OOT Classic Bob Hair
Melissa Conway
Posts: 590
in The Commons
First of all, this hair is gorgeous. As always, OOT sets the bar. I am, however, having trouble with hair blending. I applied it to all surfaces on the hair at once, but unless it's supposed to look this way, it doesn't appear to be affecting the bangs. Is anyone else experiencing this, or am I doing something wrong? tx

Comments
Melissa,
I don't have an answer for you, but WOW, is that an amazing render! Which character and skin is this?
Thanks,
-David
I agree it is a good render!
Oh, haha, thanks you guys! The character is Lyra by Bluejaunte, but I made some changes. Here's what I did: I also own the amazing Sahel by Bluejaunte, and if you read through the Sahel thread, you'll see that the PA made a comment that s/he made major changes to the skin shader between creation of the two characters. I was VERY impressed with Sahel's skin, so I loaded Lyra and then applied Sahel's skin. I then replaced Sahel's diffuse maps with Lyra's, so the skin would be different, but the shader elements would still be there. The lighting (which is my go-to, tbh) is from Colm Jackson's Pro Studio HDR. Hope that helps. ;)
For what it is worth I think it looks great the way it is, it makes it look unique.
I bought the OOT iRay Hair materials recently based on a thread in these forums over at renderosity but for some reason the hair in the renders it coming out much to dark, much more than the icon illustrating the hair preset.
same here on the hair blendiubg utility. Luckily that was never a selling point for me and would be completely fine without it. Probably save on d/l space also.
I agree, it's interesting, but not right for the particular character I bought the hair for. She's got highlights all throughout her hair.
I put in a help ticket.
Yeah, I double-checked that. It was kinda weird that all the hair surfaces had the same exact maps, but they didn't seem to "take" on the bang portion.
@Melissa Conway (or anyone who has it) I was wondering if you could tell me how long the hair can go? And if you can remove limits for length and still have it look good?
The hairblending system seams not to work correctly or did I make something wrong? If I use the ON-Button, the strength and color with activated hair under the surface tab, then only the base material is shown?
Did you render?
There are quite a few different length dials included. The hair easily gets to shoulder length - any longer and you lose the ability to style it (penetrates the shoulders in front, and shoots off into space in back, but might work with dforce?), but yes, see below, you can remove limits and IMO, the texture still looks pretty good in render.