Community Designed Sci-Fi Suit...You make the call

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Comments

  • SloshSlosh Posts: 2,391
    edited December 1969

    scatha said:
    Those material zones are excellent.

    Here's some examples of armor worn over the suit, including an EVA.

    the bottom pic, that EVA suit...me WANT.

    Yeah, I'd love to see that, too. I would buy it. But, I can't copy that design, so we'll have to wait to see if the artist makes something like that.

  • SloshSlosh Posts: 2,391
    edited December 1969

    oro_snake said:
    I'm personally a fan of the Steampunk genre as well and I think there are several attempts of said clothing type found in DAZ, Rendo, and RDNA. Some of them might have missed the mark, but there are those who've done really good jobs on it too. The lack of these I believe could be deduced from the fact that it could be achieved in different ways via kit-bashing and texture work; and a truly unique outfit that would fit the genre could be very limiting in terms of versatility. Having said that, I think the design ideas are great and could be achieved whilst still being a versatile set that could be used in multiple genres. (Just thinking out loud here, carry on.) :P

    You said it perfectly. I couldn't agree more.

  • SloshSlosh Posts: 2,391
    edited December 1969

    CalieVee said:
    I was wondering if it would be limited but on further thought, I was thinking a bodysuit in two pieces, then add the helmet, the gloves, the boots, perhaps extra bits like the layers shoulders, pocket packs around the chest, arms and stomache. It's basically a layering idea so others can use what they want and thereby not limit the use of any part of the outfit to texture for something else.

    Two pieces in what way? A top and a bottom? As it is, the suit is low poly enough that you could use two of them, hiding either the top or the bottom, and layer them in that way. Also, there is a thin seam between the top area and bottom area. If you hide just that, voila, two pieces!

  • SloshSlosh Posts: 2,391
    edited December 1969

    fuseling said:
    Slosh said:
    I started over on the undersuit yet again today. Brand new suit, 63 zones if you count the seams. I have added areas for elbow and knee pads, a bustier, a tank top, new collar zones, and improved the general flow of the polygons. I think I have to say that I am not going to change the undersuit zones anymore, so that part is closed. I still need to take it into DS to name the materials, then fit to Genesis and start creating the morphs.

    I must say, the undersuit is turning out to be much more complex than I expected. It seems almost as though what the community is really screaming for is a bodysuit for Genesis with more options than the SuperSuit or the G-Suit has to offer. Perhaps I will release it as a separate product as well as including it in this package. Maybe some people don't want/need more than the undersuit.

    This looks like a great product, and it sounds like you are working really hard on it. If you are still feeling overwhelmed with the number of potential accessories, I'd really encourage you to do just what you are thinking of and release the undersuit first, followed by or concurrent with several accessory packs to give it different looks and add more details. Then you can give your customers the chance to buy them all as a bundle, or to get smaller packs individually.

    This would also let you break down some of the great ideas in this thread (or whichever ones you decide to include) into smaller more manageable products that still make a great package when combined. For example, first you would release the main suit. Then you could do a "command pack" with insignia, buttons, epaulets, and an indoor looking shoe and a soft cloth texture for the suit. Then a "combat pack" with more armor like pieces to add on and a helmet, with some more mesh or futuristic mail like textures for the suit. Then a "steam" pack with worn canvas for the suit with lots of zippers, some added pouches, straps, and gears and leather boots, and of course some goggles. Maybe you could find someone to do a couple of texture add-ons to help match the different sets. Then give customers the option to buy them all together as a bundle or separately for the customers who don't have as much to spend all at once.

    I like what you are saying, and to me it sounds most appealing from a modeler's standpoint. It really is turning out to be more difficult to "include" everything on the base suit. I just hope the people who contribute don't think I am punking out by separating it into different products. It wouldn't be a matter of greed, like I wanted to get people to buy a bunch of different things from me. It would be more of a situation where I can't squeeze so many things into one suit. And by releasing different packs, I can get the basics out there so people can use it while I work on the add-ons.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    Slosh said:

    I like what you are saying, and to me it sounds most appealing from a modeler's standpoint. It really is turning out to be more difficult to "include" everything on the base suit. I just hope the people who contribute don't think I am punking out by separating it into different products. It wouldn't be a matter of greed, like I wanted to get people to buy a bunch of different things from me. It would be more of a situation where I can't squeeze so many things into one suit. And by releasing different packs, I can get the basics out there so people can use it while I work on the add-ons.

    Actually, I not only do not think you're punking out, I was thinking the same thing. You should make this sci-fi suit and then release an accessories package with myriad badges (plate, insignia, various shapes and locations), ranks (shoulders, sleeves, collar etc), belts, boots and so on. There's really no limit, just your imagination and patience. And best of all, you can also set them up as a bundle!

    Oh, and without making a separate post, Im glad you decided to keep it a one-piece. Splitting into two is just a headache for those who want it single -but as a single with morphs, it can easily become a believable 2 piece. If you dont own it, let me know and Ill show it to you, but the 1 to 2 piece morph on sam and sadie's ultrasuit is amazing and you'd never know it was a one piece.

    Now, when can I play with it? Im DYING to try it lol.

  • SloshSlosh Posts: 2,391
    edited December 1969

    Slosh said:

    I like what you are saying, and to me it sounds most appealing from a modeler's standpoint. It really is turning out to be more difficult to "include" everything on the base suit. I just hope the people who contribute don't think I am punking out by separating it into different products. It wouldn't be a matter of greed, like I wanted to get people to buy a bunch of different things from me. It would be more of a situation where I can't squeeze so many things into one suit. And by releasing different packs, I can get the basics out there so people can use it while I work on the add-ons.

    Actually, I not only do not think you're punking out, I was thinking the same thing. You should make this sci-fi suit and then release an accessories package with myriad badges (plate, insignia, various shapes and locations), ranks (shoulders, sleeves, collar etc), belts, boots and so on. There's really no limit, just your imagination and patience. And best of all, you can also set them up as a bundle!

    Oh, and without making a separate post, Im glad you decided to keep it a one-piece. Splitting into two is just a headache for those who want it single -but as a single with morphs, it can easily become a believable 2 piece. If you dont own it, let me know and Ill show it to you, but the 1 to 2 piece morph on sam and sadie's ultrasuit is amazing and you'd never know it was a one piece.

    Now, when can I play with it? Im DYING to try it lol.

    I should be sharing it for beta testing, or alpha testing? within the week. You'll be one of the first to know... :)

  • scathascatha Posts: 756
    edited December 1969

    Stuffing everything into one package would be madness, so I doubt anyone is considering you to be punking out.

    A primary set followed by accessory sets would be the best way to go here.

  • FuselingFuseling Posts: 243
    edited December 1969

    I really don't think anyone will be disappointed. As a customer (I don't know why, but I'm sure it's some kind of psychological thing) I would rather buy a bundle of multiple products at the same price than one really big product, even if it has all the same items. Probably because a bundle of multiple smaller products gives vendors the chance to really highlight the benefits of each product grouping, which sells the features better.

    Also, by breaking it down into smaller products and then selling them as a bundle or individually you give your customers the options to buy everything (which I think a lot of people will) or just get the parts that interest them. In addition, it gives you the chance to take your time on each piece of the bundle and really do a good job rather than feeling rushed on the smaller pieces. :)

  • srieschsriesch Posts: 4,243
    edited December 1969

    Well, bummer. I had hoped to sketch down some ideas, but the picture I have in my mind is just too fuzzy. I'll know what I'm thinking of when I see it, but I can't seem to force it onto paper. Sorry about that. I've also tried tracking down sci-fi book cover artwork that I'm likely trying to remember, but I can't seem to locate it. Sounds like you have a lot of good ideas already though.

  • SloshSlosh Posts: 2,391
    edited December 1969

    Well, bummer. I had hoped to sketch down some ideas, but the picture I have in my mind is just too fuzzy. I'll know what I'm thinking of when I see it, but I can't seem to force it onto paper. Sorry about that. I've also tried tracking down sci-fi book cover artwork that I'm likely trying to remember, but I can't seem to locate it. Sounds like you have a lot of good ideas already though.

    You have plenty of time, just submit something partial if that's all you can get on paper. I have the same problem getting what's in my head onto the page. Try breaking it down and submit what you can. No single sketch is actually going to be the answer anyway.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    Slosh said:
    Well, bummer. I had hoped to sketch down some ideas, but the picture I have in my mind is just too fuzzy. I'll know what I'm thinking of when I see it, but I can't seem to force it onto paper. Sorry about that. I've also tried tracking down sci-fi book cover artwork that I'm likely trying to remember, but I can't seem to locate it. Sounds like you have a lot of good ideas already though.

    You have plenty of time, just submit something partial if that's all you can get on paper. I have the same problem getting what's in my head onto the page. Try breaking it down and submit what you can. No single sketch is actually going to be the answer anyway.

    what are we talking about here? The undersuit? Or what's over it?

  • SloshSlosh Posts: 2,391
    edited June 2013

    I've been taking a short break from the suit, and I'm glad I did because while I worked on another product I learned a thing or two that will keep me from starting over every time! Where was that knowledge over the last few years??

    Anyway, the suit is looking really good in renders and the material zones have been evaluated, adjusted, evaluated again, added to, taken from, etc. and I think I finally have enough and they are in good locations IMNSHO.

    I have been setting up presets to allow hiding of various zones for different outfit possibilities. Not just a space suit anymore, boys and girls. I will also be working out an alternate UV layout for more versatility in texturing. Then it's on to morphs.

    What do you guys think of geografted zippers and other collar styles? Geografting is not overly complicated and since it's my own base suit, I don't need anyone's permission to make a geograft. Geografting for the pockets, epaulettes, badges and insignia, too, I think. I haven't tried it out yet, but it is definitely an option rather than applying these as separate clothing items.

    After that I will be tackling the boots. I already have a base model set up, so it's a matter deciding on some design choices.

    PS: Edit: Here is a test render for sgreco1970, who has been looking for a good corset/bustier on a bodysuit for 5 long years! Hope this meets up with expectations. This is showing the low bustier zone. There is also a slightly higher one that shows less cleavage but still has the rounded tops instead of a straight cut. Sorry about the bad lighting on this one and dark skin. Don't know what I did, it was just a quick render.

    Undersuit_as_Bathingsuit.png
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    Post edited by Slosh on
  • AdemnusAdemnus Posts: 744
    edited June 2013

    Slosh said:

    What do you guys think of geografted zippers and other collar styles? Geografting is not overly complicated and since it's my own base suit, I don't need anyone's permission to make a geograft. Geografting for the pockets, epaulettes, badges and insignia, too, I think. I haven't tried it out yet, but it is definitely an option rather than applying these as separate clothing items.

    After that I will be tackling the boots. I already have a base model set up, so it's a matter deciding on some design choices.

    PS: Edit: Here is a test render for sgreco1970, who has been looking for a good corset/bustier on a bodysuit for 5 long years! Hope this meets up with expectations. This is showing the low bustier zone. There is also a slightly higher one that shows less cleavage but still has the rounded tops instead of a straight cut. Sorry about the bad lighting on this one and dark skin. Don't know what I did, it was just a quick render.

    I think the geografting idea is THE way to go. It opens a million possibilities, and I find it looks seamless on most products.

    As for the bustier, I raised it, is this possible? Let's face it, think "wonder woman." I noticed in your example you used the high leg zone. I hope the lower one is still in your uvs tho. One problem Ive had when trying to achieve this look is any bustier for sale here reveals too much booty for a tasteful audience.

    Undersuit_as_Bathingsuit_SG.jpg
    357 x 500 - 70K
    Post edited by Ademnus on
  • SloshSlosh Posts: 2,391
    edited December 1969

    Slosh said:

    What do you guys think of geografted zippers and other collar styles? Geografting is not overly complicated and since it's my own base suit, I don't need anyone's permission to make a geograft. Geografting for the pockets, epaulettes, badges and insignia, too, I think. I haven't tried it out yet, but it is definitely an option rather than applying these as separate clothing items.

    After that I will be tackling the boots. I already have a base model set up, so it's a matter deciding on some design choices.

    PS: Edit: Here is a test render for sgreco1970, who has been looking for a good corset/bustier on a bodysuit for 5 long years! Hope this meets up with expectations. This is showing the low bustier zone. There is also a slightly higher one that shows less cleavage but still has the rounded tops instead of a straight cut. Sorry about the bad lighting on this one and dark skin. Don't know what I did, it was just a quick render.

    I think the geografting idea is THE way to go. It opens a million possibilities, and I find it looks seamless on most products.

    As for the bustier, I raised it, is this possible? Let's face it, think "wonder woman." I noticed in your example you used the high leg zone. I hope the lower one is still in your uvs tho. One problem Ive had when trying to achieve this look is any bustier for sale here reveals too much booty for a tasteful audience.

    There is a "briefs" zone, and as I stated there is a higher bustier, this was the low one. If the high one is not good for you, I don't know what to tell you. I think you will be okay, though. With the higher bustier and the lower panty line, it looks like a conservative one piece swimsuit from the late 50's, early 60's.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    Slosh said:

    There is a "briefs" zone, and as I stated there is a higher bustier, this was the low one. If the high one is not good for you, I don't know what to tell you. I think you will be okay, though. With the higher bustier and the lower panty line, it looks like a conservative one piece swimsuit from the late 50's, early 60's.

    oops sorry, didnt realize there were 2 bustier zones. Did not mean to wrankle the artist. *creeps quietly away*

  • HeroineFactoryHeroineFactory Posts: 8
    edited December 1969

    Amazing works

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