FBX/Maya

https://www.daz3d.com/paleo

may someone be so kind explaining this stuff to me

and the weird pricing

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Comments

  • hyteckithyteckit Posts: 167
    edited February 2018

    The prices are kinda high right? But they all come with interactive license.

    You can export the Daz models to FBX and OBJ, but I guess there are issues with them.

    I guess native FBX makes the models more compatible with lots of different 3D applications like blender, iclone, maya, unity3D and so forth.

    I'm guessing mainly for gaming and interactive applications development in Unity 3D?

    Makes it easier to animate the 3D models outside of Daz with other apps like iClone and Maximo?

    https://www.mixamo.com/

    Can't say I'm an expert, but that's my guess.

    Post edited by hyteckit on
  • ArtisanSArtisanS Posts: 209

    If you need interactive in game characters you can build them yourself.....but that takes TIME (big TIME) and TIME =  MONEY right. If I have a game and need some extras that means TIME *  Number of Extras = WOW....now 1 hour of modelling by a professional  cost about 90 euros (at least that is what one of my colleges charges). So 90 dollars for a fully interactive character ready made (onle LOD's may have to added, I don;t really know but me not reading anything about LOD's) including all the proper licenses is a GREAT deal IMHO. Great move from DAZ to boldly go ......

    Greets, Artisan S

  • For the pricing, let's see

    https://www.daz3d.com/mei-lin-dance-gear -  $99.95

    If you were to buy everything separately it would be...

    Mei Lin 7 - $44.95 + Interactive License $50.00

    Ireland Hair for Genesis 3 Female(s) - $19.95 + Interactive License $35.00

    Dance Gear for Genesis 3 Female(s) -  $17.95 + Interactive License $35.00

    In total $202,85

    So it is good deal for game developers who want to buy some generic "archetype" character to use in Maya and other 3d software

  • drzapdrzap Posts: 795

    Actually, the price isn't very high.  If you price those items separately  (figure, hair, clothing + license), you will probably get a similar or more expensive price.   The only thing I see missing is facial morphs and they don't include a lot of info about the rig (or even say if it even is rigged).

  • What about using those releases for 3D printing and selling them?

  • RuphussRuphuss Posts: 2,631

    which character are they ?

    uv says base female

  • RuphussRuphuss Posts: 2,631

    but pls tell me

    what do you get

    and what do you do with it ?

  • What about using those releases for 3D printing and selling them?

    The license has not chnaged there - you are getting the standard Daz License plus the standard Interactive License.

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited February 2018
    Ruphuss said:

    but pls tell me

    what do you get

    and what do you do with it ?

    Everything is listed in the Details and What's included section for each product.  FBX and native Maya format files which include the figure, clothing, hair, texture options, supported morphs and Interactive License.  It tells which figure in each description.  :)  As well as in the name.  As far as what you do with it, as mentioned above, these are often used as gaming assets and other similar markets.  :)

    Post edited by Digital Lite Design on
  • drzapdrzap Posts: 795
    Ruphuss said:

    but pls tell me

    what do you get

    and what do you do with it ?

    Everything is listed in the Details and What's included section for each product.  FBX and native Maya format files which include the figure, clothing, hair, texture options, supported morphs and Interactive License.  It tells which figure in each description.  :)  As well as in the name.  As far as what you do with it, as mentioned above, these are often used as gaming assets and other similar markets.  :)

    Not exactly everything..... it would be nice if it told us more about the rigging (if it exists) along with photos of the rig.  For so low a price, i wouldn't expect much of a rig, but at least we should know if it was serviceable.  Maya users don't just want to render pretty pictures.  We need mobility and this product description gives me no clue as to how the rig is set up in Maya.

  • DekeDeke Posts: 1,636
    edited February 2018

    It does fit a pattern of providing little information...or assuming we all know more than we do. Would it kill Daz to including a few lines of copy?  Something like "Use these fully rigged figures in programs like Maya and Unity." 

    As an animator, I have no need for an interactive license and would like to see the figures offered without a license. I do like the fact that Daz is clearly thinking about other programs. I'd like a better way to create lip-sync animations and perhaps there is a process to port characters to another program and then bring those dialogue shots back into Daz?

    Post edited by Deke on
  • Deke said:

    It does fit a pattern of providing little information...or assuming we all know more than we do. Would it kill Daz to including a few lines of copy?  Something like "Use these fully rigged figures in programs like Maya and Unity." 

    As an animator, I have no need for an interactive license and would like to see the figures offered without a license. I do like the fact that Daz is clearly thinking about other programs. I'd like a better way to create lip-sync animations and perhaps there is a process to port characters to another program and then bring those dialogue shots back into Daz?

    I'm pretty sure I read somewhere that what gets put on the store page for a product is what the PA wrote when submitting the product, so perhaps the PA assumed people would know that.
  • outrider42outrider42 Posts: 3,679
    Deke said:

    It does fit a pattern of providing little information...or assuming we all know more than we do. Would it kill Daz to including a few lines of copy?  Something like "Use these fully rigged figures in programs like Maya and Unity." 

    As an animator, I have no need for an interactive license and would like to see the figures offered without a license. I do like the fact that Daz is clearly thinking about other programs. I'd like a better way to create lip-sync animations and perhaps there is a process to port characters to another program and then bring those dialogue shots back into Daz?

    I'm pretty sure I read somewhere that what gets put on the store page for a product is what the PA wrote when submitting the product, so perhaps the PA assumed people would know that.

    But Daz reviews this stuff as part of their approval process. So by publishing it this way they are approving of this practice. They should have stepped in and asked for a more complete description, because you know this is going to happen. We all know this is going to happen. And at this point they should know this is going to happen. It only makes sense...it makes dollars and cents. Confusing the customer is never a good thing.
  • nonesuch00nonesuch00 Posts: 18,789

    These look like repackaged DAZ Originals Assets, are they?

  • DustRiderDustRider Posts: 2,902
    edited February 2018

    These look like repackaged DAZ Originals Assets, are they?

    I haven't checked all of them, but the few I have checked are all available as "DAZ Originals". IIt looks like the artist "Paleo" only has these FBX/Maya figures here. Maybe Paleo is a new identity or spin off from DAZ (or maybe a DAZ patner)??

    Post edited by DustRider on
  • nonesuch00nonesuch00 Posts: 18,789
    DustRider said:

    These look like repackaged DAZ Originals Assets, are they?

    I haven't checked all of them, but the few I have checked are all available as "DAZ Originals". IIt looks like the artist "Paleo" only has these FBX/Maya figures here. Maybe Paleo is a new identity or spin off from DAZ (or maybe a DAZ patner)??

    That's what I was wondering Paleo seems to be presented in name as if a PA but it looks to be from the product offerings of Paleo actually DAZ 3D. It's probably Morph3D. LOL, or a new daughter company of Morph3D.

  • DustRiderDustRider Posts: 2,902
    DustRider said:

    These look like repackaged DAZ Originals Assets, are they?

    I haven't checked all of them, but the few I have checked are all available as "DAZ Originals". IIt looks like the artist "Paleo" only has these FBX/Maya figures here. Maybe Paleo is a new identity or spin off from DAZ (or maybe a DAZ patner)??

    That's what I was wondering Paleo seems to be presented in name as if a PA but it looks to be from the product offerings of Paleo actually DAZ 3D. It's probably Morph3D. LOL, or a new daughter company of Morph3D.

    Yep, that's kind of what I was thinking too. It would be nice if there was more in the descriptions about what features these figures have, at least for the Maya figures, the FBX version would probably depend on the FBX importer of the host software. Those that I have looked at seem to be based on Genesis 3 figures.

  • Kaleb242Kaleb242 Posts: 344

    Seems like the interactive license is factored into the price, but it would be helpful if at least one of them was offered inexpensively (without the interactive license) to test it out. There is definitely not enough information to make a purchase — polycount (and tris or quads?), list of morphs, rigging used (smooth bind? maya blendshapes? set driven key?), and texture sizes

  • FSMCDesignsFSMCDesigns Posts: 12,846

    These look like standard game rigged FBX models for use in high end apps that use the .FBX format and game/VR engines. If you don't use any of those, then there of no real use for you. The main reason I can see for the interactive license being included is that in this format, these can be used in most other apps other than DS and will probably end up in various game engines for free and be passed around the web before long unfortunately.

    Funny looking at some of the poly counts and many of these are still to heavy for game use, LOL.

  • JeffGJeffG Posts: 125

    RE: Maya/FBX - I feel like my girlfriend just told me she wants to see other people.

  • drzap said:
    Ruphuss said:

    but pls tell me

    what do you get

    and what do you do with it ?

    Everything is listed in the Details and What's included section for each product.  FBX and native Maya format files which include the figure, clothing, hair, texture options, supported morphs and Interactive License.  It tells which figure in each description.  :)  As well as in the name.  As far as what you do with it, as mentioned above, these are often used as gaming assets and other similar markets.  :)

    Not exactly everything..... it would be nice if it told us more about the rigging (if it exists) along with photos of the rig.  For so low a price, i wouldn't expect much of a rig, but at least we should know if it was serviceable.  Maya users don't just want to render pretty pictures.  We need mobility and this product description gives me no clue as to how the rig is set up in Maya.

    The figure, clothing and hair is all fully rigged. 
    One of the reasons Daz went to general weight maps with its base figures was to be more compatible with other popular 3D applications. 

  • These look like standard game rigged FBX models for use in high end apps that use the .FBX format and game/VR engines. If you don't use any of those, then there of no real use for you. The main reason I can see for the interactive license being included is that in this format, these can be used in most other apps other than DS and will probably end up in various game engines for free and be passed around the web before long unfortunately.

    Funny looking at some of the poly counts and many of these are still to heavy for game use, LOL.

    While the license would allow game use... this is not really the target market for these characters Paleo has made no effort to make these figures "game ready". However, people doing architechtural pre-vis or any number of other things where they need a high-quality 3D  figure/clothing/hair combination would be able to use these. 

  • RuphussRuphuss Posts: 2,631
    Ruphuss said:

    but pls tell me

    what do you get

    and what do you do with it ?

    Everything is listed in the Details and What's included section for each product.  FBX and native Maya format files which include the figure, clothing, hair, texture options, supported morphs and Interactive License.  It tells which figure in each description.  :)  As well as in the name.  As far as what you do with it, as mentioned above, these are often used as gaming assets and other similar markets.  :)

    this was not the answer i expected

    so you want to tell me just to read better ?

    now look what answers are there after yours

  • davegvdavegv Posts: 165

    Richard Haseltine said:

    Yes, they are rigged.

    Well Richard, I pretty much assumed they must be rigged somehow - But I can't quite grasp what the purpose of the models would be?

    And are they Genesis 3 Rigged or Genesis 8 Rigged? Are they Rigged with a Maya Rig? It does not say anything about them being rigged in the product description - except that they have morphs - so yes, they must have some type of rig to operate the morphs - most people know this.

    We have a plug in that ( DaztoMaya ) that will send ANY Daz character to Maya and use the Maya Human IK Autorigger to rig Any G1 thru G8 Character. And It does not take much effort to FBX  -ANY - character from Daz and import into Maya, or 3dsMax or any 3D program that reads FBX files. So I guess I didn't realize I could create a Genesis character with clothes and hair of my choice - create a FBX file and create a Maya ( .mb ) file and turn around a re-sale them on the Daz site as content?  Wow? Unless there is something I am missing here?

  • hyteckithyteckit Posts: 167
    edited February 2018
    davegv said:

    Richard Haseltine said:

    Yes, they are rigged.

    Well Richard, I pretty much assumed they must be rigged somehow - But I can't quite grasp what the purpose of the models would be?

    And are they Genesis 3 Rigged or Genesis 8 Rigged? Are they Rigged with a Maya Rig? It does not say anything about them being rigged in the product description - except that they have morphs - so yes, they must have some type of rig to operate the morphs - most people know this.

    We have a plug in that ( DaztoMaya ) that will send ANY Daz character to Maya and use the Maya Human IK Autorigger to rig Any G1 thru G8 Character. And It does not take much effort to FBX  -ANY - character from Daz and import into Maya, or 3dsMax or any 3D program that reads FBX files. So I guess I didn't realize I could create a Genesis character with clothes and hair of my choice - create a FBX file and create a Maya ( .mb ) file and turn around a re-sale them on the Daz site as content?  Wow? Unless there is something I am missing here?

    They are not Genesis 3 Rigged nor Genesis 8 Rigged. They are FBX/Maya rigged. If you export Genesis 3 or Genesis 8 to FBX format, thoses wouldn't be properly rigged for many other 3D applications.

    I guess if you already have a plug-in or ultility that exports Genesis 3 & 8 that are rigged properly to Maya or other 3D apps, I guess you don't need the FBX/Maya with interactive license.

    Post edited by hyteckit on
  • drzapdrzap Posts: 795
    edited February 2018
    davegv said:

    Richard Haseltine said:

    Yes, they are rigged.

    Well Richard, I pretty much assumed they must be rigged somehow - But I can't quite grasp what the purpose of the models would be?

    And are they Genesis 3 Rigged or Genesis 8 Rigged? Are they Rigged with a Maya Rig? It does not say anything about them being rigged in the product description - except that they have morphs - so yes, they must have some type of rig to operate the morphs - most people know this.

    We have a plug in that ( DaztoMaya ) that will send ANY Daz character to Maya and use the Maya Human IK Autorigger to rig Any G1 thru G8 Character. And It does not take much effort to FBX  -ANY - character from Daz and import into Maya, or 3dsMax or any 3D program that reads FBX files. So I guess I didn't realize I could create a Genesis character with clothes and hair of my choice - create a FBX file and create a Maya ( .mb ) file and turn around a re-sale them on the Daz site as content?  Wow? Unless there is something I am missing here?

    Agreed.  More details about the rig are needed.  Is it HumanIK?  DAZ_Brian mentioned something about the hair being rigged.  Does that mean there are controls for the hair?  Because, technically, rigged means a control system used to manipulate the skeleton.  So just because it has bones, does not mean it has a rig.  And then the product description says it's "fully textured".  Is it really fully textured or just the diffuse and bump maps attached?  There are many questions that need to be answered before I consider this content.

    BTW, I don't think it's legal to resale rigged DAZ characters for other software unless you own the rights to the character which leads me to believe the PA is part of DAZ3D.  These are Daz Original figures.

    Post edited by drzap on
  • davegvdavegv Posts: 165
    edited February 2018
    hyteckit said:
    davegv said:

     

    They are not Genesis 3 Rigged nor Genesis 8 Rigged. They are FBX/Maya rigged. If you export Genesis 3 or Genesis 8 to FBX format, thoses wouldn't be properly rigged for many other 3D applications.

    I guess if you already have a plug-in or ultility that exports Genesis 3 & 8 that are rigged properly to Maya or other 3D apps, I guess you don't need the FBX/Maya with interactive license.

    They are FBX/Maya rigged 

    Really and is that a Maya Human IK Rig?  Or is it a complete IK FK rig with complete facial controls? And just what does a FBX rig consist of? I am not aware of a standard FBX character Rig? I mean I can characterize any Daz Character in Motionbuilder and export a FBX - is this what you are referring to as a FBX rig? I can also import any Daz character into Maya and use Maya's autorigger and create a STD human ik rig to be used in Maya.

    thoses wouldn't be properly rigged for many other 3D applications

    there is nothing in the product description that states these are properly rigged for ANY 3D application - unless you are privy to other information. And as DRZap stated: So just because it has bones, does not mean it has a rig. I Agree!

    Post edited by davegv on
  • hyteckithyteckit Posts: 167
    davegv said:
    hyteckit said:
    davegv said:

     

    They are not Genesis 3 Rigged nor Genesis 8 Rigged. They are FBX/Maya rigged. If you export Genesis 3 or Genesis 8 to FBX format, thoses wouldn't be properly rigged for many other 3D applications.

    I guess if you already have a plug-in or ultility that exports Genesis 3 & 8 that are rigged properly to Maya or other 3D apps, I guess you don't need the FBX/Maya with interactive license.

    They are FBX/Maya rigged 

    Really and is that a Maya Human IK Rig?  Or is it a complete IK FK rig with complete facial controls? And just what does a FBX rig consist of? I am not aware of a standard FBX character Rig? I mean I can characterize any Daz Character in Motionbuilder and export a FBX - is this what you are referring to as a FBX rig? I can also import any Daz character into Maya and use Maya's autorigger and create a STD human ik rig to be used in Maya.

    thoses wouldn't be properly rigged for many other 3D applications

    there is nothing in the product description that states these are properly rigged for ANY 3D application - unless you are privy to other information. And as DRZap stated: So just because it has bones, does not mean it has a rig. I Agree!

    If it doesn't mention complete facial controls, I would not assume it would be. So no facial controls.

    I don't see how this is different from the many sites that offer FBX rigged basic human models.

  • drzapdrzap Posts: 795

    "I don't see how this is different from the many sites that offer FBX rigged basic human models."    

    Well, one thing is that other sites clearly state whether the figure is rigged or not, so there is no information or photos to see whether it is different or the same as those products.  The bottom line is I want to see what I'm getting.  Showing me a pretty picture of a mesh isn't going to cut it.  It's not too much trouble to show a photo of the figure in the viewport so we can see how it works.  It is an intriguing idea, and the cost is very reasonable if it can meet some basic expectations but the lack of information leads me to believe that this product is lacking major features.

  • hyteckithyteckit Posts: 167
    drzap said:

    "I don't see how this is different from the many sites that offer FBX rigged basic human models."    

    Well, one thing is that other sites clearly state whether the figure is rigged or not, so there is no information or photos to see whether it is different or the same as those products.  The bottom line is I want to see what I'm getting.  Showing me a pretty picture of a mesh isn't going to cut it.  It's not too much trouble to show a photo of the figure in the viewport so we can see how it works.  It is an intriguing idea, and the cost is very reasonable if it can meet some basic expectations but the lack of information leads me to believe that this product is lacking major features.

    I agree that the description and details are lacking. 

    That's why many of us are scratching our heads.

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