and yes after a few more frustrating hours spent trying to make supersuit look like what I want I am salivating for a suit with the zones you have pictured. Remember, sex and babies!

    ....

    Slosh's Super Space Suit

    ....

    I have imagined space epaulets for you! Image below. Obviously, its a very simplistic modelling job on my part but Im hoping you get the idea. Simple, subtle, easy to read rank-wise, and nice looking, they can go over the shoulder and be visible from front and back. no bars for ensign, 1 bar for lt., 2 for lt cmdr, 3 for cmdr and 4 for capt. Admirals might have 1-4 stars, and enlisted personal might have a variation of the bars? I suppose its possible to make the inset of the epaulet blank and flat and do all of the bars and designs with texture maps and displacement values for ease and franklty it might look just as good...

    The badge, or at least one badge you can include, could be a simple, raised, soft-edged square that has an inset center we can custom texture. Is it a name tag, a display of medals or a ship insignia? We can decide! Both of these ideally would be separate clothing items we click on them from a list of presets as making them morphs would probably send most sane people gibbering into the night. I know my slapdash sketches here stink, I hope they communicate the idea.

    personally, I prefer simple, black leather, calf-height boots, with a few over-the-boot morphs for the suit legs. I can't tell you how many weirdly designed, treads-rich, strappy, lacey boots I own that just ruin the look of a suit like this. Think star trek series for one type of leg morph and star trek movies for another. one is a flare over the boot, the other is a tucked-in look that puffs slightly above the bootline. Boots should be unisex as I absolutely hate the idea of female officers roaming the ship in stilettos! Boots should ideally be square toed, and be smooth as a base but include some wrinkle morphs so shiny leather has some contours to reflect off should wrinkles be desired.

    Heh am I overloading you yet?

    epandbadge.jpg
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    Post edited by Ademnus on
  • SloshSlosh Posts: 2,391
    edited June 2013

    Kattey said:
    Slosh said:

    I am attaching a screengrab of my ZBrush work on this...
    Wow! So many material zones!

    Besides the obvious morphs to individually indent or inflate each zone, the breast span morphs, some wrinkles and seams, etc., I also need to consider some presets for shorts, swimsuit, collars, shirts.


    If I may suggest, add general inflate/adjustments for separate areas like shoulders/collars/forearms/shins/torso, etc, a couple of neck shaping morphs for different collars (tight, loose, a bit more pointy), some loose cuffs/pants-like pants, and also a general bulk morph (like that one that you get through Autofit if you use Loose Bodysuit option)

    I will try to add some of those morphs. I don't know how many different morphs there will be, but I will try to cover as many bases as possible as I have tried to do with the material zones.

    Can you show me what you mean by "pointy collar"? As for tight collar, it's already as tight as it can go, but loose is definitely a morph I will put in.

    Post edited by Slosh on
  • SloshSlosh Posts: 2,391
    edited December 1969

    Slosh said:

    I must say, the undersuit is turning out to be much more complex than I expected. It seems almost as though what the community is really screaming for is a bodysuit for Genesis with more options than the SuperSuit or the G-Suit has to offer. Perhaps I will release it as a separate product as well as including it in this package. Maybe some people don't want/need more than the undersuit.
    ....

    Plus, I have to think of a better name :)

    .....

    Then I need to add some options for insignia, epaulettes (though I can't imagine what space epaulettes look like), badges, zippers, straps, snaps, buttons, whatever.

    Then I move on to the boots, belt, helmets, life support, gloves (maybe, probably), and then when all of that is done, I can start designing the outersuit!

    I see no reason why it can't be two products and yes after a few more frustrating hours spent trying to make supersuit look like what I want I am salivating for a suit with the zones you have pictured. Remember, sex and babies!

    ....

    Slosh's Super Space Suit

    ....

    I have imagined space epaulets for you! Image below. Obviously, its a very simplistic modelling job on my part but Im hoping you get the idea. Simple, subtle, easy to read rank-wise, and nice looking, they can go over the shoulder and be visible from front and back. no bars for ensign, 1 bar for lt., 2 for lt cmdr, 3 for cmdr and 4 for capt. Admirals might have 1-4 stars, and enlisted personal might have a variation of the bars? I suppose its possible to make the inset of the epaulet blank and flat and do all of the bars and designs with texture maps and displacement values for ease and franklty it might look just as good...

    The badge, or at least one badge you can include, could be a simple, raised, soft-edged square that has an inset center we can custom texture. Is it a name tag, a display of medals or a ship insignia? We can decide! Both of these ideally would be separate clothing items we click on them from a list of presets as making them morphs would probably send most sane people gibbering into the night. I know my slapdash sketches here stink, I hope they communicate the idea.

    personally, I prefer simple, black leather, calf-height boots, with a few over-the-boot morphs for the suit legs. I can't tell you how many weirdly designed, treads-rich, strappy, lacey boots I own that just ruin the look of a suit like this. Think star trek series for one type of leg morph and star trek movies for another. one is a flare over the boot, the other is a tucked-in look that puffs slightly above the bootline. Boots should be unisex as I absolutely hate the idea of female officers roaming the ship in stilettos! Boots should ideally be square toed, and be smooth as a base but include some wrinkle morphs so shiny leather has some contours to reflect off should wrinkles be desired.

    Heh am I overloading you yet?

    Warning! Self destruct in 10.. 9.. 8.. 7..

    Just kidding. It's not overwhelming yet, but I think of some of the requests and worry if I've bitten off more than I can chew. Like pointy collars, for example. The suit collar is built turtleneck style, changing only by hiding different material zones, and I can't think of how to morph that into a pointy collar using only the material zones currently in the collar. But, I will give it a go and see what happens.

    I agree about the boots. Simple is more sleek here, but I will likely add some extra options just in case.

  • AdemnusAdemnus Posts: 744
    edited June 2013

    Slosh said:
    Slosh said:

    I must say, the undersuit is turning out to be much more complex than I expected. It seems almost as though what the community is really screaming for is a bodysuit for Genesis with more options than the SuperSuit or the G-Suit has to offer. Perhaps I will release it as a separate product as well as including it in this package. Maybe some people don't want/need more than the undersuit.
    ....

    Plus, I have to think of a better name :)

    .....

    Then I need to add some options for insignia, epaulettes (though I can't imagine what space epaulettes look like), badges, zippers, straps, snaps, buttons, whatever.

    Then I move on to the boots, belt, helmets, life support, gloves (maybe, probably), and then when all of that is done, I can start designing the outersuit!

    I see no reason why it can't be two products and yes after a few more frustrating hours spent trying to make supersuit look like what I want I am salivating for a suit with the zones you have pictured. Remember, sex and babies!

    ....

    Slosh's Super Space Suit

    ....

    I have imagined space epaulets for you! Image below. Obviously, its a very simplistic modelling job on my part but Im hoping you get the idea. Simple, subtle, easy to read rank-wise, and nice looking, they can go over the shoulder and be visible from front and back. no bars for ensign, 1 bar for lt., 2 for lt cmdr, 3 for cmdr and 4 for capt. Admirals might have 1-4 stars, and enlisted personal might have a variation of the bars? I suppose its possible to make the inset of the epaulet blank and flat and do all of the bars and designs with texture maps and displacement values for ease and franklty it might look just as good...

    The badge, or at least one badge you can include, could be a simple, raised, soft-edged square that has an inset center we can custom texture. Is it a name tag, a display of medals or a ship insignia? We can decide! Both of these ideally would be separate clothing items we click on them from a list of presets as making them morphs would probably send most sane people gibbering into the night. I know my slapdash sketches here stink, I hope they communicate the idea.

    personally, I prefer simple, black leather, calf-height boots, with a few over-the-boot morphs for the suit legs. I can't tell you how many weirdly designed, treads-rich, strappy, lacey boots I own that just ruin the look of a suit like this. Think star trek series for one type of leg morph and star trek movies for another. one is a flare over the boot, the other is a tucked-in look that puffs slightly above the bootline. Boots should be unisex as I absolutely hate the idea of female officers roaming the ship in stilettos! Boots should ideally be square toed, and be smooth as a base but include some wrinkle morphs so shiny leather has some contours to reflect off should wrinkles be desired.

    Heh am I overloading you yet?

    Warning! Self destruct in 10.. 9.. 8.. 7..

    Just kidding. It's not overwhelming yet, but I think of some of the requests and worry if I've bitten off more than I can chew. Like pointy collars, for example. The suit collar is built turtleneck style, changing only by hiding different material zones, and I can't think of how to morph that into a pointy collar using only the material zones currently in the collar. But, I will give it a go and see what happens.

    I agree about the boots. Simple is more sleek here, but I will likely add some extra options just in case.

    hmm collar. Well you have a very nice pointy collar zone. If it just dials to thicken it should be good, no? Puff up a bit?

    And look, we're throwing our wishlists at you but you pick the ones you can handle and that you want in your suit. We're just brainstorming for you.

    as for any and all extra options; they're wonderful! Just 1 word of caution. I seem to remember another suit from daz that had a pocket or a shoulder strap or something that was lovely but if you chose not to use it and slid its opacity to 0 it revealed a divot underneath that screamed "hey, something USED to be here!" and was very frustrating. Customization is key!

    oh, what did you think of shoulder epaulets with rank bars and a badge plate we can customize? I know my drawing was plebeian but I hope it conveyed the general idea. my model was horrible, I think the 2d image conveyed it better and despite showing it over one shoulder on my figure, it should ideally be symmetrically on both.

    Post edited by Ademnus on
  • AdemnusAdemnus Posts: 744
    edited December 1969

    scatha said:
    Those material zones are excellent.

    Here's some examples of armor worn over the suit, including an EVA.

    the bottom pic, that EVA suit...me WANT.

  • Faeryl WomynFaeryl Womyn Posts: 3,737
    edited June 2013

    Ok I can give you links to the images that give you my idea. I am not sure if this is what you are looking for, but I know I would love to have a bodysuit done in this type of genre, which is quite popular. Oh and these are not my images, just some stuff I found around the net for idea's. Now you may not want to incorporate everything, but you could add some of the idea's that are shown in these images to come up with something that is truly unique. It would mean adding to the bodysuit to use some of these idea's.

    For the helmet or face I have these five images as a guide.
    http://news.bbc.co.uk/media/images/46815000/jpg/_46815392_steampunkthree-ascrivener34.jpg
    http://steampunkfashion.moonfruit.com/communities/2/004/007/154/942/images/4529775757.jpg
    http://www.bohomoth.com/wp-content/uploads/2013/03/tumblr_m92qbg1Vn11r5t0dqo1_1280.jpg
    http://a3.ec-images.myspacecdn.com/images02/85/42aa9f0370094f69ad98e5687dd58531/l.jpg
    http://fc02.deviantart.net/fs50/i/2009/263/9/3/Futuristic_Survival_Gasmask2_by_Skinz_N_Hydez.jpg

    For something more modern and similar to what others are posting, there is this helmet, which is in layers so can cover only what you want of the head and face.
    http://blog-imgs-54-origin.fc2.com/a/c/1/ac105x/snowhelmet.jpg

    And then something more sci fi...
    http://fc02.deviantart.net/fs71/f/2013/064/1/d/steampunk_helm_by_darukin-d5x1hj6.jpg

    For the bodysuit, there are several images that could be used to make a complete outfit.
    http://www.mandoras.com/image/cache/data/watches/steampunk_leather_compass_watch_1-600x600.jpg
    http://ecx.images-amazon.com/images/I/51gUrB8bkeL.jpg
    http://e.smog.pl/s2154/04bb888f0000f5dd4e99ec4b
    http://2.bp.blogspot.com/-XYVaB1wXDsI/T1kMAXjwEZI/AAAAAAAAGMQ/gCVSJCJ33YI/s1600/tumblr_lyk808r3Jr1r5urk9o1_500.jpg
    http://th04.deviantart.net/fs70/PRE/i/2012/189/9/3/steampunk_set_by_azmal-d56gc03.jpg
    http://fc06.deviantart.net/fs71/f/2013/042/c/7/steampunk_german_assassin_gear_by_skinz_n_hydez-d5um2dc.jpg
    http://25.media.tumblr.com/tumblr_lqwbx34LFP1qexwj3o1_1280.jpg
    http://25.media.tumblr.com/tumblr_l5k3expv6r1qca2d4o1_500.jpg
    http://e.smog.pl/s6966/bb66182b002d006b4e99ecef
    http://fc06.deviantart.net/fs71/i/2010/086/e/f/Steampunk_Admiral_3_by_SteampunkOverlord.jpg
    http://fc01.deviantart.net/fs70/f/2013/023/4/7/steampunk_bracelet_by_chancezero-d5sh7gr.jpg
    http://fc00.deviantart.net/fs70/f/2011/050/b/c/inquisitor_steampunk_half_leg_by_skinz_n_hydez-d39xclh.jpg
    http://4.bp.blogspot.com/_EenKCVBzXjI/S0itREKpUgI/AAAAAAAACBU/n23Cc6FKaiM/s400/IMG_5174.JPG
    http://api.ning.com/files/doCOD6J*ZuV6orseA-1iloTzUZPtpQ05-5nKlxJRZCq99oQtMKtS-9jBZOfVi3B-/gd.jpg
    http://www.techcn.com.cn/uploads/201012/1292026328p8xNSOPr.jpg
    http://images.buycostumes.com/mgen/merchandiser/800444.jpg?zm=1600,1600,1,0,0

    Post edited by Faeryl Womyn on
  • oro_snakeoro_snake Posts: 42
    edited June 2013

    I'm personally a fan of the Steampunk genre as well and I think there are several attempts of said clothing type found in DAZ, Rendo, and RDNA. Some of them might have missed the mark, but there are those who've done really good jobs on it too. The lack of these I believe could be deduced from the fact that it could be achieved in different ways via kit-bashing and texture work; and a truly unique outfit that would fit the genre could be very limiting in terms of versatility. Having said that, I think the design ideas are great and could be achieved whilst still being a versatile set that could be used in multiple genres. (Just thinking out loud here, carry on.) :P

    Post edited by oro_snake on
  • Faeryl WomynFaeryl Womyn Posts: 3,737
    edited December 1969

    I was wondering if it would be limited but on further thought, I was thinking a bodysuit in two pieces, then add the helmet, the gloves, the boots, perhaps extra bits like the layers shoulders, pocket packs around the chest, arms and stomache. It's basically a layering idea so others can use what they want and thereby not limit the use of any part of the outfit to texture for something else.

  • FuselingFuseling Posts: 243
    edited December 1969

    Slosh said:
    I started over on the undersuit yet again today. Brand new suit, 63 zones if you count the seams. I have added areas for elbow and knee pads, a bustier, a tank top, new collar zones, and improved the general flow of the polygons. I think I have to say that I am not going to change the undersuit zones anymore, so that part is closed. I still need to take it into DS to name the materials, then fit to Genesis and start creating the morphs.

    I must say, the undersuit is turning out to be much more complex than I expected. It seems almost as though what the community is really screaming for is a bodysuit for Genesis with more options than the SuperSuit or the G-Suit has to offer. Perhaps I will release it as a separate product as well as including it in this package. Maybe some people don't want/need more than the undersuit.

    This looks like a great product, and it sounds like you are working really hard on it. If you are still feeling overwhelmed with the number of potential accessories, I'd really encourage you to do just what you are thinking of and release the undersuit first, followed by or concurrent with several accessory packs to give it different looks and add more details. Then you can give your customers the chance to buy them all as a bundle, or to get smaller packs individually.

    This would also let you break down some of the great ideas in this thread (or whichever ones you decide to include) into smaller more manageable products that still make a great package when combined. For example, first you would release the main suit. Then you could do a "command pack" with insignia, buttons, epaulets, and an indoor looking shoe and a soft cloth texture for the suit. Then a "combat pack" with more armor like pieces to add on and a helmet, with some more mesh or futuristic mail like textures for the suit. Then a "steam" pack with worn canvas for the suit with lots of zippers, some added pouches, straps, and gears and leather boots, and of course some goggles. Maybe you could find someone to do a couple of texture add-ons to help match the different sets. Then give customers the option to buy them all together as a bundle or separately for the customers who don't have as much to spend all at once.

  • SloshSlosh Posts: 2,391
    edited December 1969

    CalieVee said:
    Ok I can give you links to the images that give you my idea. I am not sure if this is what you are looking for, but I know I would love to have a bodysuit done in this type of genre, which is quite popular. Oh and these are not my images, just some stuff I found around the net for idea's. Now you may not want to incorporate everything, but you could add some of the idea's that are shown in these images to come up with something that is truly unique. It would mean adding to the bodysuit to use some of these idea's.

    For the helmet or face I have these five images as a guide.
    http://news.bbc.co.uk/media/images/46815000/jpg/_46815392_steampunkthree-ascrivener34.jpg
    http://steampunkfashion.moonfruit.com/communities/2/004/007/154/942/images/4529775757.jpg
    http://www.bohomoth.com/wp-content/uploads/2013/03/tumblr_m92qbg1Vn11r5t0dqo1_1280.jpg
    http://a3.ec-images.myspacecdn.com/images02/85/42aa9f0370094f69ad98e5687dd58531/l.jpg
    http://fc02.deviantart.net/fs50/i/2009/263/9/3/Futuristic_Survival_Gasmask2_by_Skinz_N_Hydez.jpg

    For something more modern and similar to what others are posting, there is this helmet, which is in layers so can cover only what you want of the head and face.
    http://blog-imgs-54-origin.fc2.com/a/c/1/ac105x/snowhelmet.jpg

    And then something more sci fi...
    http://fc02.deviantart.net/fs71/f/2013/064/1/d/steampunk_helm_by_darukin-d5x1hj6.jpg

    For the bodysuit, there are several images that could be used to make a complete outfit.
    http://www.mandoras.com/image/cache/data/watches/steampunk_leather_compass_watch_1-600x600.jpg
    http://ecx.images-amazon.com/images/I/51gUrB8bkeL.jpg
    http://e.smog.pl/s2154/04bb888f0000f5dd4e99ec4b
    http://2.bp.blogspot.com/-XYVaB1wXDsI/T1kMAXjwEZI/AAAAAAAAGMQ/gCVSJCJ33YI/s1600/tumblr_lyk808r3Jr1r5urk9o1_500.jpg
    http://th04.deviantart.net/fs70/PRE/i/2012/189/9/3/steampunk_set_by_azmal-d56gc03.jpg
    http://fc06.deviantart.net/fs71/f/2013/042/c/7/steampunk_german_assassin_gear_by_skinz_n_hydez-d5um2dc.jpg
    http://25.media.tumblr.com/tumblr_lqwbx34LFP1qexwj3o1_1280.jpg
    http://25.media.tumblr.com/tumblr_l5k3expv6r1qca2d4o1_500.jpg
    http://e.smog.pl/s6966/bb66182b002d006b4e99ecef
    http://fc06.deviantart.net/fs71/i/2010/086/e/f/Steampunk_Admiral_3_by_SteampunkOverlord.jpg
    http://fc01.deviantart.net/fs70/f/2013/023/4/7/steampunk_bracelet_by_chancezero-d5sh7gr.jpg
    http://fc00.deviantart.net/fs70/f/2011/050/b/c/inquisitor_steampunk_half_leg_by_skinz_n_hydez-d39xclh.jpg
    http://4.bp.blogspot.com/_EenKCVBzXjI/S0itREKpUgI/AAAAAAAACBU/n23Cc6FKaiM/s400/IMG_5174.JPG
    http://api.ning.com/files/doCOD6J*ZuV6orseA-1iloTzUZPtpQ05-5nKlxJRZCq99oQtMKtS-9jBZOfVi3B-/gd.jpg
    http://www.techcn.com.cn/uploads/201012/1292026328p8xNSOPr.jpg
    http://images.buycostumes.com/mgen/merchandiser/800444.jpg?zm=1600,1600,1,0,0


    Ah, so your taste is leaning more towards the steampunk side. I love steampunk, myself, so I can see lots of things I like in your links. I think many of the elements might be a bit ambitious for this suit, but I do like your ideas. There may be potential for textures that can give life to some of the elements, such as the corset or the bracers, the half leg pants, etc. With the number of zones in this suit that can be hidden, plus the morphs I hope to get made, you can achieve parts of this look.

  • SloshSlosh Posts: 2,391
    edited December 1969

    hmm collar. Well you have a very nice pointy collar zone. If it just dials to thicken it should be good, no? Puff up a bit?

    And look, we're throwing our wishlists at you but you pick the ones you can handle and that you want in your suit. We're just brainstorming for you.

    as for any and all extra options; they're wonderful! Just 1 word of caution. I seem to remember another suit from daz that had a pocket or a shoulder strap or something that was lovely but if you chose not to use it and slid its opacity to 0 it revealed a divot underneath that screamed "hey, something USED to be here!" and was very frustrating. Customization is key!

    oh, what did you think of shoulder epaulets with rank bars and a badge plate we can customize? I know my drawing was plebeian but I hope it conveyed the general idea. my model was horrible, I think the 2d image conveyed it better and despite showing it over one shoulder on my figure, it should ideally be symmetrically on both.

    Anything added on that hides via opacity sliders will not leave any trace on the suit below. That is indeed very frustrating, so thanks for bringing it to my attention. It will paid attention to as I continue to model for the suit.

    The epaulettes you show make perfect sense to me and I think I should have no problem creating them. I hope someone else that suggested epaulettes chimes in to tell me if they had something different in mind so I can take it into consideration while modeling.

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