OOT Classic Bob Hair

First of all, this hair is gorgeous. As always, OOT sets the bar. I am, however, having trouble with hair blending. I applied it to all surfaces on the hair at once, but unless it's supposed to look this way, it doesn't appear to be affecting the bangs. Is anyone else experiencing this, or am I doing something wrong? tx

Paula.png
1000 x 1000 - 857K

Comments

  • StarkdogStarkdog Posts: 176

    Melissa,

    I don't have an answer for you, but WOW, is that an amazing render!  Which character and skin is this?

     

    Thanks,

    -David

  • TSasha SmithTSasha Smith Posts: 27,417
    Starkdog said:

    Melissa,

    I don't have an answer for you, but WOW, is that an amazing render!  Which character and skin is this?

     

    Thanks,

    -David

    I agree it is a good render!

  • Oh, haha, thanks you guys! The character is Lyra by Bluejaunte, but I made some changes. Here's what I did: I also own the amazing Sahel by Bluejaunte, and if you read through the Sahel thread, you'll see that the PA made a comment that s/he made major changes to the skin shader between creation of the two characters. I was VERY impressed with Sahel's skin, so I loaded Lyra and then applied Sahel's skin. I then replaced Sahel's diffuse maps with Lyra's, so the skin would be different, but the shader elements would still be there. The lighting (which is my go-to, tbh) is from Colm Jackson's Pro Studio HDR. Hope that helps. ;)

  • Im getting the same look. Frankly i have never had any success using oot hairblending utility
  • SaphirewildSaphirewild Posts: 6,680

    For what it is worth I think it looks great the way it is, it makes it look unique.

  • nonesuch00nonesuch00 Posts: 18,819

    I bought the OOT iRay Hair materials recently based on a thread in these forums over at renderosity but for some reason the hair in the renders it coming out much to dark, much more than the icon illustrating the hair preset.

  • FSMCDesignsFSMCDesigns Posts: 12,849
    Im getting the same look. Frankly i have never had any success using oot hairblending utility

    same here on the hair blendiubg utility. Luckily that was never a selling point for me and would be completely fine without it. Probably save on d/l space also.

  • Im getting the same look. Frankly i have never had any success using oot hairblending utility

    same here on the hair blendiubg utility. Luckily that was never a selling point for me and would be completely fine without it. Probably save on d/l space also.

    Yup just use the hair as is. Sometimes i catch the expansion sets on super mark down if i need more colors. The hairblending presets work better than that hairblending utility
  • Looking at the maps in the surfaces tab, does the diffuse map look the same for each of the material zones? I don't have this specific hair yet, but sometimes it seems like sometimes I have to run the hair blending twice to get it to work. Unless it is an issue in this specific hair.
  • I agree, it's interesting, but not right for the particular character I bought the hair for. She's got highlights all throughout her hair.

    For what it is worth I think it looks great the way it is, it makes it look unique.

     

  • I put in a help ticket. 

    Im getting the same look. Frankly i have never had any success using oot hairblending utility

     

  • Yeah, I double-checked that. It was kinda weird that all the hair surfaces had the same exact maps, but they didn't seem to "take" on the bang portion.

    Looking at the maps in the surfaces tab, does the diffuse map look the same for each of the material zones? I don't have this specific hair yet, but sometimes it seems like sometimes I have to run the hair blending twice to get it to work. Unless it is an issue in this specific hair.

     

  • WonderlandWonderland Posts: 7,137
    edited February 2018

    @Melissa Conway (or anyone who has it)  I was wondering if you could tell me how long the hair can go? And if you can remove limits for length and still have it look good?

    Post edited by Wonderland on
  • ADAD Posts: 396
    edited February 2018

    The hairblending system seams not to work correctly or did I make something wrong? If I use the ON-Button, the strength and color with activated hair under the surface tab, then only the base material is shown?

    Post edited by AD on
  • AD said:

    The hairblending system seams not to work correctly or did I make something wrong? If I use the ON-Button, the strength and color with activated hair under the surface tab, then only the base material is shown?

    Did you render?

  • There are quite a few different length dials included. The hair easily gets to shoulder length - any longer and you lose the ability to style it (penetrates the shoulders in front, and shoots off into space in back, but might work with dforce?), but yes, see below, you can remove limits and IMO, the texture still looks pretty good in render. 

    @Melissa Conway (or anyone who has it)  I was wondering if you could tell me how long the hair can go? And if you can remove limits for length and still have it look good?

     

    BobHairLengthTest.png
    1000 x 1000 - 834K
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