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@SickleYield, I think the freebies you give away, the videos you post, your DA journal, and your forum participation greatly enhance your "brand" in the eyes of most customers. They all establish you as someone who knows what they are doing, too.
I'd definitely buy a collection of four or five (or more) statue sets, especially something akin to that angel, which looks freaking awesome and the lion too, but at least for now I'm more into the angels and birdy things. I've made a few using the Genesis figures and outfits and change shaders, but hey I've thrown so much money at this store, why not a few more bucks! ;-) I've actually looked several times for a statue collection, but end up empty handed. I found Predatron's statues, and thankfully grabbed them by chance right before they were removed from the store.
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Enthusiastic +1
If there is such a huge backlog of submissions, then it sounds like time for Daz to change things. Either new people need to be hired for this process, or the process itself needs some steamlining. Both should be feasible. If the store is getting lots of submissions, then that is a sure sign that business is doing well, meaning they can afford to hire extra help.
And hey, you can't make money on products you don't have in stock...so getting the quality products on the digital shelves would be good for all parties. The PA, Daz, and the customer. As long as it doesn't fall into the trap that Steam has with too much (terrible) content clogging the store. Though then again, that doesn't seem to be hurting Valve's profits all that much either.
And yeah, the lion and angel look pretty cool. If you have a set of those for a theme, that might work. I don't have any need for them myself, though.
Interesting angel. 3d scan? Reminds me of the statue scans one sees a over at Sketchfab
Divamakeup, you recommended working with a promo artist. Can you recommend somebody and tell me how that works? And how much they usually charge? I have a G8 model almost finished.
ps: If anybody is interested in how this story turned out:
My communication with support and marketplace people was really strange.
Support told me that the marketplace people sent me mails declining my products.
I didn't get these mails, I swear, I use GMail, and GMail would allow me to locate these mails, GMail has great search capabilities.
In fact, I only got the automatic response that other people talked about here.
When I asked the support when those mails were sent, they replied that they did send the mails and also if I don't get a response, it means they're not interested.
Do established artists get a better response? Do they have to wait for marketplace people's response, or can they publish as they like? I guess I know the answer. :-)
You can't publish willy nilly, even when you're a PA. In fact, i know top selling PA's that get content knocked back, it's all curated. I scrolled back to see what you were opening with, and as single pieces they look more like freebie material. That's not to say they aren't good, they just have a limited use case. If you're looking at getting your foot in the door with daz, your opening set needs to be reletively substantial, of quality, with wide appeal, and well presented. Remember that QA time costs money, so they won't be in a rush to put through an item that only turns 10 units, it costs more to test it than it will achieve on the market. Again, it's not just about the quality of work, it has to have somewhat wide appeal in order to sell. I've seen quite a few people on the forums that are disappointed that they aren't getting onto the store. Again, their content is usually pretty great, and it's obvious they've spent a heck of a long time on it, but in the end it just won't sell because it's too niche and isn't particularly useful from scene to scene.
I really hope i don't sound like i'm being a jerk, i just see this come up a lot and it's very disheartening. You'll get there, just make sure you have your business hat on. Filter the store by "most popular", see what's actually selling well. DO NOT Look at the product suggestions forum. Don't get me wrong, with a keen eye a PA can spot a gem in there and make it a reality, but quite often i find there's a lot of pitches for really niche content that a user needs for one scene. Perhaps even look at your own daz artwork/scenes and think about what would have been useful across the majority of your content.
Remember - Quality, wide appeal, good marketing. You get those right, you'll be on the store in no time friendo.
Wow, so users should basically stop using the product suggestion forum altogether if they intend for there pleas to catch the eye of a PA, good to know!
You can always post your suggestions in the forum, but over the years I've seen severall PAs explain that when they followed suggestions from the forum they almost always ended up with commercial flops because what was suggested basically only interested the one who posted it, so they just stopped looking there.
I have pointed out suggestions from the Product suggestions forum to PAs who are friends of mine, they have run with it and got a good solid back catalogue item, in other words maybe not something that features at the top of the leader board on release, but does provide sales throughout it's life as more and more people see it in images and think "now I could use that" or "Just what I needed" or even "Hmm I didn't know I need that till I saw it in the store"
Makes sense and I agree, but I think it's a fine line between being a PA that needs to make a living and also fostering a sense of community. There are a lot of niche ideas in that forum which will probably not get a PA a ton of sales, but the users that post them and the others that agree with them need a little sense of hope that a PA or a talented user that wants to share their talents will see one of the suggestions and do what they can, inspiration has to come from somewhere, right? Without that hope, then why post at all. Josh seems to be doing well with his creatures and he has an appreciation thread in that forum. I have seen plenty of products in the store that made me think, why did they make this, is there a need? As a modeler myself, many of the items I make come out of needing them for a project, a need I didn't have till I started that project and many times that those items inspired me to another render idea.
I think it's fair to say, that a PA shouldn't dismiss the needs/wants of the users without more connsideration at times and to not ever take the suggestion forum into account would be doing that.
in general I take product suggestions with a grain of salt, but it is also a good place to locate existing products.
Pas need to choose for themselves what to make and sell. I buy what I like.
helpful pas like Maclean get my business for pointing out their useful products when I need them.
So personally I find the suggestion forum helpful.
But human nature remains the same. The purchasing customer base decides what is popular and what sells. PAs just follow the money. Sometimes we try something different and sometimes that pays off whereas other times it does not. But like everyone else, we have bills to pay and mouths to feed. How much of a risk are you willing to take just to make something that someone may not want or that a vocal few say they want.
Suggestions occassionally sync up with what is already in the works, or on the backburner. I like hearing what people are hoping for or needing. Still building anything takes time, and there needs to be a recoupment on that time or that PA wont be doing it for long.
Creating a product for sale is a gamble: you spend weeks if not months working on something and hope you'll get money in return.
If it is your only source of income then you're more likely to stick with ideas which have been proven popular so that you have more chances to pay rent and food that month.
When you have other sources of income, or enough sales coming from your back catalog to offset the potential loss if the new product fails, then you can afford to take the risk of releasing products out of your confort zone.
Maybe we should limit the conversation to PAs and creators that don't have to "rely" on their DAZ store to keep the lights on because that is a no win conversation. Many users are only going to see the product they need/want and not think about the monetary situation of the person creating. Afterall, this is an artist community in addtion to a store front and many users forget that fact.
Also makes one wonder though, Daz is the ultimate PA when it comes to needing income to keep the lights on, so how open are they to releasing niche products and taking the occasional risk?
They do make male figures other than a single base. Other than that, they buy items from PAs, which they may or may not accept.
Whatever you're offering you need a selection of promos that show what folks could, and might use them for. You have to create a market for your product; or suggest how your product would fit in an already existing one.
If you don't make Daz want to sell it, then even if they did, it likely wouldn't sell.
LOL
That's going to eliminate around the top 60 vendors. And if an artist doesn't perform - that is, if they don't have products that consistently sell at least 100 copies in the first week, and produce at least one a month (with few exceptions, and those mostly artists who make very large sets) - eventually their store will be removed to make server space for things that customers are buying.
Daz is massively more conservative than any individual Published Artist because their overhead on every item is higher - their in-house artists are salaried. Your chances are still better that a PA might take a chance on something niche than that Daz3d will. It's not worthless putting things on the Product Suggestions forum, but if you've suggested a winged aardvark anthro person (for example) your chances of getting it made are still fairly low.
I've found that some things that I like, like characters that are very inhuman but not gnarly monsters or Night Elves, fantasy outfits that don't strongly fit an archetype, etc., consistently do not sell. On the other hand, some things that Daz originally took a chance on that I believed in (big girls, tentacle monsters) sold extremely well. So you never know.
While a lot of suggestions or requests for products never get made, I have seen situations where a PA saw a request, created the items, and did well enough to make a follow up product. I am thinking specifically of Code66's Gone Fishing and Gone Fishing II. I have also gotten links to useful products I didn't know about. Admitedly I have gotten links and suggestions that were useless as well as comments that were insulting or condescending, but overall I do believe it is still a useful resource.
exactly
I should probably clarify what i was trying to say here. There's nothing wrong the suggestion forum at all, there actually is a lot of good idea's in there. If you don't know the market very well though, it could be rather difficult separating the wheat from the chaff. You do find a lot of niche items suggested on there that aren't on the store for a reason (because it wouldn't be very popular or nor does it have a wider appeal). If you're a brand new PA trying to get your foot in the door, it would be a misstep to jump on there, spot a super niche item that a user needs for only one render, but you think it's a neat idea so you roll with it. Let's say someone posts "Dudes - Mariachi hats for M4, get on it" and then the new vendor gets to work. When that product hits the admissions team, it's probably not going to go down too well. That vendor might not have known that A, M4 is an old figure with a small userbase B, male stuff in general is a harder sell than female stuff C, that a niche style/clothing item would be a hard sell. All of these points together do not make for a good new vendor product. Remember, not every new PA is a daz veteran, this person could be from the games industry, VFX, or maybe another stock site like turbosquid.
I wasn't attacking the suggestion forum, but i stand by my point. If you're an experienced vendor, the product suggestion forum is absolutely fine, go nuts. If you're a new vendor that doesn't know much about daz or the marketplace in general, there are far better resources to figure out what people want. Look at trending/most popular, see what people are actually buying. Establish yourself before you invest your time in those fabulous mariachi hats.
Ermhhh... could anybody still have a look at my question where I asked where to find promo artists and how it works and how much they charge?
That would be a big help, I hope.
I'll try it with a real model now.
The problem is that most customers don't understand what goes into making a product, or marketability, or whatever.
So there might be interesting ideas, but a lot of them aren't going to be feasible. It's still worth making suggestions, because who knows, just don't _expect_ them to be taken up.
I've had one of my suggestions turned into a product ( https://www.daz3d.com/instances-plus-for-daz-studio ). I had no idea if it would be feasible or would sell well, but Draagonstorm thought it sounded neat and went for it.
I think sympatico are the biggest promo team, if that's what you're after. They can do the art if you do the technical/AO renders. I don't really know many of them but i think both @icedragonart and @jakiblue are sympatico, they can probably hook you up.
Yes that's pretty much what i was reaching for. Just because people want it doesn't guarantee success. It's worth digging deeper, especially for your first set.
If he's after store promos - to go on his product in the store - that's a whole different kettle of fish to artistic promos
Rules and a minimum of postwork are generally store promos - artistic promos the sky's the limit LOL.
PS KindredArts, just pm'ed you
After receiving a torrent of abuse over pm i can now confirm that @Jakiblue is actually not sympatico, but Elite Models 3d. I'm not quite sure of the differences though, i'm sure the ladies will hook you up.
LOL! As if I would ever abuse you, my dear - you know you're one of my fave peeps