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I have just bought this bed/duvet set but I have so little experience with dForce and I'm not sure what its limits are. For example: is it possible to pose a figure (G3F perhaps) on top of the duvet so that the body forms a natural looking impression on the cloth? Or is it possible to fold back the duvet such as turning back a large corner? Or what if a figure was getting out of bed and lifting the cover in order to do so?
I'd love to see some example renders of this kind of manipulation using dForce and, of course, hints on how to do it.
I've experimented with turning back a large corner, and haven't been able to figure it out, yet. I'm sure someone will come up with a way to do it.
I recommend you start with any one of the presets. The presets load with a bed frame, mattress and pillows, and duvet, with materials applied. This is the default load position of all items. You can now hit the Simulate button, (Simulation Settings tab. If it's not already conveniently docked, you can find it in the Panes list.) This will simulate the duvet to lay on the bed. Yes. It's that easy.
Because you're simulating two layers, and because nothing is perfect, the duvet may intersect itself, and will probably intersect the edges of the mattress. This is really easy to fix. There are two morphs for expanding the duvet; one morph expands top and bottom simulateously; the other expands just the top. There is also a quilting morph that expands the duvet, though that isn't it's primary function. These morphs are applied after the simulation.
Now clear the simulation, (and any applied morphs,) and pose a figure on the bed. They can be lying down, or sitting on one edge, doesn't matter. With a posed figure in the scene, you'll need to make sure the "Start from Memorized Pose" is disabled. KA provides a preset for that, or you can do it manually in the Simulation Settings tab. This prevents your figure from assuming a different pose when simulating begins, (that's usually the T- or A-Pose for figures.)
Now hit that Simulate button again, and watch the duvet cover your figure.
I haven't tried using anything on top of the duvet, but I expect it is possible. Same with a figure lifting the cover to get out of bed. However, both of those will most likely require using the Animated Timeline, and I don't want to overwhelm you with all the details yet. Especially as much of it would be speculating how to make it work.
Have fun with this set and get a feel for dForce at the same time. Let the duvet fall at an angle. Move the duvet to have it fall onto the floor. (No floor? No problem. Plane primitive to the rescue. And if you want to, you can make it a "Ghost" floor by setting the opacity to 0.00001. dForce sees it as a collider because there's a value higher than 0 in the opacity channel, but it's still effectively hidden, allowing you to rotate the view and look at the results from under the bed.)
And be sure to read my post on using a primitive cylinder to modify how the duvet drapes. That will show you how to use the timeline, too.
I wanted to show again that the duvet can be used with almost anything. This is the bassinet with the duvet scaled down to fit and a crochet shader preset applied to it.
Many thanks for such a detailed reply. I should have mentioned that I did explore dForce when it first appeared so I got to know the basics. However, my initial attempts resulted in a lot of explosions and I lost interest - thinking that the "problems" would be ironed out in later versions. So the questions I was left with still remain with me - such as is it possible to maniplulate the drape? With the Optitex add-on, it was possible to use "pegs" to cause the drape to from around them. VWD had a much better solution whereby the cloth could be dragged using the mouse cursor while the draping process was in progress. I'm not sure that dForce has anything similar.
Mine sure thinks he is.
I bet he takes up more room than two German Shepherds.
... And great render.
There's no direct interaction with the cloth, though you can use other mesh to push or pull it (the emsh has to be visible, but can be hidden before rendering). You can apply dForms, Smoothing Modifiers, SubD, etc. to the draped cloth, as well as adjusting bones, which isn't possible with OptiTex.
Thanks, Richard. I'll experiment a little with draping over some "hidden" mesh objects.
To do something like that, you have to think in and use all 3 dimensions... oh, and the 4th - time...
To make a triangular part of the duvet fold I would do this:
The result should be the duvet hanging down from the washing line... cylinder with a nice, tight fold. Which then can be just placed on the bed.
I haven't tried it with the duvet from this product - as I don't own it - but it works fine with a bedsheet made out of a primitive cube, rescaled to duvet-thickness.
Afaik you can also save the "morphed" duvet...
Someone getting out of bed and pulling the duvet up to do so sounds challenging, though... but probably can be done by getting the above simulation done within 30 ticks of the timeline, then using another primitive to recreate the body under the duved moving...
My reason to do this with primitives: they seem to produce fewer explosions it seems..
took a few goes to get the blanket to wrap around her where I wanted but it is all trial and error
https://www.daz3d.com/gallery/#images/531741
Wake Up Sahel
https://www.daz3d.com/gallery/#images/534236
I can not find the quilting morph ? where can I find it
HI
this is soo cool but it seems that i have a problem making the duvet follow the models curves correct
its a huge bump from low mid to the end as you can see in the picture but the model is laying flat on the bad so there is nothing there.
i have tried to reset and simulate several times but it still seems that there is some air ballon build inside the duvet ;)
anyone have a tip how to fix this?
thanks
Edit: problem solved!
i just deleted the duvet and added a new one
it seems that the first duvet was starting too high up and i guess it didnt have time to land correctly before 100% was done.
@patrik428, For future reference, there are two ways to make the simulation keep going. If you are using the default Simulation Settings, set Stabilization Time to a higher value. I'd recommend trying 1.2 or 1.3 for something like the image you attached. Or if you use the Timeline—Frames To Simulate: Animated (Use Timeline Play Range)—you just add 15-30 frames to length of the the timeline. Both will allow the simulation to run longer and the "fabric" to settle.
I've used this a couple times and it's great. I'm trying something different now, is there any way to put someone on top of it? Everytime I try it just sticks to them and ends up wrapping around parts of the body.
Have you tried turning the scene upside down, then simulate? You may need to place a plane (or whatever suits your needs) into the character, so the duvet/quilt/blanket does not drape too far. And it might need a timeline rather than single drape simulation.
Never tried turning it upside down. I will give it a try and see how it works.
Good one. But i need a bed with mattress morphs or phisycs. Could anyone point me to something like that? Thanks a lot!
What you can do, is set gravity to 0, and then using timeline to push your chracter into the mattres.
Although not so good if the character is sitting on the edge.
The problem I've found with beds, for the most part, is there aren't enough polygons in the mattress to support morph shapes. Here's one in the store, (Sleeping Late for V6,) that provides morphs for the mattress to work with the included poses for V6. I don't have this product, but I'd expect the mattress to have plenty of polygons to support the morphs. If I'm right, you could use dForce on this mattress or use dForms to create your own morphs.